Player Matchup

Nemesis
Nemesis
Platinum III
 
Nemesis
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond III
SworTz
Ra
Diamond III
Level 238
God Stats
13W - 15L
1,574 SR
Queue Stats
250W - 227L
2,025 MMR
Solo
Sylvanus
Sylvanus
Platinum V
jorginho47
Sylvanus
Platinum V
Level 86
God Stats
1W - 2L
1,524 SR
Queue Stats
205W - 201L
1,803 MMR
Solo
Rama
Rama
Platinum II
oMaiorXiterDaRua
Rama
Platinum II
Level 87
God Stats
22W - 21L
1,583 SR
Queue Stats
72W - 62L
1,875 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,536 SR
1,740 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,573 SR
1,851 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond IV
Auzysss
Merlin
Diamond IV
Level 142
God Stats
30W - 22L
1,659 SR
Queue Stats
74W - 67L
2,073 MMR
Party 1
Atlas
Atlas
Diamond IV
Buttt3r
Atlas
Diamond IV
Level 102
God Stats
9W - 8L
1,558 SR
Queue Stats
75W - 67L
2,073 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond V
Martchelito
Erlang Shen
Diamond V
Level 156
God Stats
6W - 7L
1,432 SR
Queue Stats
200W - 191L
1,909 MMR
Solo
Medusa
Medusa
Platinum V
zKinGzDownGT
Medusa
Platinum V
Level 109
God Stats
4W - 2L
1,716 SR
Queue Stats
141W - 143L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 1 / 0
3,233
647
1,365
3,103
897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
 
Anhur
6
0 / 0 / 0
3,228
646
721
2,487
514
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ra
7
0 / 1 / 0
3,602
720
1,224
2,161
633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
jorginho47
Sylvanus
5
0 / 0 / 0
2,861
572
606
2,952
1,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
940
188
0
0
0
Bans
Ao KuangAthenaKing ArthurKuzenboSusano

VS

Bans
ThorAgniGebJanusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,668
734
1,256
2,704
1,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Auzysss
Merlin
6
0 / 0 / 2
3,373
675
1,575
2,001
425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Buttt3r
Atlas
5
0 / 0 / 2
3,503
701
752
1,825
1,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Erlang Shen
Martchelito
Erlang Shen
7
1 / 0 / 1
3,596
719
856
3,126
933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
6
1 / 0 / 0
3,707
741
1,817
1,991
470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
2
2
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
L
Anhur
 
Anhur
0
0
0
0
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Merlin
Auzysss
Merlin
0
0
2
1
W
Atlas
Buttt3r
Atlas
0
0
2
1
W
Erlang Shen
Martchelito
Erlang Shen
1
0
1
1.5
L
Ra
0
1
0
0
L
Sylvanus
jorginho47
Sylvanus
0
0
0
0
L
0
0
0
0
W
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,916
Damage
6,256
10,703
Taken
11,647
3,072
Mitigated
4,034
3,476
Healing
4,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,365
258
0
541
3,103
897
0
820
2,165
0
15,686
L
Anhur
 
Anhur
721
297
0
722
2,487
514
0
0
2,487
0
14,882
W
Sun Wukong
 
Sun Wukong
1,256
155
0
440
2,704
1,150
0
0
2,704
0
20,586
W
Merlin
Auzysss
Merlin
1,575
173
0
721
2,001
425
0
350
1,651
19,679
0
W
Atlas
Buttt3r
Atlas
752
156
0
900
1,825
1,056
0
378
1,447
7,367
0
W
Erlang Shen
Martchelito
Erlang Shen
856
424
0
2,070
3,126
933
0
595
2,531
0
16,143
L
Ra
1,224
251
389
759
2,161
633
0
1,007
1,002
20,459
1,354
L
Sylvanus
jorginho47
Sylvanus
606
349
36
1,029
2,952
1,028
0
230
2,722
10,025
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
1,817
467
0
647
1,991
470
0
372
1,619
0
17,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,864
Gold Earned
17,847
130
Minions Killed
156
0
Camps Cleared
0
404,477
Distance Traveled
533,411
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,233
647
39
8
0
118,590
0
L
Anhur
3,228
646
31
6
0
87,464
0
W
Sun Wukong
3,668
734
37
7
0
110,276
2
W
Merlin
3,373
675
45
9
0
98,090
1
W
Atlas
3,503
701
9
2
0
95,579
1
W
Erlang Shen
3,596
719
37
7
0
119,593
0
L
Ra
3,602
720
46
9
0
120,444
0
L
Sylvanus
2,861
572
14
3
0
77,979
0
L
Rama
940
188
0
0
0
0
0
W
Medusa
3,707
741
28
6
0
109,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role