Player Matchup

Thor
Thor
BomdeBico
Thor
Level 146
God Stats
10W - 5L
1,706 SR
Queue Stats
143W - 96L
1,564 Elo+
Party 2
Aphrodite
Aphrodite
Gamargod
Aphrodite
Level 156
God Stats
13W - 6L
1,622 SR
Queue Stats
137W - 140L
1,461 Elo+
Solo
Poseidon
Poseidon
Ghazard08
Poseidon
Level 57
God Stats
1W - 1L
1,699 SR
Queue Stats
1W - 4L
1,268 Elo+
Solo
Anhur
Anhur
JGUIMARAESJR
Anhur
Level 105
God Stats
7W - 6L
1,752 SR
Queue Stats
168W - 169L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
Pintø
Kuzenbo
Level 45
God Stats
1W - 2L
1,709 SR
Queue Stats
8W - 8L
1,554 Elo+
Party 2
Team Averages
Level 102
1,698 SR
1,470 Elo+

VS

Team Averages
Level 115
1,563 SR
1,516 Elo+
Janus
Janus
Benjymon
Janus
Level 124
God Stats
9W - 15L
1,301 SR
Queue Stats
206W - 205L
1,488 Elo+
Party 1
Erlang Shen
Erlang Shen
black_dem0n_1901
Erlang Shen
Level 107
God Stats
2W - 3L
1,440 SR
Queue Stats
93W - 98L
1,489 Elo+
Party 1
Artio
Artio
iPredictionz
Artio
Level 175
God Stats
9W - 6L
1,725 SR
Queue Stats
128W - 78L
1,638 Elo+
Solo
Ymir
Ymir
tajOOn
Ymir
Level 48
God Stats
5W - 0L
1,817 SR
Queue Stats
92W - 116L
1,474 Elo+
Party 1
Hou Yi
Hou Yi
zJonathanBr
Hou Yi
Level 121
God Stats
16W - 15L
1,532 SR
Queue Stats
225W - 230L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
3 / 1 / 1
7,965
531
5,566
11,238
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Gamargod
Aphrodite
11
2 / 2 / 3
7,260
484
6,136
10,300
4,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
Ghazard08
Poseidon
13
0 / 2 / 0
7,552
503
2,360
6,558
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 2
7,338
489
6,170
11,097
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Pintø
Kuzenbo
11
0 / 3 / 2
6,557
437
5,035
10,272
9,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Benjymon
Janus
15
3 / 0 / 1
9,226
615
7,581
4,521
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
black_dem0n_1901
Erlang Shen
14
2 / 0 / 3
8,131
542
3,362
11,159
7,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
4 / 1 / 5
9,725
648
8,527
20,041
16,006
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
tajOOn
Ymir
10
0 / 3 / 3
6,924
462
1,845
10,547
4,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
14
2 / 2 / 3
8,456
564
7,886
9,430
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
11
11
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
Benjymon
Janus
3
0
1
3.5
L
Thor
3
1
1
3.5
L
Aphrodite
Gamargod
Aphrodite
2
2
3
1.75
L
Poseidon
Ghazard08
Poseidon
0
2
0
0
L
1
3
2
0.67
L
Kuzenbo
Pintø
Kuzenbo
0
3
2
0.33
W
Erlang Shen
black_dem0n_1901
Erlang Shen
2
0
3
3.5
W
4
1
5
6.5
W
Ymir
tajOOn
Ymir
0
3
3
0.5
W
Hou Yi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,267
Damage
29,201
49,465
Taken
55,698
22,683
Mitigated
32,363
20,836
Healing
19,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Benjymon
Janus
7,581
64
0
377
4,521
1,572
0
1,319
3,162
73,995
0
L
Thor
5,566
1,056
0
5,571
11,238
3,918
0
2,947
8,183
0
70,947
L
Aphrodite
Gamargod
Aphrodite
6,136
800
4,985
5,476
10,300
4,049
0
4,243
5,947
28,159
3,638
L
Poseidon
Ghazard08
Poseidon
2,360
132
0
1,290
6,558
1,797
46
3,273
3,003
57,391
788
L
6,170
2,869
0
3,014
11,097
3,265
240
2,923
8,134
0
53,395
L
Kuzenbo
Pintø
Kuzenbo
5,035
1,775
0
500
10,272
9,654
0
3,781
6,433
27,668
596
W
Erlang Shen
black_dem0n_1901
Erlang Shen
3,362
1,270
0
2,566
11,159
7,194
282
1,382
9,740
0
59,250
W
8,527
789
900
10,447
20,041
16,006
8
5,586
13,933
65,480
1,649
W
Ymir
tajOOn
Ymir
1,845
447
0
2,590
10,547
4,974
155
2,880
7,630
13,805
0
W
Hou Yi
7,886
4,164
0
3,113
9,430
2,617
1,161
2,041
7,389
0
66,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,672
Gold Earned
42,462
424
Minions Killed
517
0
Camps Cleared
0
1,499,080
Distance Traveled
1,565,879
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,226
615
154
10
0
341,523
2
L
Thor
7,965
531
120
8
0
349,672
0
L
Aphrodite
7,260
484
45
3
0
314,095
5
L
Poseidon
7,552
503
113
8
0
307,920
2
L
Anhur
7,338
489
84
6
0
265,667
2
L
Kuzenbo
6,557
437
62
4
0
261,726
0
W
Erlang Shen
8,131
542
91
6
0
360,397
2
W
Artio
9,725
648
121
8
0
278,648
0
W
Ymir
6,924
462
20
1
0
319,085
0
W
Hou Yi
8,456
564
131
9
0
266,226
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role