Player Matchup

Nut
Nut
 
Nut
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Acti0
Ne Zha
Level 47
God Stats
2W - 1L
1,466 SR
Queue Stats
32W - 28L
1,385 Elo+
Party 3
Sun Wukong
Sun Wukong
MirosGameplay
Sun Wukong
Level 128
God Stats
10W - 7L
1,589 SR
Queue Stats
194W - 162L
1,540 Elo+
Solo
Poseidon
Poseidon
hansaa
Poseidon
Level 127
God Stats
41W - 28L
1,624 SR
Queue Stats
161W - 149L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
pandawaa3
Kuzenbo
Level 29
God Stats
3W - 3L
1,122 SR
Queue Stats
31W - 26L
1,393 Elo+
Party 3
Team Averages
Level 86
1,460 SR
1,465 Elo+

VS

Team Averages
Level 117
1,675 SR
1,506 Elo+
King Arthur
King Arthur
Desibira
King Arthur
Level 102
God Stats
2W - 3L
1,660 SR
Queue Stats
164W - 155L
1,512 Elo+
Party 2
Kali
Kali
DirtyGrandpaa
Kali
Level 159
God Stats
1W - 3L
1,818 SR
Queue Stats
131W - 129L
1,489 Elo+
Party 1
Zhong Kui
Zhong Kui
Shart_Sniff42
Zhong Kui
Level 121
God Stats
24W - 8L
1,745 SR
Queue Stats
371W - 350L
1,529 Elo+
Party 2
Anubis
Anubis
Versatile71
Anubis
Level 127
God Stats
0W - 5L
1,525 SR
Queue Stats
128W - 127L
1,479 Elo+
Party 1
Kuzenbo
Kuzenbo
hamoud89
Kuzenbo
Level 76
God Stats
17W - 14L
1,627 SR
Queue Stats
271W - 269L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
1 / 2 / 5
7,093
591
5,709
7,519
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Acti0
Ne Zha
11
3 / 4 / 1
6,502
542
5,087
10,677
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
MirosGameplay
Sun Wukong
14
5 / 2 / 2
8,771
731
7,685
8,497
3,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
hansaa
Poseidon
14
4 / 2 / 1
8,135
678
5,623
5,226
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kuzenbo
pandawaa3
Kuzenbo
11
5 / 2 / 1
7,097
591
4,831
9,645
9,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Desibira
King Arthur
8
1 / 3 / 0
5,255
438
3,016
7,866
4,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 4 / 3
6,597
550
5,000
10,824
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
Shart_Sniff42
Zhong Kui
10
3 / 4 / 2
6,305
525
6,911
5,864
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
12
2 / 4 / 2
6,388
532
3,804
8,702
3,134
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
hamoud89
Kuzenbo
10
3 / 3 / 4
6,399
533
4,914
10,851
11,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
18
Kills
11
12
Deaths
18
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
1
2
5
1.75
W
Ne Zha
Acti0
Ne Zha
3
4
1
0.88
L
King Arthur
Desibira
King Arthur
1
3
0
0.33
L
2
4
3
0.88
W
Sun Wukong
MirosGameplay
Sun Wukong
5
2
2
3
L
Zhong Kui
Shart_Sniff42
Zhong Kui
3
4
2
1
L
Anubis
2
4
2
0.75
L
Kuzenbo
hamoud89
Kuzenbo
3
3
4
1.67
W
Poseidon
hansaa
Poseidon
4
2
1
2.25
W
Kuzenbo
pandawaa3
Kuzenbo
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,935
Damage
23,645
41,564
Taken
44,107
20,701
Mitigated
27,225
11,062
Healing
11,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
5,709
3,812
0
2,446
7,519
2,878
256
4,378
3,141
0
50,166
W
Ne Zha
Acti0
Ne Zha
5,087
1,713
0
2,613
10,677
3,534
0
2,396
8,281
0
42,409
L
King Arthur
Desibira
King Arthur
3,016
472
0
270
7,866
4,881
0
0
7,866
0
23,382
L
5,000
2,136
0
4,438
10,824
3,750
0
2,933
7,891
0
37,250
W
Sun Wukong
MirosGameplay
Sun Wukong
7,685
1,827
0
2,805
8,497
3,515
0
981
7,516
0
59,781
L
Zhong Kui
Shart_Sniff42
Zhong Kui
6,911
1,922
0
520
5,864
4,251
0
1,634
4,230
34,827
8,338
L
Anubis
3,804
0
0
3,948
8,702
3,134
0
3,211
5,491
41,046
958
L
Kuzenbo
hamoud89
Kuzenbo
4,914
1,407
0
2,456
10,851
11,209
6
2,676
8,175
21,652
614
W
Poseidon
hansaa
Poseidon
5,623
846
0
1,250
5,226
1,519
519
1,938
3,288
67,198
1,782
W
Kuzenbo
pandawaa3
Kuzenbo
4,831
1,922
0
1,948
9,645
9,255
0
5,443
4,202
22,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,598
Gold Earned
30,944
420
Minions Killed
288
0
Camps Cleared
0
1,212,578
Distance Traveled
1,030,694
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,093
591
99
8
0
209,436
0
W
Ne Zha
6,502
542
59
5
0
276,281
2
L
King Arthur
5,255
438
38
3
0
156,183
0
L
Kali
6,597
550
61
5
0
244,687
2
W
Sun Wukong
8,771
731
109
9
0
239,763
0
L
Zhong Kui
6,305
525
67
6
0
206,920
0
L
Anubis
6,388
532
89
7
0
212,145
0
L
Kuzenbo
6,399
533
33
3
0
210,759
2
W
Poseidon
8,135
678
126
11
0
241,655
4
W
Kuzenbo
7,097
591
27
2
0
245,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role