Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
BPL_JJ-
Raijin
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,505 Elo+
Party 1
Hades
Hades
Jaygo1111xx
Hades
Level 109
God Stats
7W - 2L
1,688 SR
Queue Stats
75W - 68L
1,467 Elo+
Solo
Sobek
Sobek
not_clj
Sobek
Level 61
God Stats
0W - 4L
1,268 SR
Queue Stats
95W - 107L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
zd_memes
Sun Wukong
Level 11
God Stats
11W - 9L
1,323 SR
Queue Stats
17W - 15L
1,423 Elo+
Party 1
Team Averages
Level 72
1,456 SR
1,457 Elo+

VS

Team Averages
Level 66
1,554 SR
1,370 Elo+
Neith
Neith
AlanRudKing
Neith
Level 57
God Stats
4W - 2L
1,412 SR
Queue Stats
29W - 38L
1,343 Elo+
Solo
Charon
Charon
ArtBanX
Charon
Level 101
God Stats
2W - 1L
1,817 SR
Queue Stats
29W - 38L
1,365 Elo+
Party 2
Loki
Loki
Brad3248
Loki
Level 42
God Stats
5W - 5L
1,467 SR
Queue Stats
48W - 49L
1,428 Elo+
Solo
Chaac
Chaac
Zews285
Chaac
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 13L
1,249 Elo+
Party 2
Janus
Janus
iNVADERLEE93
Janus
Level 114
God Stats
33W - 26L
1,576 SR
Queue Stats
384W - 368L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 3 / 3
5,663
472
5,343
10,226
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
BPL_JJ-
Raijin
8
1 / 8 / 2
5,230
436
4,519
7,980
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 0
5,825
485
4,914
9,280
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
not_clj
Sobek
8
0 / 0 / 1
5,369
447
2,044
8,444
5,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
zd_memes
Sun Wukong
9
2 / 6 / 3
5,291
441
4,407
9,312
4,369
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 3
5,510
459
6,337
6,648
1,905
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
ArtBanX
Charon
10
1 / 1 / 5
6,832
569
4,972
7,279
4,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
8
1 / 3 / 3
5,347
446
3,893
6,608
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Zews285
Chaac
11
2 / 0 / 7
6,786
566
3,580
6,689
4,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
13 / 0 / 2
8,115
676
11,072
6,680
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
19
20
Deaths
7
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
3
3
1.17
W
2
3
3
1.17
W
Charon
ArtBanX
Charon
1
1
5
3.5
L
Raijin
BPL_JJ-
Raijin
1
8
2
0.25
W
Loki
1
3
3
0.83
L
1
3
0
0.33
W
Chaac
Zews285
Chaac
2
0
7
5.5
W
13
0
2
14
L
Sobek
not_clj
Sobek
0
0
1
0.5
L
Sun Wukong
zd_memes
Sun Wukong
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,227
Damage
29,854
45,242
Taken
33,904
20,228
Mitigated
14,924
12,869
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,343
1,698
0
2,552
10,226
5,420
168
2,564
7,474
0
26,027
W
6,337
2,710
0
2,028
6,648
1,905
605
2,087
4,367
0
28,657
W
Charon
ArtBanX
Charon
4,972
1,048
0
1,715
7,279
4,718
169
3,433
3,762
23,220
2,642
L
Raijin
BPL_JJ-
Raijin
4,519
512
0
1,041
7,980
1,914
317
4,495
3,201
23,978
532
W
Loki
3,893
1,161
0
749
6,608
1,796
0
1,375
5,117
0
18,003
L
4,914
909
200
4,197
9,280
3,454
0
2,898
6,302
39,367
1,009
W
Chaac
Zews285
Chaac
3,580
460
0
1,334
6,689
4,229
486
1,257
5,260
0
31,196
W
11,072
831
0
700
6,680
2,276
0
2,393
3,967
43,806
0
L
Sobek
not_clj
Sobek
2,044
147
0
3,854
8,444
5,071
0
1,974
6,470
19,994
0
L
Sun Wukong
zd_memes
Sun Wukong
4,407
1,009
0
1,025
9,312
4,369
380
2,995
6,189
0
14,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,378
Gold Earned
32,590
200
Minions Killed
223
0
Camps Cleared
0
1,058,065
Distance Traveled
1,104,160
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,663
472
42
4
0
235,690
0
W
Neith
5,510
459
38
3
0
192,853
0
W
Charon
6,832
569
34
3
0
239,178
0
L
Raijin
5,230
436
36
3
0
189,136
0
W
Loki
5,347
446
26
2
0
240,098
0
L
Hades
5,825
485
73
6
0
223,170
0
W
Chaac
6,786
566
46
4
0
207,929
0
W
Janus
8,115
676
79
7
0
224,102
2
L
Sobek
5,369
447
32
3
0
192,506
0
L
Sun Wukong
5,291
441
17
1
0
217,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role