Player Matchup

Fenrir
Fenrir
BirSesVar_TR
Fenrir
Level 148
God Stats
10W - 11L
1,679 SR
Queue Stats
44W - 46L
1,507 Elo+
Solo
Izanami
Izanami
GwiddyEnthuzist
Izanami
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 64L
1,506 Elo+
Solo
King Arthur
King Arthur
Lokeer
King Arthur
Level 94
God Stats
25W - 18L
1,461 SR
Queue Stats
95W - 91L
1,471 Elo+
Solo
Cabrakan
Cabrakan
iMac820
Cabrakan
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
289W - 283L
1,456 Elo+
Solo
Yu Huang
Yu Huang
mattcraft857
Yu Huang
Level 123
God Stats
12W - 9L
1,567 SR
Queue Stats
141W - 124L
1,454 Elo+
Solo
Team Averages
Level 128
1,541 SR
1,479 Elo+

VS

Team Averages
Level 123
1,626 SR
1,487 Elo+
Hel
Hel
 
Hel
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Jabali117
Xbalanque
Level 122
God Stats
3W - 3L
1,586 SR
Queue Stats
410W - 407L
1,441 Elo+
Solo
Cerberus
Cerberus
LilRawRaw10
Cerberus
Level 108
God Stats
15W - 15L
1,715 SR
Queue Stats
58W - 59L
1,514 Elo+
Party 1
Mulan
Mulan
xXGoldilocksXx
Mulan
Level 124
God Stats
5W - 3L
1,830 SR
Queue Stats
27W - 32L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 1 / 1
6,265
570
4,565
6,088
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
3 / 1 / 1
6,284
571
6,661
6,046
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Lokeer
King Arthur
11
1 / 2 / 0
6,294
572
7,500
10,631
10,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
iMac820
Cabrakan
10
1 / 0 / 4
5,988
544
4,024
10,685
6,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
mattcraft857
Yu Huang
10
3 / 3 / 2
6,627
602
4,994
5,363
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 4 / 2
6,075
552
3,121
7,260
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bastet
 
Bastet
11
2 / 3 / 2
5,713
519
4,431
9,055
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Jabali117
Xbalanque
10
0 / 3 / 1
5,135
467
3,631
6,731
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
LilRawRaw10
Cerberus
10
1 / 2 / 0
5,849
532
6,685
9,773
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 1 / 0
6,506
591
5,725
10,860
7,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
13
Kills
6
7
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
2
0.5
L
Bastet
 
Bastet
2
3
2
1
W
Fenrir
5
1
1
5.5
W
3
1
1
3.5
L
Xbalanque
Jabali117
Xbalanque
0
3
1
0.17
L
Cerberus
LilRawRaw10
Cerberus
1
2
0
0.5
W
King Arthur
Lokeer
King Arthur
1
2
0
0.5
W
Cabrakan
iMac820
Cabrakan
1
0
4
3
W
Yu Huang
mattcraft857
Yu Huang
3
3
2
1.33
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,744
Damage
23,593
38,813
Taken
43,679
21,981
Mitigated
20,561
10,196
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,121
373
834
2,588
7,260
2,263
0
3,686
3,212
39,774
0
L
Bastet
 
Bastet
4,431
1,132
0
1,506
9,055
3,166
0
1,658
7,211
0
37,173
W
Fenrir
4,565
305
0
377
6,088
2,362
0
823
5,265
0
32,843
W
6,661
4,294
0
2,285
6,046
1,762
0
2,305
3,741
0
58,340
L
Xbalanque
Jabali117
Xbalanque
3,631
1,444
0
2,612
6,731
1,616
0
1,319
5,412
0
27,634
L
Cerberus
LilRawRaw10
Cerberus
6,685
564
183
3,686
9,773
6,074
0
1,775
7,998
34,889
0
W
King Arthur
Lokeer
King Arthur
7,500
842
0
1,179
10,631
10,198
0
277
10,354
1,722
46,575
W
Cabrakan
iMac820
Cabrakan
4,024
675
1,670
3,894
10,685
6,137
0
4,686
5,999
11,736
0
W
Yu Huang
mattcraft857
Yu Huang
4,994
602
0
791
5,363
1,522
250
1,992
3,371
37,886
948
L
5,725
684
0
2,820
10,860
7,442
0
461
10,399
936
43,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,458
Gold Earned
29,278
335
Minions Killed
341
0
Camps Cleared
0
1,049,492
Distance Traveled
1,077,171
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,075
552
82
7
0
221,643
1
L
Bastet
5,713
519
57
5
0
260,545
3
W
Fenrir
6,265
570
58
5
0
243,619
0
W
Izanami
6,284
571
98
9
0
194,343
2
L
Xbalanque
5,135
467
49
4
0
180,144
0
L
Cerberus
5,849
532
65
6
0
218,268
4
W
King Arthur
6,294
572
75
7
0
208,181
0
W
Cabrakan
5,988
544
17
2
0
208,635
4
W
Yu Huang
6,627
602
87
8
0
194,714
5
L
Mulan
6,506
591
88
8
0
196,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role