Player Matchup

Cerberus
Cerberus
Bryam1478642
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
CeeeBe
Cthulhu
Level 201
God Stats
2W - 4L
1,415 SR
Queue Stats
67W - 102L
1,447 Elo+
Party 1
Erlang Shen
Erlang Shen
Prototype_Axxor
Erlang Shen
Level 80
God Stats
2W - 1L
1,614 SR
Queue Stats
56W - 60L
1,489 Elo+
Party 2
Cupid
Cupid
contagioustiger
Cupid
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 12L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
saltyari
Nu Wa
Level 108
God Stats
6W - 5L
1,411 SR
Queue Stats
53W - 43L
1,508 Elo+
Solo
Team Averages
Level 96
1,488 SR
1,472 Elo+

VS

Team Averages
Level 94
1,394 SR
1,486 Elo+
Merlin
Merlin
AceWyld
Merlin
Level 128
God Stats
147W - 156L
1,521 SR
Queue Stats
167W - 186L
1,507 Elo+
Solo
Thanatos
Thanatos
Dmerciless
Thanatos
Level 58
God Stats
50W - 61L
1,498 SR
Queue Stats
328W - 327L
1,504 Elo+
Solo
Achilles
Achilles
MissSlimShady_
Achilles
Level 106
God Stats
0W - 3L
1,174 SR
Queue Stats
73W - 82L
1,464 Elo+
Solo
Neith
Neith
PakoLobo
Neith
Level 147
God Stats
250W - 253L
1,517 SR
Queue Stats
599W - 637L
1,467 Elo+
Solo
Horus
Horus
RainbowEA9065
Horus
Level 32
God Stats
2W - 4L
1,262 SR
Queue Stats
6W - 14L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bryam1478642
Cerberus
14
1 / 1 / 8
9,427
1,178
3,969
9,113
6,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
CeeeBe
Cthulhu
15
5 / 1 / 6
10,029
1,254
15,575
7,917
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Prototype_Axxor
Erlang Shen
14
1 / 0 / 5
8,123
1,015
2,055
1,752
1,478
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
3 / 1 / 6
8,804
1,101
4,305
6,530
2,232
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
saltyari
Nu Wa
14
1 / 0 / 9
8,847
1,106
8,432
3,425
1,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

316

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AceWyld
Merlin
13
1 / 1 / 0
8,210
1,026
4,146
3,434
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Dmerciless
Thanatos
14
1 / 1 / 2
8,536
1,067
7,449
7,341
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
13
1 / 2 / 1
8,221
1,028
4,767
5,761
2,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
PakoLobo
Neith
14
0 / 1 / 3
9,021
1,128
7,867
7,095
3,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 6 / 2
7,996
1,000
1,868
13,722
11,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
11
Kills
3
3
Deaths
11
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
AceWyld
Merlin
1
1
0
1
W
Cerberus
Bryam1478642
Cerberus
1
1
8
5
W
Cthulhu
CeeeBe
Cthulhu
5
1
6
8
L
Thanatos
Dmerciless
Thanatos
1
1
2
2
L
Achilles
1
2
1
0.75
L
Neith
PakoLobo
Neith
0
1
3
1.5
W
Erlang Shen
Prototype_Axxor
Erlang Shen
1
0
5
3.5
L
0
6
2
0.17
W
3
1
6
6
W
Nu Wa
saltyari
Nu Wa
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,336
Damage
26,097
28,737
Taken
37,353
14,556
Mitigated
20,595
5,292
Healing
8,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AceWyld
Merlin
4,146
107
0
0
3,434
1,736
0
2,843
591
20,247
0
W
Cerberus
Bryam1478642
Cerberus
3,969
97
0
2,127
9,113
6,639
0
1,080
7,737
14,115
79
W
Cthulhu
CeeeBe
Cthulhu
15,575
473
321
360
7,917
3,187
0
1,219
6,466
40,918
1,293
L
Thanatos
Dmerciless
Thanatos
7,449
496
0
2,996
7,341
1,522
0
6,838
503
0
20,025
L
Achilles
4,767
378
0
489
5,761
2,937
0
4,353
1,408
0
14,031
L
Neith
PakoLobo
Neith
7,867
1,380
0
1,623
7,095
3,072
0
4,555
2,540
0
32,416
W
Erlang Shen
Prototype_Axxor
Erlang Shen
2,055
633
0
554
1,752
1,478
0
257
1,401
0
5,170
L
1,868
791
1,272
2,162
13,722
11,328
0
8,746
4,976
0
10,265
W
4,305
2,489
170
1,760
6,530
2,232
0
853
5,644
0
14,078
W
Nu Wa
saltyari
Nu Wa
8,432
3,348
0
0
3,425
1,020
0
737
2,569
21,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,230
Gold Earned
41,984
184
Minions Killed
167
4
Camps Cleared
7
842,397
Distance Traveled
750,127
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,210
1,026
40
5
0
102,980
0
W
Cerberus
9,427
1,178
31
4
0
179,103
0
W
Cthulhu
10,029
1,254
84
11
0
183,902
0
L
Thanatos
8,536
1,067
23
3
1
188,973
0
L
Achilles
8,221
1,028
20
3
1
151,534
0
L
Neith
9,021
1,128
65
8
5
169,632
1
W
Erlang Shen
8,123
1,015
8
1
0
147,134
1
L
Horus
7,996
1,000
19
2
0
137,008
0
W
Cupid
8,804
1,101
31
4
4
169,605
0
W
Nu Wa
8,847
1,106
30
4
0
162,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role