Player Matchup

Cthulhu
Cthulhu
DeViLlIkECooKIE
Cthulhu
Level 158
God Stats
24W - 16L
1,623 SR
Queue Stats
437W - 475L
1,437 Elo+
Party 2
Apollo
Apollo
FlowerPotHat
Apollo
Level 157
God Stats
46W - 47L
1,508 SR
Queue Stats
940W - 1,026L
1,471 Elo+
Party 2
Mulan
Mulan
Kingkris_8
Mulan
Level 104
God Stats
1W - 1L
1,777 SR
Queue Stats
8W - 27L
1,278 Elo+
Party 2
Vamana
Vamana
Natiive_Saint
Vamana
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
157W - 214L
1,419 Elo+
Party 2
Bacchus
Bacchus
SudokuIsFun
Bacchus
Level 170
God Stats
0W - 3L
1,256 SR
Queue Stats
323W - 393L
1,502 Elo+
Party 2
Team Averages
Level 146
1,533 SR
1,421 Elo+

VS

Team Averages
Level 108
1,534 SR
1,540 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Czokolungma
Cthulhu
Level 61
God Stats
1W - 2L
1,494 SR
Queue Stats
76W - 58L
1,576 Elo+
Party 1
Apollo
Apollo
Etierion
Apollo
Level 106
God Stats
3W - 0L
1,712 SR
Queue Stats
30W - 19L
1,515 Elo+
Solo
Eset
Eset
LastCovenantX
Eset
Level 145
God Stats
12W - 6L
1,682 SR
Queue Stats
122W - 115L
1,536 Elo+
Solo
Erlang Shen
Erlang Shen
kwiler
Erlang Shen
Level 89
God Stats
1W - 0L
1,282 SR
Queue Stats
153W - 124L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,408
570
6,800
12,698
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Apollo
12
1 / 2 / 2
6,696
515
5,455
8,516
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mulan
10
0 / 4 / 2
5,466
420
3,148
8,504
4,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 3 / 0
6,574
506
3,203
10,178
7,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
SudokuIsFun
Bacchus
11
4 / 1 / 3
7,299
561
8,364
12,725
13,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 0 / 8
7,223
556
3,557
10,296
7,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Czokolungma
Cthulhu
13
4 / 1 / 5
8,319
640
12,405
12,939
10,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
Etierion
Apollo
15
3 / 2 / 3
8,405
647
7,597
7,994
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 4
7,685
591
8,220
5,892
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
kwiler
Erlang Shen
13
4 / 3 / 3
7,951
612
6,268
11,488
5,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
14
14
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
8
4
W
Cthulhu
Czokolungma
Cthulhu
4
1
5
6.5
L
2
4
3
0.88
W
Apollo
Etierion
Apollo
3
2
3
2.25
L
Apollo
1
2
2
1
L
Mulan
0
4
2
0.25
W
3
3
4
1.67
L
2
3
0
0.67
L
Bacchus
SudokuIsFun
Bacchus
4
1
3
5.5
W
Erlang Shen
kwiler
Erlang Shen
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,970
Damage
38,047
52,621
Taken
48,609
35,813
Mitigated
29,332
11,168
Healing
19,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,557
920
2,524
5,591
10,296
7,878
32
2,273
7,847
22,091
1,506
W
Cthulhu
Czokolungma
Cthulhu
12,405
1,095
55
2,715
12,939
10,638
0
3,455
9,394
43,100
2,925
L
6,800
118
0
1,392
12,698
6,037
0
5,912
6,328
45,362
0
W
Apollo
Etierion
Apollo
7,597
5,272
0
4,282
7,994
2,863
1,075
1,702
6,268
0
67,354
L
Apollo
5,455
2,815
0
3,474
8,516
4,593
0
1,082
7,307
0
55,375
L
Mulan
3,148
292
0
1,570
8,504
4,646
0
3,543
4,465
0
21,998
W
8,220
419
86
595
5,892
2,124
0
3,207
2,311
47,550
2,475
L
3,203
2,371
0
408
10,178
7,441
36
2,954
6,977
0
53,707
L
Bacchus
SudokuIsFun
Bacchus
8,364
1,068
0
4,324
12,725
13,096
0
6,809
5,142
23,652
764
W
Erlang Shen
kwiler
Erlang Shen
6,268
3,589
0
4,019
11,488
5,829
0
3,501
7,836
0
58,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,443
Gold Earned
39,583
367
Minions Killed
445
0
Camps Cleared
0
1,306,415
Distance Traveled
1,323,869
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,223
556
33
3
0
263,161
4
W
Cthulhu
8,319
640
91
7
0
231,980
0
L
Cthulhu
7,408
570
106
8
0
277,668
4
W
Apollo
8,405
647
135
10
0
262,189
0
L
Apollo
6,696
515
111
9
0
265,366
3
L
Mulan
5,466
420
42
3
0
185,901
0
W
Eset
7,685
591
98
8
0
275,065
0
L
Vamana
6,574
506
88
7
0
280,636
0
L
Bacchus
7,299
561
20
2
0
296,844
3
W
Erlang Shen
7,951
612
88
7
0
291,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role