Player Matchup

Artemis
Artemis
EPICBABYSHEEP
Artemis
Level 194
God Stats
11W - 11L
1,565 SR
Queue Stats
159W - 151L
1,520 Elo+
Solo
He Bo
He Bo
Scxrface4
He Bo
Level 167
God Stats
3W - 1L
1,839 SR
Queue Stats
670W - 628L
1,504 Elo+
Solo
Horus
Horus
StrateAce
Horus
Level 145
God Stats
0W - 1L
1,824 SR
Queue Stats
47W - 45L
1,551 Elo+
Party 1
Hel
Hel
TimTheMoose
Hel
Level 165
God Stats
1W - 2L
1,654 SR
Queue Stats
118W - 82L
1,579 Elo+
Solo
Olorun
Olorun
soccershane333
Olorun
Level 151
God Stats
1W - 2L
1,462 SR
Queue Stats
89W - 77L
1,537 Elo+
Party 1
Team Averages
Level 164
1,669 SR
1,538 Elo+

VS

Team Averages
Level 139
1,518 SR
1,551 Elo+
Medusa
Medusa
GraceCarries
Medusa
Level 112
God Stats
12W - 7L
1,493 SR
Queue Stats
132W - 137L
1,536 Elo+
Solo
King Arthur
King Arthur
Kountd0wn
King Arthur
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
267W - 165L
1,636 Elo+
Solo
Hades
Hades
Very_Scary_Jerry
Hades
Level 141
God Stats
2W - 6L
1,359 SR
Queue Stats
179W - 168L
1,527 Elo+
Solo
Ymir
Ymir
kano12328
Ymir
Level 149
God Stats
16W - 9L
1,744 SR
Queue Stats
214W - 192L
1,502 Elo+
Solo
Geb
Geb
player10142
Geb
Level 140
God Stats
4W - 4L
1,493 SR
Queue Stats
276W - 267L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
1 / 3 / 1
5,500
550
4,446
6,074
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
Scxrface4
He Bo
11
2 / 1 / 3
6,012
601
6,579
5,880
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
StrateAce
Horus
9
0 / 3 / 1
4,684
468
2,413
11,196
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 2 / 2
5,524
552
5,725
10,097
4,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 4 / 2
6,381
638
6,758
8,087
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 0 / 5
7,011
701
7,950
6,777
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Kountd0wn
King Arthur
13
4 / 0 / 2
7,561
756
9,183
10,279
5,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 2 / 2
6,829
683
6,177
8,002
3,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
3 / 2 / 5
6,086
609
4,011
8,975
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 8
5,669
567
3,956
9,103
5,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
13
13
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
3
1
0.5
W
Medusa
2
0
5
4.5
W
King Arthur
Kountd0wn
King Arthur
4
0
2
5
L
He Bo
Scxrface4
He Bo
2
1
3
3.5
L
Horus
StrateAce
Horus
0
3
1
0.17
L
1
2
2
1
W
4
2
2
2.5
W
Ymir
3
2
5
2.75
W
0
3
8
1.33
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,921
Damage
31,277
41,334
Taken
43,136
20,360
Mitigated
20,604
13,748
Healing
15,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
4,446
1,786
0
703
6,074
1,801
0
1,445
4,629
0
39,407
W
Medusa
7,950
2,673
0
2,530
6,777
2,173
0
2,532
4,245
0
63,648
W
King Arthur
Kountd0wn
King Arthur
9,183
1,517
0
3,057
10,279
5,748
0
2,020
7,936
0
60,783
L
He Bo
Scxrface4
He Bo
6,579
447
0
2,306
5,880
1,771
0
3,036
2,844
44,095
0
L
Horus
StrateAce
Horus
2,413
1,062
80
2,371
11,196
9,287
0
1,029
10,167
0
24,106
L
5,725
578
2,706
4,250
10,097
4,943
0
1,782
8,315
19,660
0
W
6,177
293
449
4,835
8,002
3,806
0
4,768
3,195
45,787
0
W
Ymir
4,011
538
0
3,517
8,975
3,436
0
4,516
4,459
35,718
0
W
3,956
719
0
1,202
9,103
5,441
0
5,155
3,948
9,808
2,425
L
6,758
3,824
140
1,192
8,087
2,558
0
5,939
2,148
44,732
2,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,101
Gold Earned
33,156
301
Minions Killed
394
0
Camps Cleared
0
1,052,014
Distance Traveled
1,112,187
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,500
550
86
9
0
198,256
0
W
Medusa
7,011
701
119
12
0
226,241
1
W
King Arthur
7,561
756
99
10
0
219,240
0
L
He Bo
6,012
601
74
7
0
238,423
0
L
Horus
4,684
468
43
4
0
210,589
2
L
Hel
5,524
552
20
2
0
204,444
0
W
Hades
6,829
683
91
9
0
200,198
0
W
Ymir
6,086
609
65
7
0
235,948
0
W
Geb
5,669
567
20
2
0
230,560
2
L
Olorun
6,381
638
78
8
0
200,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role