Player Matchup

Nut
Nut
Moargrave
Nut
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
RoyalHuntress
Bacchus
Level 145
God Stats
36W - 44L
1,496 SR
Queue Stats
135W - 131L
1,515 Elo+
Party 1
Kukulkan
Kukulkan
SacNadou
Kukulkan
Level 145
God Stats
2W - 4L
1,663 SR
Queue Stats
1,090W - 1,064L
1,517 Elo+
Solo
Skadi
Skadi
Velturian
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
darez1223
Achilles
Level 55
God Stats
23W - 35L
1,415 SR
Queue Stats
128W - 139L
1,436 Elo+
Party 1
Team Averages
Level 84
1,515 SR
1,494 Elo+

VS

Team Averages
Level 132
1,478 SR
1,490 Elo+
Chang'e
Chang'e
ANGEL12309
Chang'e
Level 122
God Stats
3W - 4L
1,791 SR
Queue Stats
104W - 104L
1,473 Elo+
Party 3
Anubis
Anubis
CelebisVoice
Anubis
Level 154
God Stats
1W - 0L
1,213 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nut
Nut
iamryaniam
Nut
Level 141
God Stats
3W - 2L
1,476 SR
Queue Stats
162W - 162L
1,457 Elo+
Party 3
King Arthur
King Arthur
postyuk
King Arthur
Level 103
God Stats
7W - 11L
1,371 SR
Queue Stats
175W - 152L
1,522 Elo+
Solo
Awilix
Awilix
xHonokaAiri
Awilix
Level 138
God Stats
102W - 106L
1,540 SR
Queue Stats
273W - 247L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,171
470
2,200
5,958
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
8
0 / 2 / 1
4,933
448
2,910
9,510
7,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
SacNadou
Kukulkan
11
1 / 3 / 0
5,487
499
4,263
4,617
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Velturian
Skadi
8
1 / 4 / 0
4,868
443
3,418
5,917
1,291
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
darez1223
Achilles
10
0 / 2 / 1
4,953
450
5,000
9,750
8,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ANGEL12309
Chang'e
10
0 / 0 / 5
6,044
549
3,102
4,924
2,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
11
2 / 2 / 4
6,668
606
3,659
5,500
2,447
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
6,413
583
4,904
3,773
1,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
postyuk
King Arthur
11
0 / 0 / 2
6,983
635
6,386
11,150
6,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Awilix
13
9 / 0 / 1
7,518
683
7,076
8,149
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
12
12
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ANGEL12309
Chang'e
0
0
5
2.5
W
Anubis
2
2
4
2
L
0
1
1
0.5
L
Bacchus
0
2
1
0.25
L
Kukulkan
SacNadou
Kukulkan
1
3
0
0.33
L
Skadi
Velturian
Skadi
1
4
0
0.25
L
Achilles
darez1223
Achilles
0
2
1
0.25
W
1
0
1
1.5
W
King Arthur
postyuk
King Arthur
0
0
2
1
W
Awilix
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,791
Damage
25,127
35,752
Taken
33,496
19,780
Mitigated
15,299
8,533
Healing
16,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ANGEL12309
Chang'e
3,102
337
2,844
1,924
4,924
2,750
126
2,143
2,781
16,229
647
W
Anubis
3,659
99
0
2,238
5,500
2,447
502
1,875
3,585
39,121
1,615
L
2,200
1,197
0
1,980
5,958
1,474
0
1,127
4,831
0
25,325
L
Bacchus
2,910
324
0
1,239
9,510
7,311
0
1,939
7,571
15,405
0
L
Kukulkan
SacNadou
Kukulkan
4,263
390
0
524
4,617
1,078
0
2,183
2,434
35,366
0
L
Skadi
Velturian
Skadi
3,418
972
0
410
5,917
1,291
0
921
4,996
0
24,158
L
Achilles
darez1223
Achilles
5,000
698
0
4,380
9,750
8,626
0
540
9,210
233
23,896
W
4,904
3,194
0
1,816
3,773
1,295
883
758
3,015
0
53,428
W
King Arthur
postyuk
King Arthur
6,386
366
0
3,063
11,150
6,135
0
810
9,679
0
46,067
W
Awilix
7,076
2,358
0
4,734
8,149
2,672
0
1,820
6,222
0
51,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,412
Gold Earned
33,626
216
Minions Killed
389
0
Camps Cleared
0
1,051,449
Distance Traveled
1,107,949
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,044
549
33
3
0
209,062
4
W
Anubis
6,668
606
89
8
0
184,122
4
L
Nut
5,171
470
57
5
0
200,509
0
L
Bacchus
4,933
448
16
1
0
214,146
2
L
Kukulkan
5,487
499
81
7
0
201,633
4
L
Skadi
4,868
443
28
3
0
225,993
0
L
Achilles
4,953
450
34
3
0
209,168
0
W
Nut
6,413
583
97
9
0
197,577
1
W
King Arthur
6,983
635
83
8
0
233,474
0
W
Awilix
7,518
683
87
8
0
283,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role