Player Matchup

Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
SplooshieJuice
Apollo
Level 86
God Stats
3W - 3L
1,385 SR
Queue Stats
90W - 83L
1,579 Elo+
Party 1
Ymir
Ymir
YouNeedSupport
Ymir
Level 102
God Stats
4W - 1L
1,711 SR
Queue Stats
55W - 51L
1,521 Elo+
Party 1
Team Averages
Level 123
1,519 SR
1,520 Elo+

VS

Team Averages
Level 106
1,390 SR
1,500 Elo+
Hachiman
Hachiman
Frankiethakid
Hachiman
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
159W - 162L
1,489 Elo+
Solo
Olorun
Olorun
ThatFooBootyBear
Olorun
Level 84
God Stats
4W - 8L
1,324 SR
Queue Stats
210W - 204L
1,483 Elo+
Party 2
King Arthur
King Arthur
You Puff Mid
King Arthur
Level 66
God Stats
1W - 1L
1,738 SR
Queue Stats
42W - 34L
1,562 Elo+
Solo
He Bo
He Bo
iclickheadz
He Bo
Level 138
God Stats
0W - 3L
1,221 SR
Queue Stats
205W - 187L
1,498 Elo+
Party 2
Horus
Horus
tamsuu
Horus
Level 124
God Stats
1W - 5L
1,167 SR
Queue Stats
438W - 410L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 1 / 4
7,486
624
6,052
9,863
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
11
0 / 3 / 1
6,372
531
7,472
8,729
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
 
Vulcan
10
0 / 2 / 3
5,989
499
7,022
4,118
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 2 / 4
8,201
683
7,739
6,050
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 0 / 4
6,478
540
4,532
8,625
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Frankiethakid
Hachiman
10
1 / 4 / 0
5,555
463
4,281
8,653
2,164
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 3
6,037
503
1,921
5,907
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
You Puff Mid
King Arthur
13
2 / 1 / 2
7,201
600
6,461
13,238
10,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
4 / 4 / 0
6,636
553
6,955
9,490
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
tamsuu
Horus
8
1 / 2 / 1
5,651
471
3,606
10,377
4,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
12
Kills
8
8
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
4
7
W
Baron Samedi
 
Baron Samedi
0
3
1
0.17
W
Vulcan
 
Vulcan
0
2
3
0.75
L
Hachiman
Frankiethakid
Hachiman
1
4
0
0.25
W
6
2
4
4
L
0
1
3
1.5
L
King Arthur
You Puff Mid
King Arthur
2
1
2
3
W
1
0
4
3
L
4
4
0
1
L
Horus
tamsuu
Horus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,817
Damage
23,224
37,385
Taken
47,665
15,713
Mitigated
21,415
14,229
Healing
18,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,052
1,153
0
6,488
9,863
3,147
0
3,257
6,606
0
58,006
W
Baron Samedi
 
Baron Samedi
7,472
288
0
2,483
8,729
4,081
0
703
8,026
41,162
1,046
W
Vulcan
 
Vulcan
7,022
99
0
941
4,118
1,112
306
2,419
1,699
36,769
0
L
Hachiman
Frankiethakid
Hachiman
4,281
2,692
0
2,397
8,653
2,164
0
678
7,939
0
33,279
W
7,739
4,602
0
2,015
6,050
1,893
1,731
0
6,050
0
56,000
L
1,921
746
374
2,663
5,907
1,614
0
2,942
2,772
44,851
1,894
L
King Arthur
You Puff Mid
King Arthur
6,461
979
0
3,420
13,238
10,077
0
7,166
6,061
0
43,903
W
4,532
1,248
0
2,302
8,625
5,480
0
2,463
6,162
13,041
823
L
6,955
1,140
0
4,415
9,490
2,605
0
2,543
6,861
51,238
0
L
Horus
tamsuu
Horus
3,606
1,890
660
4,261
10,377
4,955
0
4,599
5,575
0
10,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,526
Gold Earned
31,080
336
Minions Killed
326
0
Camps Cleared
0
1,220,683
Distance Traveled
1,169,611
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,486
624
87
7
0
307,521
0
W
Baron Samedi
6,372
531
84
7
0
205,127
5
W
Vulcan
5,989
499
61
5
0
255,966
0
L
Hachiman
5,555
463
53
4
0
205,269
1
W
Apollo
8,201
683
92
8
0
210,159
0
L
Olorun
6,037
503
79
7
0
220,433
0
L
King Arthur
7,201
600
85
7
0
229,448
4
W
Ymir
6,478
540
12
1
0
241,910
5
L
He Bo
6,636
553
92
8
0
249,194
2
L
Horus
5,651
471
17
1
0
265,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role