Player Matchup

King Arthur
King Arthur
Diamond III
 
King Arthur
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
Baam23
Ah Muzen Cab
Platinum IV
Level 63
God Stats
0W - 2L
1,288 SR
Queue Stats
37W - 26L
1,917 MMR
Solo
Medusa
Medusa
Diamond II
FeetlessCow
Medusa
Diamond II
Level 148
God Stats
8W - 8L
1,790 SR
Queue Stats
212W - 204L
2,254 MMR
Party 1
Sobek
Sobek
Diamond IV
Måtek
Sobek
Diamond IV
Level 129
God Stats
4W - 7L
1,253 SR
Queue Stats
186W - 171L
2,097 MMR
Party 1
Arachne
Arachne
Diamond I
Roхas
Arachne
Diamond I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 90L
2,121 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,466 SR
1,978 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 169
1,599 SR
1,807 MMR
Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nut
Nut
Diamond II
 
Nut
Diamond II
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond II
KillerRen
Zhong Kui
Diamond II
Level 129
God Stats
4W - 1L
1,608 SR
Queue Stats
248W - 216L
2,129 MMR
Party 2
Ares
Ares
Diamond II
rйbs
Ares
Diamond II
Level 178
God Stats
1W - 1L
1,745 SR
Queue Stats
249W - 222L
2,016 MMR
Party 3
Scylla
Scylla
Platinum I
xXxSLOTH2311xXx
Scylla
Platinum I
Level 159
God Stats
82W - 54L
1,642 SR
Queue Stats
241W - 219L
1,887 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 2 / 0
3,356
671
2,428
5,898
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
Baam23
Ah Muzen Cab
4
0 / 2 / 0
2,868
574
1,260
2,823
595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
8
2 / 1 / 0
4,155
831
1,802
2,476
447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
Måtek
Sobek
4
0 / 1 / 0
3,153
631
746
4,028
1,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Roхas
Arachne
1
0 / 0 / 0
2,426
485
0
0
0
Bans
Ao KuangFreyaRaijinChronos

VS

Bans
LancelotAphroditeBacchusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
1 / 0 / 2
3,746
749
1,679
2,305
666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nut
 
Nut
7
3 / 0 / 0
3,641
728
2,963
1,599
377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
KillerRen
Zhong Kui
7
1 / 0 / 1
3,989
798
2,918
3,619
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
rйbs
Ares
6
0 / 0 / 3
3,676
735
2,090
3,203
1,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
1 / 2 / 1
3,967
793
690
2,605
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
6
6
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Nemesis
 
Nemesis
1
0
2
2
W
Nut
 
Nut
3
0
0
3
L
Ah Muzen Cab
Baam23
Ah Muzen Cab
0
2
0
0
L
Medusa
2
1
0
2
W
Zhong Kui
KillerRen
Zhong Kui
1
0
1
1.5
L
Sobek
Måtek
Sobek
0
1
0
0
L
Arachne
Roхas
Arachne
0
0
0
0
W
Ares
rйbs
Ares
0
0
3
1.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,236
Damage
10,340
15,225
Taken
13,331
4,582
Mitigated
5,139
3,719
Healing
6,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,428
607
0
1,057
5,898
1,710
0
3,104
2,751
0
17,173
W
Nemesis
 
Nemesis
1,679
852
0
615
2,305
666
0
0
2,305
0
14,905
W
Nut
 
Nut
2,963
1,739
0
1,047
1,599
377
0
277
1,322
0
23,823
L
Ah Muzen Cab
Baam23
Ah Muzen Cab
1,260
327
0
622
2,823
595
0
1,372
1,451
0
12,265
L
Medusa
1,802
375
0
446
2,476
447
0
333
2,095
0
25,355
W
Zhong Kui
KillerRen
Zhong Kui
2,918
1,343
0
2,582
3,619
2,035
0
0
3,619
21,900
1,231
L
Sobek
Måtek
Sobek
746
82
0
1,594
4,028
1,830
0
718
3,310
5,876
0
L
Arachne
Roхas
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Ares
rйbs
Ares
2,090
270
0
1,403
3,203
1,543
0
469
2,734
7,148
0
W
690
119
0
750
2,605
518
0
0
2,605
16,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,958
Gold Earned
19,019
117
Minions Killed
186
0
Camps Cleared
0
421,745
Distance Traveled
524,321
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,356
671
29
6
0
107,220
0
W
Nemesis
3,746
749
37
7
0
126,157
0
W
Nut
3,641
728
54
11
0
111,113
0
L
Ah Muzen Cab
2,868
574
23
5
0
78,315
0
L
Medusa
4,155
831
50
10
0
114,356
0
W
Zhong Kui
3,989
798
46
9
0
91,035
0
L
Sobek
3,153
631
15
3
0
121,854
2
L
Arachne
2,426
485
0
0
0
0
0
W
Ares
3,676
735
9
2
0
100,871
0
W
Scylla
3,967
793
40
8
0
95,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role