Player Matchup

Sun Wukong
Sun Wukong
DanmOkSorry
Sun Wukong
Level 159
God Stats
1W - 0L
1,886 SR
Queue Stats
3W - 2L
1,546 Elo+
Party 3
Chronos
Chronos
Raynpocalyps
Chronos
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 119L
1,484 Elo+
Solo
Atlas
Atlas
SowwyWasToxic
Atlas
Level 50
God Stats
3W - 4L
1,468 SR
Queue Stats
209W - 225L
1,534 Elo+
Party 1
Baron Samedi
Baron Samedi
mmbfs
Baron Samedi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,546 Elo+
Party 3
Jing Wei
Jing Wei
strawberyduck
Jing Wei
Level 69
God Stats
7W - 10L
1,426 SR
Queue Stats
201W - 215L
1,535 Elo+
Party 1
Team Averages
Level 88
1,556 SR
1,529 Elo+

VS

Team Averages
Level 142
1,389 SR
1,483 Elo+
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
DemoDK
Danzaburou
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,209 Elo+
Solo
Izanami
Izanami
GodofBOOF
Izanami
Level 126
God Stats
10W - 10L
1,354 SR
Queue Stats
167W - 114L
1,574 Elo+
Party 2
Athena
Athena
Im Bullet BOOF
Athena
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 84L
1,560 Elo+
Party 2
Artio
Artio
kiltchalla
Artio
Level 143
God Stats
0W - 2L
1,092 SR
Queue Stats
107W - 124L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DanmOkSorry
Sun Wukong
15
6 / 2 / 6
8,966
897
11,449
13,459
10,511
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chronos
Raynpocalyps
Chronos
14
1 / 2 / 8
8,334
833
5,257
6,377
2,510
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 11
9,470
947
9,617
15,435
13,176
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
mmbfs
Baron Samedi
15
2 / 1 / 10
8,610
861
10,165
4,754
2,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
strawberyduck
Jing Wei
15
3 / 1 / 9
8,643
864
8,924
5,681
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 2 / 5
7,072
707
6,830
6,108
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DemoDK
Danzaburou
14
2 / 2 / 5
7,550
755
10,807
8,981
4,114
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
GodofBOOF
Izanami
14
5 / 2 / 2
8,395
840
6,988
10,268
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
0 / 2 / 5
7,589
759
4,338
11,638
10,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artio
12
0 / 6 / 8
7,519
752
4,939
15,939
17,626
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
14
Kills
8
9
Deaths
14
44
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
5
1.75
W
Sun Wukong
DanmOkSorry
Sun Wukong
6
2
6
4.5
L
Danzaburou
DemoDK
Danzaburou
2
2
5
2.25
L
Izanami
GodofBOOF
Izanami
5
2
2
3
L
0
2
5
1.25
W
Chronos
Raynpocalyps
Chronos
1
2
8
2.5
W
2
3
11
2.5
L
Artio
0
6
8
0.67
W
Baron Samedi
mmbfs
Baron Samedi
2
1
10
7
W
Jing Wei
strawberyduck
Jing Wei
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,412
Damage
33,902
45,706
Taken
52,934
30,563
Mitigated
41,084
20,372
Healing
19,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,830
150
1,043
1,214
6,108
4,060
0
2,536
3,572
17,508
347
W
Sun Wukong
DanmOkSorry
Sun Wukong
11,449
1,789
2,284
5,391
13,459
10,511
226
5,800
7,659
0
19,931
L
Danzaburou
DemoDK
Danzaburou
10,807
2,048
174
2,249
8,981
4,114
264
3,544
5,437
0
22,253
L
Izanami
GodofBOOF
Izanami
6,988
3,782
1,882
2,426
10,268
4,501
134
4,428
5,840
0
24,842
L
4,338
653
3,210
2,774
11,638
10,783
0
6,999
4,639
5,774
0
W
Chronos
Raynpocalyps
Chronos
5,257
2,059
0
256
6,377
2,510
2,601
1,441
4,936
13,312
0
W
9,617
3,579
717
4,286
15,435
13,176
234
3,815
11,620
19,386
0
L
Artio
4,939
667
2,548
2,424
15,939
17,626
0
7,532
8,407
8,805
0
W
Baron Samedi
mmbfs
Baron Samedi
10,165
544
5,189
1,866
4,754
2,165
740
2,740
2,014
20,179
0
W
Jing Wei
strawberyduck
Jing Wei
8,924
6,312
0
383
5,681
2,201
1,187
2,232
3,449
0
22,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,023
Gold Earned
38,125
128
Minions Killed
107
0
Camps Cleared
0
959,413
Distance Traveled
879,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,072
707
21
2
0
156,393
0
W
Sun Wukong
8,966
897
18
2
0
200,622
0
L
Danzaburou
7,550
755
30
3
0
188,804
0
L
Izanami
8,395
840
40
4
0
172,512
0
L
Athena
7,589
759
11
1
0
185,416
0
W
Chronos
8,334
833
41
4
0
183,676
0
W
Atlas
9,470
947
7
1
0
173,804
0
L
Artio
7,519
752
5
1
0
176,464
0
W
Baron Samedi
8,610
861
26
3
0
206,602
0
W
Jing Wei
8,643
864
36
4
0
194,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role