Player Matchup

Cthulhu
Cthulhu
DvorceeWitDonkyD
Cthulhu
Level 169
God Stats
7W - 2L
1,822 SR
Queue Stats
84W - 73L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
GxFunk
Danzaburou
Level 119
God Stats
5W - 5L
1,606 SR
Queue Stats
78W - 77L
1,525 Elo+
Solo
Cerberus
Cerberus
Sir_Geruad
Cerberus
Level 171
God Stats
5W - 3L
1,559 SR
Queue Stats
319W - 328L
1,529 Elo+
Party 1
Chang'e
Chang'e
UnknownFenrir08
Chang'e
Level 159
God Stats
2W - 0L
1,712 SR
Queue Stats
38W - 49L
1,465 Elo+
Party 1
Nemesis
Nemesis
Welcome2MeatShow
Nemesis
Level 183
God Stats
6W - 2L
1,477 SR
Queue Stats
123W - 117L
1,530 Elo+
Party 1
Team Averages
Level 160
1,635 SR
1,519 Elo+

VS

Team Averages
Level 113
1,662 SR
1,539 Elo+
Nu Wa
Nu Wa
AstridLyon
Nu Wa
Level 123
God Stats
1W - 1L
1,838 SR
Queue Stats
27W - 32L
1,470 Elo+
Party 2
Fafnir
Fafnir
BlameUrWiFi
Fafnir
Level 126
God Stats
6W - 4L
1,683 SR
Queue Stats
88W - 81L
1,547 Elo+
Party 3
Sun Wukong
Sun Wukong
Homeydinger
Sun Wukong
Level 84
God Stats
4W - 2L
1,726 SR
Queue Stats
81W - 53L
1,606 Elo+
Party 2
Nemesis
Nemesis
vhkjh
Nemesis
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,543 Elo+
Party 3
Freya
Freya
xKillaKellzx
Freya
Level 142
God Stats
6W - 6L
1,565 SR
Queue Stats
188W - 191L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
7,115
547
4,380
6,644
5,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
GxFunk
Danzaburou
13
2 / 0 / 1
7,741
595
2,905
5,152
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Sir_Geruad
Cerberus
13
2 / 2 / 0
7,166
551
6,660
10,512
9,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
2 / 0 / 3
6,744
519
5,900
6,785
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 0 / 5
8,132
626
6,698
9,447
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
0 / 2 / 0
5,759
443
5,346
5,004
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
8
0 / 3 / 0
5,754
443
3,871
10,527
8,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
Homeydinger
Sun Wukong
14
2 / 2 / 0
8,058
620
6,771
11,530
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
vhkjh
Nemesis
11
0 / 2 / 0
6,048
465
3,816
8,239
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 2 / 0
5,751
442
2,609
5,051
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
11
Kills
2
2
Deaths
11
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
2
0
0
L
Fafnir
0
3
0
0
W
0
0
5
2.5
W
Danzaburou
GxFunk
Danzaburou
2
0
1
2.5
L
Sun Wukong
Homeydinger
Sun Wukong
2
2
0
1
W
Cerberus
Sir_Geruad
Cerberus
2
2
0
1
W
2
0
3
3.5
W
5
0
5
7.5
L
Nemesis
vhkjh
Nemesis
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,543
Damage
22,413
38,540
Taken
40,351
21,654
Mitigated
18,979
20,018
Healing
13,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
5,346
1,945
0
405
5,004
1,352
0
2,673
2,155
37,362
0
L
Fafnir
3,871
1,043
0
2,948
10,527
8,785
0
4,106
6,057
15,001
0
W
4,380
367
2,797
1,839
6,644
5,048
0
3,438
3,072
31,356
0
W
Danzaburou
GxFunk
Danzaburou
2,905
1,568
0
1,454
5,152
1,510
318
2,323
2,437
0
55,064
L
Sun Wukong
Homeydinger
Sun Wukong
6,771
2,396
0
3,796
11,530
4,612
0
5,736
5,184
0
62,350
W
Cerberus
Sir_Geruad
Cerberus
6,660
320
0
5,095
10,512
9,480
0
606
9,906
47,317
845
W
5,900
265
616
2,851
6,785
2,175
242
3,184
3,601
38,531
2,504
W
6,698
2,603
0
5,366
9,447
3,441
0
1,819
7,628
0
61,212
L
Nemesis
vhkjh
Nemesis
3,816
683
0
5,286
8,239
2,763
0
1,911
6,086
0
46,952
L
2,609
344
0
1,193
5,051
1,467
0
813
4,238
29,493
1,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,898
Gold Earned
31,370
461
Minions Killed
360
0
Camps Cleared
0
1,267,142
Distance Traveled
1,295,742
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,759
443
66
5
0
235,880
1
L
Fafnir
5,754
443
21
2
0
262,851
0
W
Cthulhu
7,115
547
45
3
0
258,475
2
W
Danzaburou
7,741
595
104
8
0
217,553
0
L
Sun Wukong
8,058
620
121
9
0
247,977
3
W
Cerberus
7,166
551
127
10
0
220,276
1
W
Chang'e
6,744
519
81
6
0
277,772
1
W
Nemesis
8,132
626
104
8
0
293,066
0
L
Nemesis
6,048
465
90
7
0
314,164
4
L
Freya
5,751
442
62
5
0
234,870
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role