Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum V
ChiefChex
Morgan Le Fay
Platinum V
Level 141
God Stats
3W - 1L
1,815 SR
Queue Stats
185W - 160L
1,744 MMR
Party 2
Nemesis
Nemesis
Diamond V
MommyMcDaddy
Nemesis
Diamond V
Level 139
God Stats
1W - 0L
1,361 SR
Queue Stats
174W - 140L
1,868 MMR
Party 2
Nike
Nike
Platinum IV
Tainted_Beast
Nike
Platinum IV
Level 145
God Stats
11W - 7L
1,447 SR
Queue Stats
189W - 162L
1,800 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,541 SR
1,804 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,497 SR
1,682 MMR
Geb
Geb
Gold IV
NCzMoZtWantD
Geb
Gold IV
Level 157
God Stats
366W - 302L
1,635 SR
Queue Stats
1,145W - 1,123L
1,627 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
RamaSitas
Danzaburou
Platinum V
Level 154
God Stats
718W - 655L
1,627 SR
Queue Stats
833W - 790L
1,823 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
SinComentario
Baron Samedi
Gold I
Level 102
God Stats
0W - 4L
1,230 SR
Queue Stats
29W - 39L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChiefChex
Morgan Le Fay
19
4 / 3 / 4
11,906
850
15,683
11,086
4,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
MommyMcDaddy
Nemesis
19
4 / 0 / 5
11,857
847
8,147
11,533
10,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 4 / 3
10,889
778
6,885
13,607
10,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MulanBacchusThothNe ZhaAchilles

VS

Bans
CthulhuVulcanHeraAgniKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
9,600
686
8,776
15,282
10,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
RamaSitas
Danzaburou
17
5 / 4 / 1
10,865
776
9,162
11,862
4,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
SinComentario
Baron Samedi
14
1 / 4 / 5
9,634
688
7,446
8,171
3,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
12
Kills
7
7
Deaths
12
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ChiefChex
Morgan Le Fay
4
3
4
2
W
Nemesis
MommyMcDaddy
Nemesis
4
0
5
6.5
L
1
4
4
0.75
L
Danzaburou
RamaSitas
Danzaburou
5
4
1
1.38
L
Baron Samedi
SinComentario
Baron Samedi
1
4
5
0.88
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,715
Damage
25,384
36,226
Taken
35,315
25,799
Mitigated
18,402
7,976
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ChiefChex
Morgan Le Fay
15,683
657
0
3,612
11,086
4,539
946
6,383
4,323
52,915
0
W
Nemesis
MommyMcDaddy
Nemesis
8,147
1,818
0
3,864
11,533
10,328
859
3,971
7,383
0
49,377
L
8,776
855
0
3,763
15,282
10,184
0
6,984
7,226
15,935
605
L
Danzaburou
RamaSitas
Danzaburou
9,162
3,782
0
2,174
11,862
4,521
0
4,621
6,647
0
36,882
L
Baron Samedi
SinComentario
Baron Samedi
7,446
428
747
2,212
8,171
3,697
0
2,987
4,629
26,047
662
W
6,885
142
0
500
13,607
10,932
535
4,628
8,741
1,061
26,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,652
Gold Earned
30,099
191
Minions Killed
119
0
Camps Cleared
0
815,876
Distance Traveled
678,941
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,906
850
88
6
0
265,232
0
W
Nemesis
11,857
847
57
4
0
299,265
1
L
Geb
9,600
686
21
2
0
254,228
4
L
Danzaburou
10,865
776
50
4
0
237,579
5
L
Baron Samedi
9,634
688
48
3
0
187,134
0
W
Nike
10,889
778
46
3
0
251,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role