Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Bronze III
Clockworm
Raijin
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,538 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Merigaz
Xbalanque
Gold IV
Level 151
God Stats
8W - 6L
1,725 SR
Queue Stats
26W - 23L
1,557 MMR
Solo
Fenrir
Fenrir
Gold IV
TTVOhhKillEm
Fenrir
Gold IV
Level 156
God Stats
5W - 4L
1,728 SR
Queue Stats
43W - 47L
1,526 MMR
Solo
Chaac
Chaac
Gold IV
liveedi
Chaac
Gold IV
Level 219
God Stats
3W - 5L
1,164 SR
Queue Stats
340W - 352L
1,542 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,523 SR
1,533 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,554 SR
1,539 MMR
Ra
Ra
Gold III
CSWesty
Ra
Gold III
Level 99
God Stats
8W - 6L
1,480 SR
Queue Stats
245W - 251L
1,520 MMR
Solo
Yemoja
Yemoja
Bronze III
GayymerXD
Yemoja
Bronze III
Level 156
God Stats
8W - 2L
1,544 SR
Queue Stats
15W - 8L
1,546 MMR
Party 1
Medusa
Medusa
Gold I
IamElii
Medusa
Gold I
Level 145
God Stats
54W - 31L
1,690 SR
Queue Stats
228W - 220L
1,551 MMR
Solo
Mercury
Mercury
Bronze III
Roxitios
Mercury
Bronze III
Level 156
God Stats
2W - 0L
1,633 SR
Queue Stats
15W - 8L
1,546 MMR
Party 1
Hercules
Hercules
Gold III
lRisen_
Hercules
Gold III
Level 136
God Stats
4W - 4L
1,422 SR
Queue Stats
32W - 23L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 2
5,118
512
3,197
8,775
5,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Clockworm
Raijin
11
0 / 2 / 0
5,947
595
1,662
5,096
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Merigaz
Xbalanque
9
0 / 4 / 1
4,970
497
4,864
6,669
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
10
3 / 1 / 0
5,485
549
2,955
7,740
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
liveedi
Chaac
10
0 / 2 / 1
5,247
525
2,485
7,333
4,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
King ArthurIx ChelIshtarChang'e

VS

Bans
MulanFreyaThanatosErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,606
661
1,948
2,042
566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
GayymerXD
Yemoja
9
0 / 1 / 6
5,815
582
4,529
8,451
5,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
IamElii
Medusa
11
4 / 1 / 1
6,446
645
7,028
7,737
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mercury
Roxitios
Mercury
13
5 / 0 / 3
6,972
697
5,291
4,958
1,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
lRisen_
Hercules
12
0 / 1 / 3
7,146
715
2,946
5,273
3,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
10
10
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
2
1
W
1
0
1
1.5
L
Raijin
Clockworm
Raijin
0
2
0
0
W
Yemoja
GayymerXD
Yemoja
0
1
6
3
W
Medusa
IamElii
Medusa
4
1
1
4.5
L
Xbalanque
Merigaz
Xbalanque
0
4
1
0.13
W
Mercury
Roxitios
Mercury
5
0
3
6.5
L
Fenrir
3
1
0
3
W
Hercules
lRisen_
Hercules
0
1
3
1.5
L
Chaac
liveedi
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,163
Damage
21,742
35,613
Taken
28,461
15,925
Mitigated
13,762
8,020
Healing
12,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,197
422
0
853
8,775
5,292
0
1,896
6,869
15,060
0
W
1,948
47
325
761
2,042
566
0
1,265
607
43,628
778
L
Raijin
Clockworm
Raijin
1,662
153
0
720
5,096
1,421
0
1,548
3,314
41,868
0
W
Yemoja
GayymerXD
Yemoja
4,529
1,343
3,479
3,341
8,451
5,074
61
1,368
7,083
14,765
1,581
W
Medusa
IamElii
Medusa
7,028
3,083
0
1,389
7,737
2,699
776
1,214
6,523
0
51,990
L
Xbalanque
Merigaz
Xbalanque
4,864
2,003
0
1,653
6,669
1,916
0
1,248
5,421
0
33,941
W
Mercury
Roxitios
Mercury
5,291
1,388
0
378
4,958
1,990
0
37
4,921
0
52,440
L
Fenrir
2,955
707
0
1,198
7,740
3,151
0
1,066
6,644
0
28,902
W
Hercules
lRisen_
Hercules
2,946
1,056
0
2,582
5,273
3,433
0
765
4,468
0
49,207
L
Chaac
liveedi
Chaac
2,485
120
0
3,596
7,333
4,145
0
269
7,064
0
36,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,767
Gold Earned
32,985
300
Minions Killed
403
0
Camps Cleared
0
1,093,577
Distance Traveled
1,126,882
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,118
512
7
1
0
235,305
0
W
Ra
6,606
661
88
9
0
224,536
0
L
Raijin
5,947
595
110
11
0
207,241
4
W
Yemoja
5,815
582
23
2
0
193,372
3
W
Medusa
6,446
645
91
9
0
208,752
3
L
Xbalanque
4,970
497
65
7
0
196,709
0
W
Mercury
6,972
697
96
10
0
281,390
1
L
Fenrir
5,485
549
46
5
0
238,735
2
W
Hercules
7,146
715
105
11
0
218,832
0
L
Chaac
5,247
525
72
7
0
215,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role