Player Matchup

Cerberus
Cerberus
ChrisAlex2101
Cerberus
Level 65
God Stats
1W - 0L
1,513 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Eidrial
Nu Wa
Level 129
God Stats
68W - 64L
1,586 SR
Queue Stats
167W - 158L
1,532 Elo+
Solo
Poseidon
Poseidon
MachucaZero
Poseidon
Level 157
God Stats
1W - 0L
1,277 SR
Queue Stats
25W - 21L
1,563 Elo+
Solo
Odin
Odin
SpyShoot
Odin
Level 86
God Stats
9W - 6L
1,580 SR
Queue Stats
82W - 70L
1,572 Elo+
Party 2
Danzaburou
Danzaburou
lopif
Danzaburou
Level 67
God Stats
4W - 2L
1,782 SR
Queue Stats
64W - 52L
1,571 Elo+
Party 2
Team Averages
Level 101
1,548 SR
1,548 Elo+

VS

Team Averages
Level 124
1,426 SR
1,544 Elo+
Achilles
Achilles
AkswaggerZexel
Achilles
Level 88
God Stats
1W - 4L
1,215 SR
Queue Stats
302W - 285L
1,523 Elo+
Solo
Hel
Hel
Benjamine11888
Hel
Level 105
God Stats
7W - 18L
1,390 SR
Queue Stats
163W - 169L
1,517 Elo+
Party 1
King Arthur
King Arthur
DylanOconnor
King Arthur
Level 128
God Stats
19W - 29L
1,472 SR
Queue Stats
196W - 197L
1,543 Elo+
Party 1
Martichoras
Martichoras
PandaMatt4371
Martichoras
Level 154
God Stats
1W - 5L
1,560 SR
Queue Stats
220W - 169L
1,554 Elo+
Solo
Ao Kuang
Ao Kuang
ROUCK
Ao Kuang
Level 144
God Stats
23W - 22L
1,493 SR
Queue Stats
92W - 86L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChrisAlex2101
Cerberus
18
4 / 3 / 27
12,265
1,227
11,450
14,680
15,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Eidrial
Nu Wa
18
9 / 0 / 23
12,197
1,220
19,499
4,069
1,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
MachucaZero
Poseidon
18
8 / 3 / 18
11,994
1,199
17,822
9,733
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
18
4 / 1 / 25
10,873
1,087
11,680
10,871
11,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
lopif
Danzaburou
18
9 / 1 / 19
12,456
1,246
17,165
7,229
3,673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

266

VS

Team 2 Tickets

104

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
1 / 8 / 4
9,254
925
8,388
20,151
17,387
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 6
9,805
981
1,796
11,456
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DylanOconnor
King Arthur
15
0 / 11 / 6
9,243
924
10,163
23,677
16,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
PandaMatt4371
Martichoras
15
0 / 2 / 6
9,404
940
13,128
9,381
3,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
ROUCK
Ao Kuang
15
6 / 8 / 1
10,799
1,080
9,438
18,432
4,960
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
31
34
Kills
8
8
Deaths
34
112
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
8
4
0.38
L
1
5
6
0.8
W
Cerberus
ChrisAlex2101
Cerberus
4
3
27
5.83
L
King Arthur
DylanOconnor
King Arthur
0
11
6
0.27
W
Nu Wa
Eidrial
Nu Wa
9
0
23
20.5
W
Poseidon
MachucaZero
Poseidon
8
3
18
5.67
L
Martichoras
PandaMatt4371
Martichoras
0
2
6
1.5
L
Ao Kuang
ROUCK
Ao Kuang
6
8
1
0.81
W
Odin
4
1
25
16.5
W
Danzaburou
lopif
Danzaburou
9
1
19
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,616
Damage
42,913
46,582
Taken
83,097
36,836
Mitigated
47,106
12,215
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,388
3,453
0
420
20,151
17,387
0
7,995
11,946
0
19,908
L
1,796
161
3,772
2,988
11,456
5,047
0
5,699
5,607
17,460
0
W
Cerberus
ChrisAlex2101
Cerberus
11,450
611
0
4,919
14,680
15,959
0
3,022
11,658
14,473
1,035
L
King Arthur
DylanOconnor
King Arthur
10,163
500
0
360
23,677
16,027
0
14,755
8,702
0
33,841
W
Nu Wa
Eidrial
Nu Wa
19,499
5,304
0
0
4,069
1,554
0
1,157
2,912
41,244
414
W
Poseidon
MachucaZero
Poseidon
17,822
1,680
363
1,347
9,733
4,034
0
4,006
5,727
52,555
362
L
Martichoras
PandaMatt4371
Martichoras
13,128
3,598
0
908
9,381
3,685
0
4,729
4,534
0
45,621
L
Ao Kuang
ROUCK
Ao Kuang
9,438
2,400
0
1,615
18,432
4,960
0
14,081
4,009
21,155
137
W
Odin
11,680
2,839
0
3,688
10,871
11,616
0
1,986
8,885
812
21,307
W
Danzaburou
lopif
Danzaburou
17,165
9,643
0
1,898
7,229
3,673
0
953
6,276
0
31,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,785
Gold Earned
48,505
215
Minions Killed
215
13
Camps Cleared
3
968,507
Distance Traveled
847,066
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,254
925
29
3
1
183,249
0
L
Hel
9,805
981
24
2
0
180,124
0
W
Cerberus
12,265
1,227
18
2
0
191,459
0
L
King Arthur
9,243
924
57
6
1
193,314
0
W
Nu Wa
12,197
1,220
59
6
2
203,958
0
W
Poseidon
11,994
1,199
96
10
9
174,724
0
L
Martichoras
9,404
940
76
8
0
142,050
0
L
Ao Kuang
10,799
1,080
29
3
1
148,329
0
W
Odin
10,873
1,087
13
1
2
206,239
0
W
Danzaburou
12,456
1,246
29
3
0
192,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role