Player Matchup

Hun Batz
Hun Batz
CL00TZ
Hun Batz
Level 154
God Stats
5W - 0L
1,775 SR
Queue Stats
84W - 38L
1,661 Elo+
Party 1
Aphrodite
Aphrodite
DirtyElectro
Aphrodite
Level 117
God Stats
1W - 0L
1,304 SR
Queue Stats
24W - 12L
1,680 Elo+
Party 1
Neith
Neith
DuhBoosh
Neith
Level 28
God Stats
75W - 38L
1,688 SR
Queue Stats
76W - 38L
1,646 Elo+
Party 1
Achilles
Achilles
Firestalker77
Achilles
Level 125
God Stats
5W - 0L
1,646 SR
Queue Stats
62W - 27L
1,665 Elo+
Party 1
Cerberus
Cerberus
Floppycocoa
Cerberus
Level 147
God Stats
2W - 0L
1,672 SR
Queue Stats
51W - 25L
1,662 Elo+
Party 1
Team Averages
Level 114
1,617 SR
1,663 Elo+

VS

Team Averages
Level 26
1,475 SR
1,424 Elo+
Horus
Horus
AceWolf3
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,262 Elo+
Solo
Bastet
Bastet
Frony_888
Bastet
Level 27
God Stats
1W - 5L
1,377 SR
Queue Stats
19W - 33L
1,356 Elo+
Solo
Bacchus
Bacchus
Greenie4-5
Bacchus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
theyluvv_milo
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,504 Elo+
Solo
Susano
Susano
zarton5
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CL00TZ
Hun Batz
16
9 / 3 / 9
9,953
995
10,547
8,013
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Aphrodite
DirtyElectro
Aphrodite
15
4 / 1 / 11
9,294
929
7,334
6,610
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
DuhBoosh
Neith
15
1 / 0 / 14
8,904
890
6,467
7,064
2,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Firestalker77
Achilles
17
10 / 1 / 13
10,427
1,043
11,407
12,626
12,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Floppycocoa
Cerberus
16
4 / 1 / 15
9,508
951
10,825
11,350
9,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AceWolf3
Horus
13
0 / 6 / 4
7,741
774
4,062
13,068
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
Frony_888
Bastet
13
0 / 7 / 2
7,591
759
4,321
10,385
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Greenie4-5
Bacchus
14
3 / 4 / 1
8,904
890
5,455
10,661
10,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 4 / 3
8,408
841
9,759
8,197
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
zarton5
Susano
14
2 / 7 / 4
8,840
884
6,113
11,161
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
28
Kills
5
6
Deaths
28
62
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
AceWolf3
Horus
0
6
4
0.33
W
Hun Batz
CL00TZ
Hun Batz
9
3
9
4.5
W
Aphrodite
DirtyElectro
Aphrodite
4
1
11
9.5
W
Neith
DuhBoosh
Neith
1
0
14
8
W
Achilles
Firestalker77
Achilles
10
1
13
16.5
W
Cerberus
Floppycocoa
Cerberus
4
1
15
11.5
L
Bastet
Frony_888
Bastet
0
7
2
0.14
L
Bacchus
Greenie4-5
Bacchus
3
4
1
0.88
L
0
4
3
0.38
L
Susano
zarton5
Susano
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,580
Damage
29,710
45,663
Taken
53,472
30,002
Mitigated
28,213
16,844
Healing
6,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AceWolf3
Horus
4,062
1,471
772
1,384
13,068
7,834
453
3,520
8,925
0
8,691
W
Hun Batz
CL00TZ
Hun Batz
10,547
2,643
0
1,077
8,013
3,475
576
3,186
4,567
0
30,180
W
Aphrodite
DirtyElectro
Aphrodite
7,334
642
4,130
4,420
6,610
2,497
550
2,212
4,174
22,055
716
W
Neith
DuhBoosh
Neith
6,467
1,262
0
2,728
7,064
2,096
807
2,541
4,224
0
26,612
W
Achilles
Firestalker77
Achilles
11,407
2,034
0
2,459
12,626
12,646
650
2,793
9,499
0
30,828
W
Cerberus
Floppycocoa
Cerberus
10,825
389
0
2,030
11,350
9,288
67
3,474
7,565
22,612
0
L
Bastet
Frony_888
Bastet
4,321
1,219
0
1,248
10,385
3,360
15
3,189
6,958
0
10,462
L
Bacchus
Greenie4-5
Bacchus
5,455
204
0
1,616
10,661
10,347
0
4,549
5,635
19,996
0
L
9,759
33
0
250
8,197
2,592
0
2,464
5,541
32,391
0
L
Susano
zarton5
Susano
6,113
1,421
0
1,363
11,161
4,080
0
3,051
7,550
0
15,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,086
Gold Earned
41,484
246
Minions Killed
141
0
Camps Cleared
0
1,108,760
Distance Traveled
900,882
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,741
774
10
1
0
183,197
0
W
Hun Batz
9,953
995
37
4
0
226,361
2
W
Aphrodite
9,294
929
53
5
0
231,985
0
W
Neith
8,904
890
56
6
0
210,085
2
W
Achilles
10,427
1,043
42
4
0
219,162
0
W
Cerberus
9,508
951
58
6
0
221,167
0
L
Bastet
7,591
759
14
1
0
194,029
2
L
Bacchus
8,904
890
25
3
0
192,864
0
L
Janus
8,408
841
69
7
0
186,061
2
L
Susano
8,840
884
23
2
0
144,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role