Player Matchup

Yu Huang
Yu Huang
DJ TEPA
Yu Huang
Level 128
God Stats
9W - 7L
1,578 SR
Queue Stats
60W - 58L
1,537 Elo+
Party 2
Cthulhu
Cthulhu
RTR Ilumi
Cthulhu
Level 135
God Stats
5W - 4L
1,460 SR
Queue Stats
79W - 73L
1,565 Elo+
Party 2
Hachiman
Hachiman
alannll
Hachiman
Level 23
God Stats
0W - 1L
1,490 SR
Queue Stats
2W - 2L
1,585 Elo+
Party 2
Team Averages
Level 95
1,509 SR
1,562 Elo+

VS

Team Averages
Level 143
1,539 SR
1,529 Elo+
Medusa
Medusa
Beastyweasty23
Medusa
Level 149
God Stats
2W - 1L
1,576 SR
Queue Stats
13W - 11L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
RGL Descent
Nu Wa
Level 127
God Stats
10W - 4L
1,518 SR
Queue Stats
24W - 28L
1,496 Elo+
Solo
Mulan
Mulan
Wrathsfury
Mulan
Level 154
God Stats
10W - 10L
1,522 SR
Queue Stats
13W - 11L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DJ TEPA
Yu Huang
13
1 / 3 / 1
7,259
807
2,790
7,040
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
RTR Ilumi
Cthulhu
12
1 / 3 / 1
7,098
789
7,839
11,060
8,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
alannll
Hachiman
10
0 / 6 / 0
6,215
691
2,047
8,501
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 6
9,325
1,036
11,357
7,809
2,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
1 / 1 / 8
8,230
914
5,843
3,926
1,235
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
15
5 / 0 / 7
8,756
973
6,645
9,223
9,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
12
12
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Yu Huang
DJ TEPA
Yu Huang
1
3
1
0.5
W
1
1
8
5
L
Cthulhu
RTR Ilumi
Cthulhu
1
3
1
0.5
W
Mulan
5
0
7
8.5
L
Hachiman
alannll
Hachiman
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,676
Damage
23,845
26,601
Taken
20,958
13,026
Mitigated
13,311
1,175
Healing
3,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,357
4,428
0
425
7,809
2,633
2,265
3,173
4,293
0
45,142
L
Yu Huang
DJ TEPA
Yu Huang
2,790
454
0
0
7,040
2,492
0
1,751
5,262
18,802
0
W
5,843
2,994
0
470
3,926
1,235
1,702
2,133
1,633
24,371
888
L
Cthulhu
RTR Ilumi
Cthulhu
7,839
222
78
1,097
11,060
8,097
0
2,962
8,073
29,322
843
W
Mulan
6,645
785
0
2,437
9,223
9,443
31
4,185
4,594
0
18,270
L
Hachiman
alannll
Hachiman
2,047
1,039
0
0
8,501
2,437
0
1,126
7,348
0
9,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,572
Gold Earned
26,311
107
Minions Killed
112
0
Camps Cleared
0
463,625
Distance Traveled
562,565
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,325
1,036
59
7
0
192,584
4
L
Yu Huang
7,259
807
52
6
0
149,654
0
W
Nu Wa
8,230
914
36
4
0
178,094
0
L
Cthulhu
7,098
789
43
5
0
167,142
0
W
Mulan
8,756
973
17
2
0
191,887
0
L
Hachiman
6,215
691
12
1
0
146,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role