Player Matchup

Ullr
Ullr
CaptainShaft69
Ullr
Level 68
God Stats
16W - 21L
1,471 SR
Queue Stats
83W - 89L
1,503 Elo+
Solo
He Bo
He Bo
GareldJones
He Bo
Level 87
God Stats
8W - 15L
1,500 SR
Queue Stats
612W - 571L
1,493 Elo+
Party 1
Atlas
Atlas
GutMeGhosty
Atlas
Level 148
God Stats
1W - 4L
1,313 SR
Queue Stats
570W - 532L
1,512 Elo+
Party 1
Jormungandr
Jormungandr
Inhaleshadow
Jormungandr
Level 82
God Stats
2W - 3L
1,530 SR
Queue Stats
418W - 435L
1,467 Elo+
Solo
Cliodhna
Cliodhna
whg101422
Cliodhna
Level 50
God Stats
1W - 3L
1,364 SR
Queue Stats
115W - 223L
1,302 Elo+
Solo
Team Averages
Level 87
1,436 SR
1,456 Elo+

VS

Team Averages
Level 118
1,433 SR
1,476 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Barbraplease204
King Arthur
Level 109
God Stats
3W - 1L
1,297 SR
Queue Stats
123W - 134L
1,409 Elo+
Solo
Charybdis
Charybdis
Frankiethakid
Charybdis
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
159W - 162L
1,480 Elo+
Solo
Merlin
Merlin
LDG SAGEMODE
Merlin
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
123W - 108L
1,510 Elo+
Solo
Sylvanus
Sylvanus
ModelPanda54625
Sylvanus
Level 96
God Stats
4W - 5L
1,367 SR
Queue Stats
30W - 24L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
4,138
345
696
1,385
269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 4 / 3
6,663
555
9,091
8,061
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 2
5,865
489
5,511
8,989
3,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Inhaleshadow
Jormungandr
12
5 / 0 / 1
7,680
640
12,308
10,750
7,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
whg101422
Cliodhna
10
0 / 3 / 0
5,293
441
742
8,637
2,156
Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
3 / 3 / 3
6,517
543
3,907
10,336
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
Barbraplease204
King Arthur
9
0 / 4 / 0
5,540
462
5,159
15,182
8,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Frankiethakid
Charybdis
12
2 / 2 / 2
6,576
548
6,070
8,149
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
11
0 / 0 / 5
6,791
566
3,100
5,311
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
11
4 / 0 / 2
7,242
604
4,664
8,541
3,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
9
Kills
9
10
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
3
3
1.5
W
King Arthur
Barbraplease204
King Arthur
0
4
0
0
L
0
0
0
0
W
Charybdis
Frankiethakid
Charybdis
2
2
2
1.5
L
4
4
3
1.38
L
0
3
2
0.33
L
Jormungandr
Inhaleshadow
Jormungandr
5
0
1
5.5
W
Merlin
0
0
5
2.5
W
Sylvanus
4
0
2
5
L
Cliodhna
whg101422
Cliodhna
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,348
Damage
22,900
37,822
Taken
47,519
15,777
Mitigated
20,562
9,377
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,907
1,253
216
4,182
10,336
4,313
40
4,174
6,162
0
33,526
W
King Arthur
Barbraplease204
King Arthur
5,159
710
0
2,687
15,182
8,319
0
10,266
4,916
0
28,031
L
696
400
0
370
1,385
269
0
393
992
0
7,931
W
Charybdis
Frankiethakid
Charybdis
6,070
3,691
0
2,863
8,149
2,819
0
3,155
4,994
0
53,922
L
9,091
1,303
0
2,702
8,061
1,894
49
1,569
6,492
39,153
1,196
L
5,511
1,960
0
1,700
8,989
3,985
84
2,724
6,265
23,187
593
L
Jormungandr
Inhaleshadow
Jormungandr
12,308
3,460
0
4,605
10,750
7,473
0
1,741
9,009
49,871
3,188
W
Merlin
3,100
194
0
1,419
5,311
1,687
39
3,269
2,042
35,817
1,788
W
Sylvanus
4,664
1,371
3,086
4,764
8,541
3,424
569
5,000
3,541
33,204
0
L
Cliodhna
whg101422
Cliodhna
742
0
0
0
8,637
2,156
0
1,248
7,389
0
21,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,639
Gold Earned
32,666
248
Minions Killed
325
0
Camps Cleared
0
979,315
Distance Traveled
1,128,593
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,517
543
56
5
0
232,636
0
W
King Arthur
5,540
462
55
5
0
231,288
0
L
Ullr
4,138
345
19
2
0
60,567
0
W
Charybdis
6,576
548
94
8
0
201,330
0
L
He Bo
6,663
555
61
5
0
261,266
4
L
Atlas
5,865
489
37
3
0
240,927
3
L
Jormungandr
7,680
640
94
8
0
213,129
0
W
Merlin
6,791
566
72
6
0
227,041
1
W
Sylvanus
7,242
604
48
4
0
236,298
0
L
Cliodhna
5,293
441
37
3
0
203,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role