Player Matchup

Fafnir
Fafnir
BrokenLunge
Fafnir
Level 125
God Stats
4W - 7L
1,409 SR
Queue Stats
323W - 307L
1,526 Elo+
Party 1
He Bo
He Bo
DepthSound
He Bo
Level 108
God Stats
9W - 2L
1,759 SR
Queue Stats
252W - 246L
1,532 Elo+
Party 1
Medusa
Medusa
Remiix_Cyborg_
Medusa
Level 100
God Stats
43W - 48L
1,520 SR
Queue Stats
107W - 111L
1,505 Elo+
Solo
Aphrodite
Aphrodite
catpizzas
Aphrodite
Level 261
God Stats
18W - 17L
1,387 SR
Queue Stats
206W - 210L
1,541 Elo+
Solo
Mulan
Mulan
squishysodacans
Mulan
Level 154
God Stats
52W - 48L
1,554 SR
Queue Stats
156W - 171L
1,456 Elo+
Solo
Team Averages
Level 150
1,526 SR
1,512 Elo+

VS

Team Averages
Level 134
1,567 SR
1,539 Elo+
Sun Wukong
Sun Wukong
Gods_House2014
Sun Wukong
Level 99
God Stats
111W - 90L
1,503 SR
Queue Stats
112W - 93L
1,532 Elo+
Solo
Freya
Freya
Lyonkyng
Freya
Level 153
God Stats
1W - 1L
1,740 SR
Queue Stats
260W - 239L
1,541 Elo+
Party 2
Bellona
Bellona
ShadowOfTheMoon_
Bellona
Level 172
God Stats
26W - 35L
1,488 SR
Queue Stats
757W - 750L
1,551 Elo+
Solo
Ix Chel
Ix Chel
joejun
Ix Chel
Level 89
God Stats
11W - 6L
1,626 SR
Queue Stats
132W - 133L
1,518 Elo+
Solo
Serqet
Serqet
moxiea
Serqet
Level 155
God Stats
10W - 5L
1,480 SR
Queue Stats
94W - 78L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 2 / 2
7,526
538
5,249
12,140
12,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

He Bo
13
3 / 6 / 2
7,054
504
9,896
10,834
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 0
7,022
502
3,950
9,792
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Aphrodite
catpizzas
Aphrodite
13
2 / 4 / 3
7,323
523
5,359
9,945
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 0
7,940
567
12,347
14,862
10,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gods_House2014
Sun Wukong
12
1 / 1 / 7
6,916
494
6,474
10,946
4,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Freya
Lyonkyng
Freya
13
3 / 1 / 3
7,134
510
6,241
5,909
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 1 / 4
8,372
598
11,141
19,341
20,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ix Chel
joejun
Ix Chel
12
2 / 4 / 3
7,661
547
5,605
7,876
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Serqet
moxiea
Serqet
17
11 / 0 / 4
9,659
690
10,710
10,309
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
21
21
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
2
2
1
L
He Bo
3
6
2
0.67
W
Sun Wukong
Gods_House2014
Sun Wukong
1
1
7
4.5
W
Freya
Lyonkyng
Freya
3
1
3
4.5
L
0
4
0
0
W
4
1
4
6
L
Aphrodite
catpizzas
Aphrodite
2
4
3
0.88
W
Ix Chel
joejun
Ix Chel
2
4
3
0.88
W
Serqet
moxiea
Serqet
11
0
4
13
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,801
Damage
40,171
57,573
Taken
54,381
31,458
Mitigated
32,230
21,835
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
5,249
1,307
0
2,654
12,140
12,370
0
3,114
8,077
21,747
4,246
L
He Bo
9,896
436
0
2,486
10,834
2,448
0
1,645
8,759
48,740
923
W
Sun Wukong
Gods_House2014
Sun Wukong
6,474
1,346
0
1,265
10,946
4,594
42
4,255
6,645
104
38,474
W
Freya
Lyonkyng
Freya
6,241
1,638
0
1,597
5,909
1,826
590
2,619
3,290
35,961
1,560
L
3,950
2,077
0
2,991
9,792
2,645
0
2,939
6,301
0
63,999
W
11,141
2,790
0
8,096
19,341
20,076
0
2,458
15,872
3,226
48,469
L
Aphrodite
catpizzas
Aphrodite
5,359
378
1,715
5,337
9,945
3,360
0
3,282
6,183
46,368
106
W
Ix Chel
joejun
Ix Chel
5,605
182
65
1,710
7,876
2,330
606
6,251
1,286
44,700
0
W
Serqet
moxiea
Serqet
10,710
2,876
0
5,746
10,309
3,404
0
3,473
6,697
0
76,102
L
12,347
1,897
0
6,652
14,862
10,635
0
952
12,385
0
67,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,865
Gold Earned
39,742
460
Minions Killed
421
0
Camps Cleared
0
1,356,797
Distance Traveled
1,505,080
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,526
538
62
4
0
289,731
3
L
He Bo
7,054
504
81
6
0
291,517
2
W
Sun Wukong
6,916
494
67
5
0
290,630
1
W
Freya
7,134
510
76
5
0
299,069
0
L
Medusa
7,022
502
107
8
0
261,559
1
W
Bellona
8,372
598
86
6
0
293,534
4
L
Aphrodite
7,323
523
97
7
0
277,522
5
W
Ix Chel
7,661
547
74
5
0
253,521
0
W
Serqet
9,659
690
118
8
0
368,326
0
L
Mulan
7,940
567
113
8
0
236,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role