Player Matchup

Ares
Ares
DalinarKhølin
Ares
Level 158
God Stats
0W - 6L
1,334 SR
Queue Stats
298W - 308L
1,513 Elo+
Party 1
Hera
Hera
Edsoncrvg
Hera
Level 146
God Stats
1W - 1L
1,706 SR
Queue Stats
111W - 108L
1,493 Elo+
Party 1
Cupid
Cupid
Einstein46
Cupid
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
IDark Sirius
Baron Samedi
Level 158
God Stats
12W - 17L
1,507 SR
Queue Stats
687W - 698L
1,577 Elo+
Solo
Bellona
Bellona
LifesoX
Bellona
Level 61
God Stats
83W - 74L
1,531 SR
Queue Stats
97W - 89L
1,505 Elo+
Solo
Team Averages
Level 120
1,515 SR
1,528 Elo+

VS

Team Averages
Level 144
1,553 SR
1,499 Elo+
Anubis
Anubis
 
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Arzeck
Chiron
Level 188
God Stats
5W - 3L
1,437 SR
Queue Stats
134W - 144L
1,479 Elo+
Solo
Achilles
Achilles
Xalabaia-BR
Achilles
Level 159
God Stats
2W - 0L
1,672 SR
Queue Stats
51W - 52L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
ZeiReKs
Ao Kuang
Level 129
God Stats
2W - 1L
1,620 SR
Queue Stats
205W - 211L
1,547 Elo+
Solo
Chaac
Chaac
bl4ckwolf8
Chaac
Level 122
God Stats
7W - 2L
1,535 SR
Queue Stats
84W - 79L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
6,774
521
7,014
14,266
10,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
13
3 / 4 / 0
7,215
555
5,598
7,571
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
13
4 / 6 / 2
7,855
604
9,351
11,732
2,702
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
IDark Sirius
Baron Samedi
8
2 / 2 / 1
5,606
431
4,048
5,841
2,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
LifesoX
Bellona
12
0 / 4 / 0
6,809
524
4,522
15,729
12,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 6 / 2
7,126
548
5,277
9,828
4,048
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chiron
Arzeck
Chiron
13
1 / 2 / 4
7,324
563
4,124
8,478
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Xalabaia-BR
Achilles
12
3 / 1 / 7
6,920
532
5,430
9,386
6,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ao Kuang
ZeiReKs
Ao Kuang
15
9 / 0 / 7
8,662
666
12,695
11,137
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chaac
14
4 / 0 / 2
7,969
613
12,248
11,136
7,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
9
Kills
21
21
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
6
2
0.83
W
Chiron
Arzeck
Chiron
1
2
4
1.5
L
0
5
4
0.4
L
Hera
3
4
0
0.75
L
Cupid
4
6
2
0.83
L
Baron Samedi
IDark Sirius
Baron Samedi
2
2
1
1.25
L
Bellona
LifesoX
Bellona
0
4
0
0
W
Achilles
Xalabaia-BR
Achilles
3
1
7
6.5
W
Ao Kuang
ZeiReKs
Ao Kuang
9
0
7
12.5
W
Chaac
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,533
Damage
39,774
55,139
Taken
49,965
30,023
Mitigated
24,465
14,888
Healing
17,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,277
0
0
2,672
9,828
4,048
431
3,346
6,482
46,699
823
W
Chiron
Arzeck
Chiron
4,124
1,386
189
3,734
8,478
2,593
829
5,098
2,910
0
51,963
L
7,014
1,413
233
3,018
14,266
10,482
0
4,220
9,648
27,611
0
L
Hera
5,598
782
0
1,656
7,571
1,987
0
2,295
5,216
49,493
0
L
Cupid
9,351
5,134
0
4,239
11,732
2,702
0
8,114
3,506
0
61,549
L
Baron Samedi
IDark Sirius
Baron Samedi
4,048
333
39
1,547
5,841
2,157
0
2,794
3,014
24,624
0
L
Bellona
LifesoX
Bellona
4,522
1,528
0
4,156
15,729
12,695
0
624
15,105
0
45,770
W
Achilles
Xalabaia-BR
Achilles
5,430
1,017
0
1,419
9,386
6,631
0
4,119
5,127
0
20,326
W
Ao Kuang
ZeiReKs
Ao Kuang
12,695
3,526
0
5,167
11,137
3,420
0
2,118
8,997
58,694
0
W
Chaac
12,248
2,242
0
4,734
11,136
7,773
0
1,347
9,789
274
62,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,259
Gold Earned
38,001
356
Minions Killed
382
0
Camps Cleared
0
1,167,506
Distance Traveled
1,278,632
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,126
548
68
5
0
237,253
0
W
Chiron
7,324
563
102
8
0
242,200
2
L
Ares
6,774
521
23
2
0
272,865
0
L
Hera
7,215
555
98
8
0
265,055
0
L
Cupid
7,855
604
102
8
0
228,022
2
L
Baron Samedi
5,606
431
40
3
0
167,743
0
L
Bellona
6,809
524
93
7
0
233,821
0
W
Achilles
6,920
532
26
2
0
206,584
0
W
Ao Kuang
8,662
666
88
7
0
311,810
0
W
Chaac
7,969
613
98
8
0
280,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role