Player Matchup

Danzaburou
Danzaburou
CoopTownGuy
Danzaburou
Level 128
God Stats
5W - 3L
1,833 SR
Queue Stats
142W - 74L
1,726 Elo+
Solo
King Arthur
King Arthur
Enrique614
King Arthur
Level 79
God Stats
8W - 6L
1,762 SR
Queue Stats
161W - 154L
1,497 Elo+
Solo
Artio
Artio
ODDBREAKER94059
Artio
Level 140
God Stats
1W - 0L
1,130 SR
Queue Stats
136W - 109L
1,598 Elo+
Solo
Freya
Freya
Troy Scaletta
Freya
Level 141
God Stats
2W - 2L
1,407 SR
Queue Stats
215W - 207L
1,497 Elo+
Solo
Nox
Nox
Yahshua241
Nox
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
330W - 330L
1,429 Elo+
Solo
Team Averages
Level 129
1,526 SR
1,549 Elo+

VS

Team Averages
Level 122
1,510 SR
1,549 Elo+
Persephone
Persephone
CupidPineapp1e
Persephone
Level 142
God Stats
11W - 10L
1,640 SR
Queue Stats
286W - 280L
1,498 Elo+
Solo
Ravana
Ravana
HELLSTORMFENIX
Ravana
Level 126
God Stats
5W - 15L
1,330 SR
Queue Stats
194W - 182L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
NotDejvis
Erlang Shen
Level 89
God Stats
4W - 4L
1,620 SR
Queue Stats
169W - 140L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
flipways
Gilgamesh
Level 101
God Stats
1W - 2L
1,458 SR
Queue Stats
136W - 117L
1,572 Elo+
Solo
Apollo
Apollo
Øöóôòð
Apollo
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 16L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoopTownGuy
Danzaburou
15
12 / 0 / 1
9,344
667
16,903
11,213
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Enrique614
King Arthur
13
2 / 2 / 4
7,634
545
10,114
14,594
11,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 2 / 7
6,381
456
2,599
12,846
8,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 5 / 1
6,710
479
4,810
8,861
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 1 / 3
7,352
525
3,139
5,693
1,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CupidPineapp1e
Persephone
11
1 / 2 / 1
7,381
527
6,812
6,776
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 1
6,400
457
1,871
9,369
2,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
NotDejvis
Erlang Shen
10
0 / 4 / 5
6,818
487
7,157
11,408
10,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
flipways
Gilgamesh
12
2 / 4 / 1
7,518
537
11,692
18,669
17,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
13
6 / 2 / 0
8,511
608
8,341
9,266
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
15
Kills
10
10
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CoopTownGuy
Danzaburou
12
0
1
12.5
L
Persephone
CupidPineapp1e
Persephone
1
2
1
0.75
W
King Arthur
Enrique614
King Arthur
2
2
4
2
L
1
3
1
0.5
L
Erlang Shen
NotDejvis
Erlang Shen
0
4
5
0.63
W
0
2
7
1.75
W
1
5
1
0.3
W
0
1
3
1.5
L
Gilgamesh
flipways
Gilgamesh
2
4
1
0.63
L
Apollo
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,565
Damage
35,873
53,207
Taken
55,488
29,456
Mitigated
33,902
12,827
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CoopTownGuy
Danzaburou
16,903
7,608
0
2,995
11,213
4,740
0
1,724
9,319
0
83,475
L
Persephone
CupidPineapp1e
Persephone
6,812
228
0
1,469
6,776
1,370
0
1,866
4,906
44,650
1,183
W
King Arthur
Enrique614
King Arthur
10,114
1,298
0
3,672
14,594
11,609
0
800
13,720
0
55,117
L
1,871
408
0
4,152
9,369
2,618
0
924
8,445
0
47,773
L
Erlang Shen
NotDejvis
Erlang Shen
7,157
2,460
0
2,567
11,408
10,011
0
3,194
7,988
1,681
27,541
W
2,599
596
532
2,479
12,846
8,516
0
1,911
10,767
12,815
363
W
4,810
1,595
0
1,708
8,861
2,759
0
231
8,630
39,927
443
W
3,139
637
0
1,441
5,693
1,832
0
2,816
2,641
53,127
526
L
Gilgamesh
flipways
Gilgamesh
11,692
3,741
0
4,227
18,669
17,396
0
143
18,526
802
51,508
L
Apollo
8,341
6,029
0
4,234
9,266
2,507
2,400
3,498
5,383
0
58,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
36,628
407
Minions Killed
418
0
Camps Cleared
0
1,353,142
Distance Traveled
1,410,544
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,344
667
113
8
0
314,468
2
L
Persephone
7,381
527
97
7
0
282,561
7
W
King Arthur
7,634
545
83
6
0
260,726
0
L
Ravana
6,400
457
77
6
0
313,476
0
L
Erlang Shen
6,818
487
36
3
0
300,008
1
W
Artio
6,381
456
20
1
0
291,411
2
W
Freya
6,710
479
73
5
0
221,092
0
W
Nox
7,352
525
118
8
0
265,445
3
L
Gilgamesh
7,518
537
100
7
0
250,716
2
L
Apollo
8,511
608
108
8
0
263,783
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role