Player Matchup

Ratatoskr
Ratatoskr
Aelandi
Ratatoskr
Level 155
God Stats
6W - 1L
1,895 SR
Queue Stats
54W - 32L
1,656 Elo+
Party 2
Nu Wa
Nu Wa
JMelody
Nu Wa
Level 103
God Stats
6W - 1L
1,899 SR
Queue Stats
9W - 3L
1,746 Elo+
Party 1
Xbalanque
Xbalanque
Neightwulf
Xbalanque
Level 159
God Stats
2W - 0L
1,856 SR
Queue Stats
43W - 39L
1,504 Elo+
Solo
Ravana
Ravana
Pyrna
Ravana
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 28L
1,537 Elo+
Party 1
Charon
Charon
Vephopos
Charon
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,575 Elo+
Party 2
Team Averages
Level 139
1,730 SR
1,604 Elo+

VS

Team Averages
Level 89
1,467 SR
1,415 Elo+
Agni
Agni
 
Agni
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Ameldur
Erlang Shen
Level 121
God Stats
25W - 25L
1,540 SR
Queue Stats
169W - 161L
1,481 Elo+
Solo
Janus
Janus
Amenhatep
Janus
Level 106
God Stats
1W - 4L
1,235 SR
Queue Stats
188W - 200L
1,463 Elo+
Solo
Ne Zha
Ne Zha
Bumpiix
Ne Zha
Level 108
God Stats
0W - 3L
1,561 SR
Queue Stats
324W - 336L
1,504 Elo+
Solo
Hou Yi
Hou Yi
Dibz9693
Hou Yi
Level 41
God Stats
5W - 6L
1,499 SR
Queue Stats
32W - 50L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Aelandi
Ratatoskr
14
7 / 2 / 5
9,565
1,196
11,243
11,869
11,949
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
JMelody
Nu Wa
15
2 / 0 / 12
8,767
1,096
8,803
4,232
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Neightwulf
Xbalanque
15
6 / 0 / 11
9,925
1,241
12,617
6,646
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Pyrna
Ravana
15
4 / 0 / 12
9,431
1,179
7,328
5,063
4,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charon
Vephopos
Charon
15
2 / 1 / 12
8,566
1,071
6,326
7,815
6,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

334

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 1 / 2
7,419
927
4,053
3,566
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Ameldur
Erlang Shen
13
0 / 5 / 2
7,629
954
6,580
14,083
6,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Amenhatep
Janus
13
1 / 6 / 1
8,084
1,011
7,649
10,498
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Bumpiix
Ne Zha
13
1 / 4 / 2
7,933
992
7,876
11,987
3,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Dibz9693
Hou Yi
13
0 / 5 / 3
7,520
940
4,845
9,541
2,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
21
Kills
3
3
Deaths
21
52
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
1
2
2
W
Ratatoskr
Aelandi
Ratatoskr
7
2
5
4.75
L
Erlang Shen
Ameldur
Erlang Shen
0
5
2
0.2
L
Janus
Amenhatep
Janus
1
6
1
0.25
L
Ne Zha
Bumpiix
Ne Zha
1
4
2
0.5
L
Hou Yi
Dibz9693
Hou Yi
0
5
3
0.3
W
Nu Wa
JMelody
Nu Wa
2
0
12
8
W
Xbalanque
Neightwulf
Xbalanque
6
0
11
11.5
W
Ravana
Pyrna
Ravana
4
0
12
10
W
Charon
Vephopos
Charon
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,317
Damage
31,003
35,625
Taken
49,675
26,421
Mitigated
16,892
6,530
Healing
4,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,053
603
0
107
3,566
999
0
723
2,843
7,308
218
W
Ratatoskr
Aelandi
Ratatoskr
11,243
2,459
0
2,160
11,869
11,949
0
3,238
8,631
753
24,709
L
Erlang Shen
Ameldur
Erlang Shen
6,580
3,548
0
2,550
14,083
6,579
0
4,292
9,654
0
19,741
L
Janus
Amenhatep
Janus
7,649
864
0
42
10,498
2,934
0
2,724
7,664
38,453
0
L
Ne Zha
Bumpiix
Ne Zha
7,876
1,806
0
1,164
11,987
3,530
0
4,022
7,716
0
30,529
L
Hou Yi
Dibz9693
Hou Yi
4,845
1,860
0
732
9,541
2,850
0
3,397
5,916
0
13,214
W
Nu Wa
JMelody
Nu Wa
8,803
2,500
0
250
4,232
1,291
0
883
3,349
18,279
0
W
Xbalanque
Neightwulf
Xbalanque
12,617
7,512
0
2,416
6,646
2,560
0
2,634
4,012
0
37,923
W
Ravana
Pyrna
Ravana
7,328
1,990
0
669
5,063
4,000
0
1,532
3,531
0
20,825
W
Charon
Vephopos
Charon
6,326
939
0
1,035
7,815
6,621
0
3,415
4,400
13,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,254
Gold Earned
38,585
173
Minions Killed
171
8
Camps Cleared
4
806,716
Distance Traveled
613,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,419
927
7
1
0
43,683
0
W
Ratatoskr
9,565
1,196
30
4
0
174,489
0
L
Erlang Shen
7,629
954
48
6
2
163,409
0
L
Janus
8,084
1,011
77
10
0
131,719
0
L
Ne Zha
7,933
992
20
3
1
157,652
0
L
Hou Yi
7,520
940
19
2
1
117,215
0
W
Nu Wa
8,767
1,096
33
4
3
150,225
0
W
Xbalanque
9,925
1,241
59
7
3
148,988
0
W
Ravana
9,431
1,179
35
4
1
170,184
0
W
Charon
8,566
1,071
16
2
1
162,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role