Player Matchup

Rama
Rama
 
Rama
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Tripodex123
Awilix
Level 112
God Stats
1W - 1L
1,498 SR
Queue Stats
95W - 92L
1,401 Elo+
Solo
Sylvanus
Sylvanus
zKingT
Sylvanus
Level 165
God Stats
16W - 5L
1,842 SR
Queue Stats
164W - 111L
1,656 Elo+
Party 1
Team Averages
Level 155
1,568 SR
1,511 Elo+

VS

Team Averages
Level 141
1,538 SR
1,497 Elo+
Ra
Ra
AurochsArt
Ra
Level 179
God Stats
1W - 4L
1,401 SR
Queue Stats
185W - 176L
1,553 Elo+
Solo
Charon
Charon
BonierPrune5660
Charon
Level 157
God Stats
2W - 5L
2,002 SR
Queue Stats
414W - 394L
1,498 Elo+
Solo
Nut
Nut
CarlosRonald17
Nut
Level 147
God Stats
3W - 3L
1,629 SR
Queue Stats
256W - 268L
1,472 Elo+
Solo
Thanatos
Thanatos
YT_NWE_PRO-_-
Thanatos
Level 63
God Stats
11W - 12L
1,312 SR
Queue Stats
70W - 66L
1,474 Elo+
Solo
Bellona
Bellona
Zenphrar
Bellona
Level 158
God Stats
3W - 7L
1,345 SR
Queue Stats
387W - 398L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
5 / 0 / 2
7,166
717
5,680
6,775
2,099
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
 
Hel
11
2 / 0 / 2
6,535
654
4,557
3,685
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
 
King Arthur
11
1 / 1 / 0
6,298
630
6,164
8,347
4,592
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Awilix
10
2 / 0 / 2
5,462
546
2,999
5,436
1,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
zKingT
Sylvanus
9
2 / 0 / 4
5,982
598
3,308
4,371
2,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
4,909
491
2,577
6,034
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,123
412
2,971
5,947
2,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 4 / 0
4,587
459
2,305
7,530
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
YT_NWE_PRO-_-
Thanatos
8
0 / 2 / 1
4,406
441
1,411
5,661
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Zenphrar
Bellona
10
0 / 1 / 1
5,084
508
3,406
9,174
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
12
Kills
1
1
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
0
2
6
W
Hel
 
Hel
2
0
2
3
W
King Arthur
 
King Arthur
1
1
0
1
L
1
3
0
0.33
L
0
2
0
0
L
0
4
0
0
W
Awilix
2
0
2
3
L
Thanatos
YT_NWE_PRO-_-
Thanatos
0
2
1
0.25
L
Bellona
Zenphrar
Bellona
0
1
1
0.5
W
Sylvanus
zKingT
Sylvanus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,708
Damage
12,670
28,614
Taken
34,346
12,101
Mitigated
12,129
13,065
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,680
4,273
0
3,708
6,775
2,099
212
590
6,185
0
57,430
W
Hel
 
Hel
4,557
245
241
2,466
3,685
1,131
0
1,402
2,283
46,374
890
W
King Arthur
 
King Arthur
6,164
1,205
0
2,161
8,347
4,592
5
539
7,808
0
46,679
L
2,577
302
376
1,455
6,034
1,621
0
3,118
2,593
32,037
0
L
2,971
627
0
2,270
5,947
2,925
0
1,972
3,941
15,665
0
L
2,305
1,356
0
750
7,530
1,682
0
784
6,746
0
26,581
W
Awilix
2,999
725
0
550
5,436
1,862
0
1,085
4,351
0
42,552
L
Thanatos
YT_NWE_PRO-_-
Thanatos
1,411
473
0
2,028
5,661
1,799
0
1,324
4,255
0
20,678
L
Bellona
Zenphrar
Bellona
3,406
1,084
0
3,686
9,174
4,102
0
0
9,174
0
24,647
W
Sylvanus
zKingT
Sylvanus
3,308
1,084
1,734
2,205
4,371
2,417
0
1,873
2,439
14,416
2,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,443
Gold Earned
23,109
393
Minions Killed
230
0
Camps Cleared
0
1,087,996
Distance Traveled
943,795
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,166
717
102
10
0
194,046
2
W
Hel
6,535
654
104
10
0
225,165
1
W
King Arthur
6,298
630
86
9
0
202,833
1
L
Ra
4,909
491
60
6
0
191,381
2
L
Charon
4,123
412
22
2
0
166,628
0
L
Nut
4,587
459
50
5
0
186,664
0
W
Awilix
5,462
546
75
8
0
252,023
0
L
Thanatos
4,406
441
38
4
0
187,352
0
L
Bellona
5,084
508
60
6
0
211,770
4
W
Sylvanus
5,982
598
26
3
0
213,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role