Player Matchup

Ne Zha
Ne Zha
Clapmedaddy
Ne Zha
Level 180
God Stats
5W - 0L
1,678 SR
Queue Stats
81W - 81L
1,521 Elo+
Party 1
Sobek
Sobek
Kobodolo34
Sobek
Level 124
God Stats
1W - 1L
1,270 SR
Queue Stats
184W - 175L
1,598 Elo+
Party 1
King Arthur
King Arthur
OldManZeff
King Arthur
Level 191
God Stats
3W - 1L
1,584 SR
Queue Stats
229W - 196L
1,612 Elo+
Party 2
Danzaburou
Danzaburou
RoyalTe
Danzaburou
Level 118
God Stats
14W - 9L
1,673 SR
Queue Stats
81W - 74L
1,574 Elo+
Party 1
Chang'e
Chang'e
xHaleyx
Chang'e
Level 145
God Stats
3W - 4L
1,561 SR
Queue Stats
88W - 89L
1,544 Elo+
Party 2
Team Averages
Level 152
1,553 SR
1,570 Elo+

VS

Team Averages
Level 159
1,464 SR
1,517 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Jhene Aiku
Aphrodite
Level 187
God Stats
210W - 170L
1,558 SR
Queue Stats
399W - 407L
1,457 Elo+
Party 3
Gilgamesh
Gilgamesh
Only Kilo
Gilgamesh
Level 188
God Stats
7W - 9L
1,530 SR
Queue Stats
390W - 374L
1,556 Elo+
Party 3
Ymir
Ymir
THEDILLYWIGGLE
Ymir
Level 156
God Stats
7W - 14L
1,416 SR
Queue Stats
493W - 430L
1,469 Elo+
Solo
King Arthur
King Arthur
yeboichipsahoi9
King Arthur
Level 147
God Stats
0W - 2L
1,314 SR
Queue Stats
60W - 52L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 5 / 8
6,976
581
7,987
11,867
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
11
0 / 1 / 2
5,967
497
4,419
11,735
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
OldManZeff
King Arthur
13
3 / 0 / 3
7,759
647
6,122
9,844
5,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
RoyalTe
Danzaburou
10
1 / 1 / 0
5,632
469
3,816
5,085
1,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
xHaleyx
Chang'e
13
6 / 1 / 1
7,769
647
6,364
9,361
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 0 / 1
6,453
538
6,037
5,151
1,684
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Aphrodite
Jhene Aiku
Aphrodite
13
3 / 2 / 2
7,007
584
5,909
7,995
2,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Only Kilo
Gilgamesh
11
2 / 5 / 0
5,983
499
5,422
11,516
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
2 / 4 / 3
6,069
506
6,831
13,040
8,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
yeboichipsahoi9
King Arthur
9
0 / 3 / 0
5,406
451
4,216
9,593
5,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
13
Kills
8
8
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
0
1
1.5
W
Ne Zha
3
5
8
1.4
L
Aphrodite
Jhene Aiku
Aphrodite
3
2
2
2
W
Sobek
0
1
2
1
W
King Arthur
OldManZeff
King Arthur
3
0
3
4.5
L
Gilgamesh
Only Kilo
Gilgamesh
2
5
0
0.4
W
Danzaburou
RoyalTe
Danzaburou
1
1
0
1
L
2
4
3
0.88
W
Chang'e
xHaleyx
Chang'e
6
1
1
6.5
L
King Arthur
yeboichipsahoi9
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,708
Damage
28,415
47,892
Taken
47,295
21,766
Mitigated
21,551
19,295
Healing
17,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,037
3,492
0
2,219
5,151
1,684
98
1,254
3,897
0
56,544
W
Ne Zha
7,987
3,768
0
4,026
11,867
3,969
0
2,872
8,995
0
47,787
L
Aphrodite
Jhene Aiku
Aphrodite
5,909
416
1,086
4,895
7,995
2,503
0
1,795
6,051
48,187
0
W
Sobek
4,419
717
93
5,984
11,735
7,801
0
2,650
9,085
22,231
929
W
King Arthur
OldManZeff
King Arthur
6,122
610
0
2,180
9,844
5,898
0
0
9,844
0
53,237
L
Gilgamesh
Only Kilo
Gilgamesh
5,422
1,842
0
2,561
11,516
3,932
0
1,377
9,985
0
40,962
W
Danzaburou
RoyalTe
Danzaburou
3,816
1,311
0
2,359
5,085
1,365
0
1,225
3,860
0
40,190
L
6,831
1,876
2,166
2,341
13,040
8,325
0
5,195
7,533
19,466
0
W
Chang'e
xHaleyx
Chang'e
6,364
472
359
4,294
9,361
2,733
0
5,993
3,368
45,595
4,281
L
King Arthur
yeboichipsahoi9
King Arthur
4,216
381
0
2,396
9,593
5,107
0
0
9,593
0
29,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
30,918
403
Minions Killed
333
0
Camps Cleared
0
1,206,896
Distance Traveled
1,105,202
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,453
538
93
8
0
221,336
0
W
Ne Zha
6,976
581
83
7
0
248,600
0
L
Aphrodite
7,007
584
99
8
0
244,112
0
W
Sobek
5,967
497
35
3
0
248,501
0
W
King Arthur
7,759
647
98
8
0
237,771
2
L
Gilgamesh
5,983
499
64
5
0
228,303
0
W
Danzaburou
5,632
469
85
7
0
228,106
0
L
Ymir
6,069
506
19
2
0
253,168
6
W
Chang'e
7,769
647
102
9
0
243,918
4
L
King Arthur
5,406
451
58
5
0
158,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role