Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
And4ya115
Set
Level 129
God Stats
1W - 4L
1,201 SR
Queue Stats
294W - 290L
1,561 Elo+
Solo
Ymir
Ymir
SM Marcos147
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
iL matiii
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nut
Nut
lautiezep361
Nut
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,500 Elo+
Party 2
Team Averages
Level 68
1,440 SR
1,512 Elo+

VS

Team Averages
Level 116
1,483 SR
1,468 Elo+
Nu Wa
Nu Wa
BuscoJovemXereka
Nu Wa
Level 26
God Stats
20W - 12L
1,591 SR
Queue Stats
66W - 76L
1,462 Elo+
Party 1
Rama
Rama
N1VL3K
Rama
Level 129
God Stats
6W - 8L
1,639 SR
Queue Stats
360W - 348L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
YagoFodão
Gilgamesh
Level 117
God Stats
4W - 1L
1,500 SR
Queue Stats
128W - 131L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
will19035
Cthulhu
Level 186
God Stats
26W - 18L
1,432 SR
Queue Stats
636W - 623L
1,463 Elo+
Solo
Odin
Odin
ytallogca
Odin
Level 123
God Stats
3W - 2L
1,254 SR
Queue Stats
171W - 175L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
0 / 4 / 1
3,687
615
1,593
5,944
1,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

8
1 / 1 / 0
4,533
756
2,054
4,554
1,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 3 / 0
3,201
534
431
4,706
1,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
iL matiii
Izanami
5
0 / 2 / 0
3,119
520
971
2,980
673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 2 / 0
3,537
590
517
2,403
580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 3
4,517
753
2,677
833
192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
N1VL3K
Rama
8
4 / 0 / 2
4,913
819
3,683
1,390
324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilgamesh
YagoFodão
Gilgamesh
8
1 / 1 / 0
4,614
769
2,859
4,519
2,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
will19035
Cthulhu
7
2 / 0 / 2
4,564
761
1,738
3,002
931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Odin
7
3 / 1 / 4
4,402
734
2,924
5,043
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
12
12
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
4
1
0.13
L
1
1
0
1
W
2
0
3
3.5
W
Rama
N1VL3K
Rama
4
0
2
5
L
0
3
0
0
W
Gilgamesh
YagoFodão
Gilgamesh
1
1
0
1
L
Izanami
iL matiii
Izanami
0
2
0
0
L
0
2
0
0
W
Cthulhu
will19035
Cthulhu
2
0
2
3
W
Odin
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,566
Damage
13,881
20,587
Taken
14,787
6,083
Mitigated
5,688
4,902
Healing
5,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,593
510
0
2,257
5,944
1,383
0
849
4,975
15,559
0
L
2,054
1,234
0
1,137
4,554
1,456
0
192
4,022
0
26,093
W
2,677
519
0
100
833
192
0
294
539
16,377
0
W
Rama
N1VL3K
Rama
3,683
3,226
0
250
1,390
324
238
158
1,232
0
28,267
L
431
153
0
574
4,706
1,991
0
1,166
3,470
4,423
0
W
Gilgamesh
YagoFodão
Gilgamesh
2,859
1,148
0
844
4,519
2,750
0
0
4,519
0
25,658
L
Izanami
iL matiii
Izanami
971
857
0
570
2,980
673
0
849
2,061
0
8,830
L
517
104
0
364
2,403
580
0
880
1,374
0
12,168
W
Cthulhu
will19035
Cthulhu
1,738
275
668
937
3,002
931
0
360
2,642
14,376
0
W
Odin
2,924
1,106
0
2,275
5,043
1,491
0
1,212
3,831
0
17,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,077
Gold Earned
23,010
130
Minions Killed
198
0
Camps Cleared
0
530,454
Distance Traveled
635,262
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,687
615
34
6
0
138,815
0
L
Set
4,533
756
58
10
0
119,474
0
W
Nu Wa
4,517
753
35
6
0
118,332
2
W
Rama
4,913
819
45
8
0
115,089
0
L
Ymir
3,201
534
8
1
0
84,302
3
W
Gilgamesh
4,614
769
55
9
0
122,958
0
L
Izanami
3,119
520
9
2
0
96,886
0
L
Nut
3,537
590
21
4
0
90,977
1
W
Cthulhu
4,564
761
28
5
0
132,066
2
W
Odin
4,402
734
35
6
0
146,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role