Player Matchup

Nemesis
Nemesis
AronCR
Nemesis
Level 225
God Stats
3W - 2L
1,614 SR
Queue Stats
116W - 135L
1,503 Elo+
Party 2
Heimdallr
Heimdallr
Casketfortwo
Heimdallr
Level 207
God Stats
1W - 2L
1,498 SR
Queue Stats
76W - 90L
1,461 Elo+
Solo
Horus
Horus
lecutusin
Horus
Level 167
God Stats
4W - 5L
1,525 SR
Queue Stats
433W - 406L
1,465 Elo+
Solo
Ra
Ra
mikejones04
Ra
Level 129
God Stats
10W - 8L
1,608 SR
Queue Stats
38W - 40L
1,539 Elo+
Solo
Poseidon
Poseidon
teknolord
Poseidon
Level 181
God Stats
6W - 4L
1,762 SR
Queue Stats
97W - 115L
1,491 Elo+
Party 2
Team Averages
Level 182
1,602 SR
1,492 Elo+

VS

Team Averages
Level 125
1,598 SR
1,566 Elo+
Athena
Athena
 
Athena
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Azureknight16
King Arthur
Level 159
God Stats
3W - 1L
1,555 SR
Queue Stats
57W - 59L
1,481 Elo+
Party 1
Bakasura
Bakasura
ByGomez360
Bakasura
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,507 Elo+
Party 1
Anhur
Anhur
Raistln
Anhur
Level 68
God Stats
11W - 4L
1,914 SR
Queue Stats
32W - 5L
1,838 Elo+
Solo
Nox
Nox
sgxchaoz
Nox
Level 158
God Stats
2W - 2L
1,520 SR
Queue Stats
93W - 83L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AronCR
Nemesis
13
3 / 5 / 5
7,317
523
7,370
13,057
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Heimdallr
Casketfortwo
Heimdallr
11
0 / 5 / 0
6,109
436
3,522
7,582
1,476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
lecutusin
Horus
12
0 / 2 / 0
6,902
493
3,007
7,695
3,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 7 / 0
5,950
425
4,977
13,437
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Poseidon
teknolord
Poseidon
14
7 / 3 / 2
8,734
624
15,242
8,147
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
4 / 1 / 8
8,646
618
5,215
13,257
12,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
Azureknight16
King Arthur
13
1 / 1 / 2
8,164
583
5,214
10,768
5,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
ByGomez360
Bakasura
13
5 / 2 / 1
7,893
564
6,043
13,468
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Raistln
Anhur
17
8 / 0 / 2
9,969
712
11,495
9,112
3,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 6 / 2
8,183
585
7,114
10,863
2,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
10
Kills
22
22
Deaths
10
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
8
8
L
Nemesis
AronCR
Nemesis
3
5
5
1.1
W
King Arthur
Azureknight16
King Arthur
1
1
2
2
W
Bakasura
ByGomez360
Bakasura
5
2
1
2.75
L
Heimdallr
Casketfortwo
Heimdallr
0
5
0
0
W
Anhur
Raistln
Anhur
8
0
2
9
L
Horus
lecutusin
Horus
0
2
0
0
L
0
7
0
0
W
4
6
2
0.83
L
Poseidon
teknolord
Poseidon
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,118
Damage
35,081
49,918
Taken
57,468
14,985
Mitigated
28,826
10,471
Healing
18,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,215
1,961
0
3,853
13,257
12,454
0
6,432
6,589
21,678
0
L
Nemesis
AronCR
Nemesis
7,370
2,720
0
1,379
13,057
3,878
0
1,786
10,384
0
53,901
W
King Arthur
Azureknight16
King Arthur
5,214
662
0
2,391
10,768
5,531
0
2,281
8,087
0
49,244
W
Bakasura
ByGomez360
Bakasura
6,043
3,799
0
3,912
13,468
4,954
288
1,706
11,560
0
45,249
L
Heimdallr
Casketfortwo
Heimdallr
3,522
1,183
0
1,324
7,582
1,476
0
526
7,056
0
34,154
W
Anhur
Raistln
Anhur
11,495
7,028
0
5,948
9,112
3,136
572
1,572
7,540
0
86,970
L
Horus
lecutusin
Horus
3,007
1,467
40
2,815
7,695
3,762
352
0
7,585
0
47,933
L
4,977
1,152
579
3,690
13,437
3,907
0
4,204
8,662
29,049
0
W
7,114
1,484
0
2,655
10,863
2,751
0
7,313
3,090
44,810
843
L
Poseidon
teknolord
Poseidon
15,242
3,682
0
644
8,147
1,962
0
5,704
2,308
61,240
564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,012
Gold Earned
42,855
407
Minions Killed
438
0
Camps Cleared
0
1,359,075
Distance Traveled
1,412,980
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,646
618
28
2
0
294,404
6
L
Nemesis
7,317
523
89
6
0
293,582
0
W
King Arthur
8,164
583
96
7
0
277,761
4
W
Bakasura
7,893
564
88
6
0
269,682
0
L
Heimdallr
6,109
436
68
5
0
257,902
2
W
Anhur
9,969
712
139
10
0
307,596
0
L
Horus
6,902
493
81
6
0
256,284
0
L
Ra
5,950
425
45
3
0
265,491
2
W
Nox
8,183
585
87
6
0
263,537
0
L
Poseidon
8,734
624
124
9
0
285,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role