Player Matchup

Horus
Horus
Indemcheeks
Horus
Level 108
God Stats
41W - 24L
1,652 SR
Queue Stats
298W - 246L
1,545 Elo+
Solo
Rama
Rama
ItsSogno
Rama
Level 183
God Stats
28W - 19L
1,740 SR
Queue Stats
354W - 289L
1,666 Elo+
Solo
Baron Samedi
Baron Samedi
Koopaz71
Baron Samedi
Level 153
God Stats
3W - 5L
1,576 SR
Queue Stats
56W - 56L
1,528 Elo+
Party 1
Zeus
Zeus
maxwell566
Zeus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,641 Elo+
Party 1
Cliodhna
Cliodhna
moc Gage
Cliodhna
Level 158
God Stats
3W - 4L
1,467 SR
Queue Stats
245W - 222L
1,589 Elo+
Party 1
Team Averages
Level 145
1,587 SR
1,594 Elo+

VS

Team Averages
Level 119
1,469 SR
1,582 Elo+
Horus
Horus
MrHotPockets
Horus
Level 154
God Stats
2W - 3L
1,580 SR
Queue Stats
204W - 188L
1,579 Elo+
Party 2
Cthulhu
Cthulhu
Nipsyyy
Cthulhu
Level 126
God Stats
4W - 7L
1,366 SR
Queue Stats
412W - 387L
1,616 Elo+
Solo
Poseidon
Poseidon
deekay1119
Poseidon
Level 102
God Stats
1W - 1L
1,255 SR
Queue Stats
86W - 78L
1,511 Elo+
Party 3
Sol
Sol
dryzt1x
Sol
Level 122
God Stats
2W - 0L
1,692 SR
Queue Stats
40W - 33L
1,630 Elo+
Party 2
Ne Zha
Ne Zha
tresMANIACS
Ne Zha
Level 89
God Stats
12W - 13L
1,453 SR
Queue Stats
245W - 226L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,784
522
6,984
12,961
8,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
12
1 / 5 / 0
6,529
502
5,051
8,416
2,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Koopaz71
Baron Samedi
11
0 / 5 / 1
6,207
477
1,252
7,441
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 4 / 0
6,536
503
4,075
5,632
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
moc Gage
Cliodhna
14
4 / 4 / 1
7,543
580
8,849
11,432
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
8,166
628
5,780
9,174
6,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cthulhu
Nipsyyy
Cthulhu
13
0 / 0 / 2
7,433
572
6,698
13,048
10,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Poseidon
deekay1119
Poseidon
14
4 / 1 / 4
8,163
628
3,923
4,902
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
14
5 / 2 / 2
8,063
620
7,255
9,191
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
15
8 / 3 / 4
8,276
637
8,072
10,064
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
6
Kills
20
20
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Rama
1
5
0
0.2
L
Baron Samedi
Koopaz71
Baron Samedi
0
5
1
0.1
W
3
0
9
7.5
W
Cthulhu
Nipsyyy
Cthulhu
0
0
2
1
W
Poseidon
deekay1119
Poseidon
4
1
4
6
W
Sol
5
2
2
3
L
1
4
0
0.25
L
Cliodhna
moc Gage
Cliodhna
4
4
1
1.13
W
Ne Zha
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,211
Damage
31,728
45,882
Taken
46,379
19,448
Mitigated
24,905
14,119
Healing
20,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,984
2,229
152
5,318
12,961
8,954
0
6,427
6,534
0
48,126
L
Rama
5,051
4,061
0
1,793
8,416
2,203
1
4,769
3,647
0
48,262
L
Baron Samedi
Koopaz71
Baron Samedi
1,252
213
77
921
7,441
3,667
0
1,665
5,776
19,292
0
W
5,780
2,432
1,298
3,306
9,174
6,957
13
1,423
7,605
1,214
20,777
W
Cthulhu
Nipsyyy
Cthulhu
6,698
816
100
4,908
13,048
10,078
0
983
11,375
54,236
0
W
Poseidon
deekay1119
Poseidon
3,923
880
0
606
4,902
1,351
0
1,905
2,773
49,037
735
W
Sol
7,255
4,250
0
5,679
9,191
2,483
450
225
8,966
59,795
4,102
L
4,075
552
0
722
5,632
1,286
0
2,267
3,365
36,893
569
L
Cliodhna
moc Gage
Cliodhna
8,849
954
0
5,136
11,432
3,338
0
2,653
8,779
0
55,847
W
Ne Zha
8,072
2,131
0
4,823
10,064
4,036
0
1,042
8,974
0
70,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,599
Gold Earned
40,101
386
Minions Killed
437
0
Camps Cleared
0
1,258,312
Distance Traveled
1,375,435
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,784
522
71
5
0
250,578
0
L
Rama
6,529
502
89
7
0
231,804
3
L
Baron Samedi
6,207
477
28
2
0
227,864
2
W
Horus
8,166
628
41
3
0
276,464
5
W
Cthulhu
7,433
572
104
8
0
262,254
0
W
Poseidon
8,163
628
87
7
0
273,871
3
W
Sol
8,063
620
106
8
0
260,036
1
L
Zeus
6,536
503
90
7
0
248,845
0
L
Cliodhna
7,543
580
108
8
0
299,221
0
W
Ne Zha
8,276
637
99
8
0
302,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role