Player Matchup

Gilgamesh
Gilgamesh
Big Gee2496
Gilgamesh
Level 143
God Stats
2W - 2L
1,430 SR
Queue Stats
230W - 234L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jarkner
Morgan Le Fay
Level 157
God Stats
5W - 0L
1,668 SR
Queue Stats
71W - 53L
1,616 Elo+
Party 1
Ix Chel
Ix Chel
RavenReap3r
Ix Chel
Level 108
God Stats
3W - 0L
1,581 SR
Queue Stats
13W - 7L
1,686 Elo+
Party 1
Team Averages
Level 136
1,560 SR
1,622 Elo+

VS

Team Averages
Level 145
1,494 SR
1,621 Elo+
Discordia
Discordia
Ankensatsu
Discordia
Level 144
God Stats
7W - 6L
1,482 SR
Queue Stats
83W - 71L
1,582 Elo+
Party 2
Horus
Horus
Craving
Horus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,629 Elo+
Solo
Cabrakan
Cabrakan
SpaceChannelFive
Cabrakan
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 41L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Big Gee2496
Gilgamesh
15
1 / 3 / 8
9,673
806
10,968
16,839
15,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
Jarkner
Morgan Le Fay
16
3 / 2 / 5
10,112
843
9,870
14,214
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
RavenReap3r
Ix Chel
18
6 / 0 / 4
11,045
920
16,103
11,248
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ankensatsu
Discordia
15
2 / 2 / 3
9,361
780
15,720
8,183
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Craving
Horus
14
1 / 5 / 4
8,947
746
5,899
14,987
11,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 3 / 3
9,010
751
8,496
17,975
20,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
10
Kills
5
5
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
Ankensatsu
Discordia
2
2
3
1.75
W
Gilgamesh
Big Gee2496
Gilgamesh
1
3
8
1.67
L
Horus
Craving
Horus
1
5
4
0.6
W
Morgan Le Fay
Jarkner
Morgan Le Fay
3
2
5
2.75
W
Ix Chel
RavenReap3r
Ix Chel
6
0
4
8
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,941
Damage
30,115
42,301
Taken
41,145
28,388
Mitigated
35,581
15,562
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Ankensatsu
Discordia
15,720
540
0
585
8,183
3,386
350
4,056
3,750
46,633
0
W
Gilgamesh
Big Gee2496
Gilgamesh
10,968
1,163
0
2,647
16,839
15,044
373
8,537
7,547
0
27,594
L
Horus
Craving
Horus
5,899
2,196
2,110
4,665
14,987
11,921
144
9,128
4,647
0
28,263
W
Morgan Le Fay
Jarkner
Morgan Le Fay
9,870
814
0
4,773
14,214
8,869
482
7,961
5,797
27,055
0
W
Ix Chel
RavenReap3r
Ix Chel
16,103
2,713
3,073
5,069
11,248
4,475
648
5,802
5,168
49,466
1,953
L
8,496
1,250
0
3,953
17,975
20,274
227
10,137
5,863
10,530
2,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,830
Gold Earned
27,318
149
Minions Killed
135
0
Camps Cleared
0
754,166
Distance Traveled
698,972
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,361
780
77
6
0
232,119
0
W
Gilgamesh
9,673
806
35
3
0
261,279
0
L
Horus
8,947
746
46
4
0
228,514
0
W
Morgan Le Fay
10,112
843
30
3
0
236,218
1
W
Ix Chel
11,045
920
84
7
0
256,669
0
L
Cabrakan
9,010
751
12
1
0
238,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role