Player Matchup

Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold I
JAY DUNKZ
King Arthur
Gold I
Level 148
God Stats
8W - 6L
1,486 SR
Queue Stats
352W - 359L
1,657 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
Math__NERD
Nu Wa
Platinum V
Level 201
God Stats
27W - 16L
1,713 SR
Queue Stats
113W - 106L
1,649 MMR
Solo
Sol
Sol
Gold V
notacó
Sol
Gold V
Level 60
God Stats
2W - 0L
1,661 SR
Queue Stats
11W - 4L
1,600 MMR
Solo
Bastet
Bastet
Platinum IV
shabangshabloom
Bastet
Platinum IV
Level 172
God Stats
11W - 10L
1,500 SR
Queue Stats
258W - 251L
1,610 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,572 SR
1,603 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 160
1,538 SR
1,616 MMR
Hel
Hel
Platinum V
 
Hel
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold I
ItsJustKola
Chernobog
Gold I
Level 144
God Stats
3W - 2L
1,757 SR
Queue Stats
59W - 61L
1,551 MMR
Party 2
Maui
Maui
Gold II
Raigeko
Maui
Gold II
Level 129
God Stats
2W - 2L
1,465 SR
Queue Stats
22W - 19L
1,725 MMR
Party 2
Thor
Thor
Platinum II
Risedroid
Thor
Platinum II
Level 251
God Stats
34W - 36L
1,644 SR
Queue Stats
196W - 173L
1,663 MMR
Solo
Chaac
Chaac
Silver II
RogueLegacy_025
Chaac
Silver II
Level 121
God Stats
0W - 1L
1,322 SR
Queue Stats
40W - 43L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 0 / 5
6,447
645
2,349
7,051
5,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
JAY DUNKZ
King Arthur
11
1 / 2 / 0
6,095
610
10,034
12,121
10,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nu Wa
12
3 / 3 / 2
6,663
666
5,475
4,972
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
13
5 / 0 / 0
7,018
702
5,975
3,736
1,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
5 / 0 / 3
6,315
632
7,187
7,055
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
CthulhuFreyaKaliChang'e

VS

Bans
LokiHadesAwilixChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 6 / 1
5,578
558
4,974
8,615
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
ItsJustKola
Chernobog
8
0 / 0 / 0
4,517
452
2,345
3,904
1,108
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
Raigeko
Maui
8
0 / 3 / 1
5,168
517
1,233
6,917
3,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
9
2 / 3 / 2
5,318
532
5,944
11,370
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 2 / 1
5,748
575
5,146
13,397
9,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
14
Kills
5
5
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
5
2.5
L
Hel
 
Hel
2
6
1
0.42
L
Chernobog
ItsJustKola
Chernobog
0
0
0
0
W
King Arthur
JAY DUNKZ
King Arthur
1
2
0
0.5
W
Nu Wa
3
3
2
1.33
L
Maui
Raigeko
Maui
0
3
1
0.17
L
Thor
2
3
2
1
L
1
2
1
0.75
W
Sol
5
0
0
5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,020
Damage
19,642
34,935
Taken
44,203
21,249
Mitigated
19,677
10,301
Healing
11,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,349
1,126
0
1,650
7,051
5,995
108
1,026
6,025
15,785
0
L
Hel
 
Hel
4,974
796
509
2,444
8,615
1,811
0
3,723
4,892
37,239
0
L
Chernobog
ItsJustKola
Chernobog
2,345
1,190
0
1,567
3,904
1,108
0
2,350
1,554
0
26,261
W
King Arthur
JAY DUNKZ
King Arthur
10,034
1,397
0
3,230
12,121
10,136
0
206
11,915
667
47,253
W
Nu Wa
5,475
881
0
290
4,972
1,490
322
1,915
3,057
44,640
914
L
Maui
Raigeko
Maui
1,233
266
0
1,687
6,917
3,085
0
4,110
2,807
13,614
597
L
Thor
5,944
2,279
0
609
11,370
3,765
0
3,251
8,119
0
31,490
L
5,146
1,374
0
4,845
13,397
9,908
0
841
12,556
0
42,057
W
Sol
5,975
3,742
0
2,870
3,736
1,116
0
700
3,036
61,467
3,759
W
7,187
3,079
0
2,261
7,055
2,512
0
2,240
4,815
0
33,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,538
Gold Earned
26,329
355
Minions Killed
284
0
Camps Cleared
0
1,063,706
Distance Traveled
1,029,281
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,447
645
25
3
0
218,577
3
L
Hel
5,578
558
75
8
0
186,962
0
L
Chernobog
4,517
452
49
5
0
222,728
0
W
King Arthur
6,095
610
72
7
0
204,175
4
W
Nu Wa
6,663
666
91
9
0
180,845
4
L
Maui
5,168
517
29
3
0
211,393
5
L
Thor
5,318
532
52
5
0
222,172
0
L
Chaac
5,748
575
79
8
0
186,026
0
W
Sol
7,018
702
115
12
0
202,646
3
W
Bastet
6,315
632
52
5
0
257,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role