Player Matchup

Anubis
Anubis
 
Anubis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
LeifKlingensohn
Bellona
Level 13
God Stats
1W - 2L
1,301 SR
Queue Stats
6W - 6L
1,459 Elo+
Party 2
Hades
Hades
x0BlackDeath0x
Hades
Level 68
God Stats
8W - 5L
1,513 SR
Queue Stats
65W - 47L
1,508 Elo+
Party 2
Team Averages
Level 73
1,463 SR
1,493 Elo+

VS

Team Averages
Level 66
1,506 SR
1,463 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gyulu
Ah Muzen Cab
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ares
Ares
Kaga69
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
MrDawzz
King Arthur
Level 129
God Stats
6W - 7L
1,395 SR
Queue Stats
105W - 115L
1,430 Elo+
Party 3
Loki
Loki
OttleyOP
Loki
Level 18
God Stats
2W - 2L
1,695 SR
Queue Stats
42W - 39L
1,387 Elo+
Party 3
Ix Chel
Ix Chel
RossBoyle613
Ix Chel
Level 101
God Stats
6W - 9L
1,439 SR
Queue Stats
135W - 132L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 3 / 1
6,904
628
5,731
5,047
2,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
 
Neith
10
2 / 0 / 2
6,173
561
4,443
2,700
772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
 
Cerberus
8
0 / 1 / 5
5,576
507
2,844
5,902
3,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 0
5,883
535
4,472
6,928
6,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 2
6,562
597
3,020
5,932
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gyulu
Ah Muzen Cab
9
1 / 2 / 0
4,752
432
3,091
4,239
1,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ares
Kaga69
Ares
7
0 / 3 / 1
4,792
436
623
7,801
4,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
MrDawzz
King Arthur
11
0 / 2 / 1
6,224
566
4,254
10,083
5,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
12
3 / 0 / 0
6,214
565
3,370
5,683
1,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
RossBoyle613
Ix Chel
10
0 / 4 / 2
5,510
501
2,497
4,938
570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
4
4
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
1
1.5
W
Neith
 
Neith
2
0
2
3
W
Cerberus
 
Cerberus
0
1
5
2.5
L
Ah Muzen Cab
Gyulu
Ah Muzen Cab
1
2
0
0.5
L
Ares
Kaga69
Ares
0
3
1
0.17
W
1
0
0
1
L
King Arthur
MrDawzz
King Arthur
0
2
1
0.25
L
Loki
3
0
0
3
L
Ix Chel
RossBoyle613
Ix Chel
0
4
2
0.25
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,510
Damage
13,835
26,509
Taken
32,744
14,195
Mitigated
12,614
10,574
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,731
99
0
718
5,047
2,126
385
1,301
3,528
42,137
1,106
W
Neith
 
Neith
4,443
1,360
0
1,081
2,700
772
467
38
2,662
0
42,164
W
Cerberus
 
Cerberus
2,844
110
157
1,663
5,902
3,042
0
581
5,277
18,585
1,047
L
Ah Muzen Cab
Gyulu
Ah Muzen Cab
3,091
873
0
114
4,239
1,069
0
1,610
2,629
0
26,821
L
Ares
Kaga69
Ares
623
58
0
383
7,801
4,394
18
2,559
5,242
5,287
512
W
4,472
983
0
2,573
6,928
6,233
0
0
6,928
0
30,758
L
King Arthur
MrDawzz
King Arthur
4,254
178
0
2,545
10,083
5,398
0
2,049
7,444
0
38,964
L
Loki
3,370
941
0
3,886
5,683
1,183
0
1,853
3,830
0
40,256
L
Ix Chel
RossBoyle613
Ix Chel
2,497
198
50
844
4,938
570
0
3,472
1,466
26,796
0
W
3,020
700
31
4,351
5,932
2,022
0
793
5,031
51,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,098
Gold Earned
27,492
359
Minions Killed
261
0
Camps Cleared
0
981,522
Distance Traveled
1,105,613
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,904
628
82
7
0
186,156
2
W
Neith
6,173
561
84
8
0
181,088
2
W
Cerberus
5,576
507
30
3
0
201,566
3
L
Ah Muzen Cab
4,752
432
44
4
0
211,235
0
L
Ares
4,792
436
13
1
0
219,647
0
W
Bellona
5,883
535
72
7
0
188,468
0
L
King Arthur
6,224
566
78
7
0
203,679
0
L
Loki
6,214
565
78
7
0
265,967
2
L
Ix Chel
5,510
501
48
4
0
205,085
0
W
Hades
6,562
597
91
8
0
224,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role