Player Matchup

Ix Chel
Ix Chel
ASweety
Ix Chel
Level 154
God Stats
5W - 11L
1,258 SR
Queue Stats
727W - 724L
1,471 Elo+
Party 2
Loki
Loki
Cortes_Amaya
Loki
Level 69
God Stats
6W - 4L
1,433 SR
Queue Stats
129W - 125L
1,491 Elo+
Party 1
Zhong Kui
Zhong Kui
Manuel_GIIPSY18
Zhong Kui
Level 16
God Stats
2W - 1L
1,301 SR
Queue Stats
14W - 9L
1,521 Elo+
Party 1
King Arthur
King Arthur
NOSCOPE_GHOST_10
King Arthur
Level 80
God Stats
4W - 4L
1,424 SR
Queue Stats
176W - 156L
1,501 Elo+
Party 1
Cupid
Cupid
mentalninja5
Cupid
Level 131
God Stats
15W - 4L
1,778 SR
Queue Stats
424W - 428L
1,519 Elo+
Party 2
Team Averages
Level 90
1,439 SR
1,501 Elo+

VS

Team Averages
Level 93
1,473 SR
1,419 Elo+
Anubis
Anubis
AnderCasturino
Anubis
Level 36
God Stats
11W - 12L
1,432 SR
Queue Stats
19W - 31L
1,279 Elo+
Solo
Chaac
Chaac
PJsutnop
Chaac
Level 143
God Stats
3W - 5L
1,388 SR
Queue Stats
259W - 240L
1,499 Elo+
Solo
Bellona
Bellona
SocialSamuel
Bellona
Level 122
God Stats
3W - 7L
1,538 SR
Queue Stats
231W - 232L
1,443 Elo+
Solo
Susano
Susano
novalyqwq
Susano
Level 34
God Stats
3W - 7L
1,436 SR
Queue Stats
5W - 10L
1,417 Elo+
Solo
Izanami
Izanami
peyotemistico99
Izanami
Level 129
God Stats
32W - 40L
1,571 SR
Queue Stats
537W - 536L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ASweety
Ix Chel
15
3 / 1 / 8
10,351
647
6,509
9,836
5,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
4 / 1 / 6
10,820
676
4,425
11,556
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
Manuel_GIIPSY18
Zhong Kui
17
4 / 2 / 6
10,691
668
8,485
11,327
7,838
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
NOSCOPE_GHOST_10
King Arthur
15
3 / 1 / 1
9,875
617
9,499
15,973
14,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 1 / 4
10,310
644
8,343
9,026
3,232
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,569
411
5,133
9,270
3,631
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
PJsutnop
Chaac
12
2 / 4 / 1
7,256
454
8,290
14,342
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
SocialSamuel
Bellona
12
0 / 2 / 1
7,082
443
6,908
14,820
13,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Susano
novalyqwq
Susano
1
0 / 0 / 0
3,345
209
0
0
0
15
1 / 6 / 2
8,194
512
4,911
13,515
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
20
Kills
4
6
Deaths
20
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ASweety
Ix Chel
3
1
8
7
L
1
8
1
0.19
W
4
1
6
7
W
Zhong Kui
Manuel_GIIPSY18
Zhong Kui
4
2
6
3.5
W
King Arthur
NOSCOPE_GHOST_10
King Arthur
3
1
1
3.5
L
Chaac
PJsutnop
Chaac
2
4
1
0.63
L
Bellona
SocialSamuel
Bellona
0
2
1
0.25
W
6
1
4
8
L
Susano
novalyqwq
Susano
0
0
0
0
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,261
Damage
25,242
57,718
Taken
51,947
35,678
Mitigated
26,644
26,216
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ASweety
Ix Chel
6,509
995
1,649
3,334
9,836
5,620
1,015
1,521
8,315
46,878
525
L
5,133
0
0
1,621
9,270
3,631
0
6,313
2,957
23,959
0
W
4,425
805
0
7,008
11,556
4,167
792
1,482
9,998
0
87,923
W
Zhong Kui
Manuel_GIIPSY18
Zhong Kui
8,485
1,451
0
6,094
11,327
7,838
3,194
3,948
7,295
73,629
2,442
W
King Arthur
NOSCOPE_GHOST_10
King Arthur
9,499
679
0
2,986
15,973
14,821
204
859
14,352
1,584
63,750
L
Chaac
PJsutnop
Chaac
8,290
1,326
0
4,600
14,342
5,811
0
2,826
11,516
0
50,613
L
Bellona
SocialSamuel
Bellona
6,908
315
0
5,234
14,820
13,166
0
2,410
12,410
0
43,206
W
8,343
5,644
495
4,650
9,026
3,232
5,005
852
8,132
0
91,100
L
Susano
novalyqwq
Susano
0
0
0
0
0
0
0
0
0
0
0
L
4,911
2,772
0
2,557
13,515
4,036
0
3,718
9,797
0
68,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,047
Gold Earned
32,446
595
Minions Killed
315
0
Camps Cleared
0
1,670,808
Distance Traveled
1,202,033
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,351
647
80
5
0
332,594
4
L
Anubis
6,569
411
29
2
0
231,462
0
W
Loki
10,820
676
136
9
0
408,581
0
W
Zhong Kui
10,691
668
141
9
0
296,198
0
W
King Arthur
9,875
617
95
6
0
320,379
0
L
Chaac
7,256
454
93
6
0
364,818
1
L
Bellona
7,082
443
78
5
0
329,029
0
W
Cupid
10,310
644
143
9
0
313,056
0
L
Susano
3,345
209
0
0
0
0
0
L
Izanami
8,194
512
115
7
0
276,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role