Player Matchup

Medusa
Medusa
Foukeuh3
Medusa
Level 26
God Stats
10W - 15L
1,310 SR
Queue Stats
15W - 31L
1,266 Elo+
Party 1
Fenrir
Fenrir
Mushroombeard
Fenrir
Level 46
God Stats
17W - 17L
1,514 SR
Queue Stats
58W - 64L
1,415 Elo+
Party 1
Poseidon
Poseidon
YoinkMineNow
Poseidon
Level 141
God Stats
6W - 1L
1,884 SR
Queue Stats
276W - 262L
1,515 Elo+
Solo
Ares
Ares
benybax
Ares
Level 22
God Stats
4W - 8L
1,358 SR
Queue Stats
23W - 34L
1,303 Elo+
Party 1
Rama
Rama
kiritoSaooo
Rama
Level 157
God Stats
52W - 58L
1,531 SR
Queue Stats
125W - 113L
1,557 Elo+
Solo
Team Averages
Level 78
1,519 SR
1,411 Elo+

VS

Team Averages
Level 123
1,494 SR
1,446 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
gerstgameshd
King Arthur
Level 103
God Stats
16W - 17L
1,470 SR
Queue Stats
326W - 334L
1,400 Elo+
Party 2
Janus
Janus
ii Iz LeGeNd 1
Janus
Level 126
God Stats
25W - 40L
1,457 SR
Queue Stats
303W - 359L
1,440 Elo+
Solo
Lancelot
Lancelot
xDaMichex
Lancelot
Level 105
God Stats
13W - 8L
1,543 SR
Queue Stats
325W - 343L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Foukeuh3
Medusa
11
1 / 3 / 1
6,191
413
5,662
8,836
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 1
6,981
465
6,018
11,574
5,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
YoinkMineNow
Poseidon
13
2 / 4 / 1
7,737
516
6,915
8,028
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
benybax
Ares
11
1 / 3 / 2
6,117
408
4,982
10,259
8,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 3 / 0
7,540
503
6,883
13,533
7,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
3 / 0 / 5
8,116
541
9,897
9,701
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
12
0 / 3 / 7
7,514
501
3,665
9,171
7,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
gerstgameshd
King Arthur
15
2 / 1 / 3
8,722
581
9,758
11,634
9,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 2 / 1
9,587
639
6,533
9,952
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
xDaMichex
Lancelot
17
6 / 1 / 2
9,101
607
5,927
8,204
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
17
17
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
0
5
5.5
W
Bacchus
 
Bacchus
0
3
7
1.17
L
Medusa
Foukeuh3
Medusa
1
3
1
0.5
L
2
4
1
0.63
L
Poseidon
YoinkMineNow
Poseidon
2
4
1
0.63
L
Ares
benybax
Ares
1
3
2
0.67
W
King Arthur
gerstgameshd
King Arthur
2
1
3
3.5
W
6
2
1
3.25
L
1
3
0
0.33
W
Lancelot
xDaMichex
Lancelot
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,460
Damage
35,780
52,230
Taken
48,662
25,395
Mitigated
26,712
9,137
Healing
16,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,897
4,755
0
5,749
9,701
2,877
0
2,248
7,453
0
65,274
W
Bacchus
 
Bacchus
3,665
411
0
3,012
9,171
7,537
96
2,741
6,430
11,848
1,129
L
Medusa
Foukeuh3
Medusa
5,662
1,216
0
1,541
8,836
2,975
0
1,427
7,409
0
51,025
L
6,018
1,690
0
1,656
11,574
5,012
0
1,438
10,038
0
53,899
L
Poseidon
YoinkMineNow
Poseidon
6,915
1,508
0
520
8,028
1,999
0
3,946
3,765
55,970
1,445
L
Ares
benybax
Ares
4,982
303
0
577
10,259
8,193
0
1,520
8,739
18,212
0
W
King Arthur
gerstgameshd
King Arthur
9,758
526
0
1,958
11,634
9,893
26
0
11,634
0
56,884
W
6,533
0
0
439
9,952
2,548
0
5,566
4,386
66,996
0
L
6,883
3,919
0
4,843
13,533
7,216
0
1,169
12,308
0
50,724
W
Lancelot
xDaMichex
Lancelot
5,927
1,207
0
5,027
8,204
3,857
0
1,304
6,900
0
83,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,566
Gold Earned
43,040
426
Minions Killed
495
0
Camps Cleared
0
1,451,925
Distance Traveled
1,539,955
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,116
541
117
8
0
268,214
2
W
Bacchus
7,514
501
16
1
0
285,127
0
L
Medusa
6,191
413
72
5
0
295,931
0
L
Fenrir
6,981
465
99
7
0
314,522
0
L
Poseidon
7,737
516
112
7
0
290,319
0
L
Ares
6,117
408
33
2
0
291,140
0
W
King Arthur
8,722
581
90
6
0
299,026
1
W
Janus
9,587
639
147
10
0
311,004
5
L
Rama
7,540
503
110
7
0
260,013
0
W
Lancelot
9,101
607
125
8
0
376,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role