Player Matchup

Scylla
Scylla
Gold II
Beardown335452
Scylla
Gold II
Level 128
God Stats
6W - 4L
1,571 SR
Queue Stats
21W - 11L
1,791 MMR
Party 1
Medusa
Medusa
Gold II
Jellly
Medusa
Gold II
Level 214
God Stats
2W - 0L
1,663 SR
Queue Stats
21W - 11L
1,791 MMR
Party 1
Geb
Geb
Gold III
jbPRITZK3R
Geb
Gold III
Level 86
God Stats
3W - 2L
1,661 SR
Queue Stats
18W - 10L
1,750 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,632 SR
1,777 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,406 SR
1,710 MMR
Chaac
Chaac
Gold I
FB-Tonster362
Chaac
Gold I
Level 153
God Stats
0W - 2L
1,343 SR
Queue Stats
109W - 116L
1,649 MMR
Solo
Achilles
Achilles
Platinum I
Halladur
Achilles
Platinum I
Level 46
God Stats
10W - 14L
1,520 SR
Queue Stats
80W - 95L
1,776 MMR
Solo
Raijin
Raijin
Platinum II
JaYbOi x808x
Raijin
Platinum II
Level 125
God Stats
3W - 6L
1,354 SR
Queue Stats
75W - 78L
1,704 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 5
9,418
942
8,390
4,888
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Jellly
Medusa
16
6 / 0 / 4
9,784
978
13,283
7,090
2,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 0 / 8
8,089
809
4,466
8,133
6,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
KuzenboNe ZhaHerculesThothBacchus

VS

Bans
MulanCthulhuAtlasAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,846
785
3,662
12,618
7,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Halladur
Achilles
11
0 / 2 / 0
6,865
687
5,681
8,586
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Raijin
13
0 / 6 / 0
7,268
727
5,490
9,762
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
12
Kills
1
1
Deaths
12
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
L
1
4
0
0.25
L
Achilles
Halladur
Achilles
0
2
0
0
L
Raijin
0
6
0
0
W
Medusa
Jellly
Medusa
6
0
4
8
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,139
Damage
14,833
20,111
Taken
30,966
10,554
Mitigated
15,268
4,007
Healing
6,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,390
798
0
941
4,888
1,658
121
1,933
2,857
28,015
0
L
3,662
202
0
3,277
12,618
7,651
0
5,006
7,544
0
19,662
L
Achilles
Halladur
Achilles
5,681
741
0
2,499
8,586
4,783
0
3,216
5,323
0
18,775
L
Raijin
5,490
310
0
1,201
9,762
2,834
0
3,934
5,798
25,153
0
W
Medusa
Jellly
Medusa
13,283
4,865
0
477
7,090
2,600
2,287
1,736
5,208
0
48,297
W
4,466
409
0
2,589
8,133
6,296
447
1,859
5,955
7,216
2,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,291
Gold Earned
21,979
141
Minions Killed
99
0
Camps Cleared
0
617,060
Distance Traveled
507,973
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,418
942
42
4
0
202,313
0
L
Chaac
7,846
785
36
4
0
184,606
0
L
Achilles
6,865
687
24
2
0
176,337
0
L
Raijin
7,268
727
39
4
0
147,030
0
W
Medusa
9,784
978
84
8
0
200,744
0
W
Geb
8,089
809
15
2
0
214,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role