Player Matchup

Ah Puch
Ah Puch
BB Lucky Charm
Ah Puch
Level 124
God Stats
3W - 0L
1,697 SR
Queue Stats
91W - 96L
1,454 Elo+
Solo
Tiamat
Tiamat
Beav3rFev3r
Tiamat
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 83L
1,550 Elo+
Party 1
Sol
Sol
CapedBaldyok
Sol
Level 129
God Stats
4W - 0L
1,869 SR
Queue Stats
106W - 115L
1,477 Elo+
Party 1
Vulcan
Vulcan
Th3H4ng0v3r
Vulcan
Level 157
God Stats
4W - 1L
1,746 SR
Queue Stats
90W - 90L
1,500 Elo+
Party 1
Eset
Eset
moondogio
Eset
Level 158
God Stats
2W - 1L
1,323 SR
Queue Stats
238W - 247L
1,489 Elo+
Party 1
Team Averages
Level 144
1,627 SR
1,494 Elo+

VS

Team Averages
Level 138
1,466 SR
1,491 Elo+
Atlas
Atlas
 
Atlas
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
NotInsomnia
Hercules
Level 156
God Stats
1W - 6L
1,330 SR
Queue Stats
60W - 66L
1,497 Elo+
Party 2
Jing Wei
Jing Wei
ProlapsePain
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,461 Elo+
Party 2
Artio
Artio
burnblade203
Artio
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 8
11,439
880
16,450
12,259
5,068
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
17
2 / 3 / 16
9,931
764
8,573
14,502
16,284
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
1 / 2 / 10
8,837
680
6,888
9,650
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
17
5 / 1 / 9
10,512
809
20,071
6,894
3,187
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
17
5 / 1 / 6
10,082
776
8,159
6,447
2,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
2 / 3 / 4
8,935
687
8,570
12,553
15,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
 
Tiamat
14
1 / 3 / 3
7,795
600
7,730
13,455
7,885
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
NotInsomnia
Hercules
16
4 / 1 / 1
8,807
677
5,364
8,932
6,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
ProlapsePain
Jing Wei
12
1 / 9 / 2
7,554
581
5,198
12,278
4,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 7 / 5
7,408
570
4,477
18,629
14,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
23
Kills
8
8
Deaths
23
49
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
4
1.33
L
Tiamat
 
Tiamat
1
3
3
0.83
W
10
1
8
14
W
Tiamat
2
3
16
3.33
W
1
2
10
3
L
Hercules
NotInsomnia
Hercules
4
1
1
4.5
L
Jing Wei
ProlapsePain
Jing Wei
1
9
2
0.22
W
Vulcan
5
1
9
9.5
L
0
7
5
0.36
W
Eset
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,141
Damage
31,339
49,752
Taken
65,847
30,293
Mitigated
49,860
16,812
Healing
17,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,570
2,272
245
3,243
12,553
15,527
0
11,374
1,179
24,888
0
L
Tiamat
 
Tiamat
7,730
689
0
4,281
13,455
7,885
0
11,993
1,462
15,993
0
W
16,450
724
0
3,386
12,259
5,068
731
4,709
6,916
33,721
0
W
Tiamat
8,573
735
592
3,636
14,502
16,284
233
5,379
8,404
17,184
349
W
6,888
1,588
871
3,896
9,650
3,151
2,596
2,831
6,569
12,121
204
L
Hercules
NotInsomnia
Hercules
5,364
415
1,333
3,519
8,932
6,790
0
7,618
1,314
0
12,368
L
Jing Wei
ProlapsePain
Jing Wei
5,198
3,429
0
0
12,278
4,664
0
11,570
708
0
17,410
W
Vulcan
20,071
275
982
356
6,894
3,187
1,526
2,506
4,092
36,638
215
L
4,477
304
1,727
2,887
18,629
14,994
0
17,216
1,413
8,295
0
W
Eset
8,159
613
1,697
1,396
6,447
2,603
1,616
3,159
2,994
23,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,801
Gold Earned
40,499
145
Minions Killed
108
0
Camps Cleared
0
1,190,956
Distance Traveled
1,101,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,935
687
26
2
0
236,125
0
L
Tiamat
7,795
600
24
2
0
237,303
0
W
Ah Puch
11,439
880
26
2
0
235,408
0
W
Tiamat
9,931
764
26
2
0
256,430
0
W
Sol
8,837
680
16
1
0
190,468
0
L
Hercules
8,807
677
15
1
0
221,577
0
L
Jing Wei
7,554
581
29
2
0
192,026
0
W
Vulcan
10,512
809
40
3
0
267,934
0
L
Artio
7,408
570
14
1
0
214,658
0
W
Eset
10,082
776
37
3
0
240,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role