Player Matchup

Jormungandr
Jormungandr
JayCartierr23
Jormungandr
Level 100
God Stats
1W - 3L
1,247 SR
Queue Stats
184W - 204L
1,424 Elo+
Solo
Zhong Kui
Zhong Kui
LUM0SITY422
Zhong Kui
Level 114
God Stats
7W - 3L
1,677 SR
Queue Stats
430W - 434L
1,469 Elo+
Solo
Sylvanus
Sylvanus
TheDawnWarrior
Sylvanus
Level 124
God Stats
1W - 4L
1,311 SR
Queue Stats
70W - 66L
1,410 Elo+
Solo
Martichoras
Martichoras
riddlebox19032
Martichoras
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,360 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
white-water888
Morgan Le Fay
Level 64
God Stats
8W - 8L
1,783 SR
Queue Stats
338W - 431L
1,466 Elo+
Solo
Team Averages
Level 96
1,504 SR
1,426 Elo+

VS

Team Averages
Level 115
1,610 SR
1,416 Elo+
Sobek
Sobek
Cypruss420
Sobek
Level 119
God Stats
4W - 0L
1,908 SR
Queue Stats
107W - 115L
1,405 Elo+
Party 1
Skadi
Skadi
Twitch4MEH
Skadi
Level 100
God Stats
9W - 11L
1,599 SR
Queue Stats
761W - 841L
1,467 Elo+
Solo
Chang'e
Chang'e
conundrum216
Chang'e
Level 175
God Stats
2W - 3L
1,566 SR
Queue Stats
328W - 384L
1,440 Elo+
Solo
Cthulhu
Cthulhu
herlis22
Cthulhu
Level 66
God Stats
1W - 1L
1,270 SR
Queue Stats
66W - 109L
1,347 Elo+
Solo
Khepri
Khepri
oooSANCHEZooo
Khepri
Level 115
God Stats
3W - 0L
1,705 SR
Queue Stats
95W - 93L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JayCartierr23
Jormungandr
14
0 / 3 / 7
7,846
713
10,199
12,942
8,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
LUM0SITY422
Zhong Kui
13
2 / 6 / 4
7,637
694
13,347
11,743
6,851
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
14
3 / 5 / 4
8,593
781
4,547
15,738
12,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Martichoras
riddlebox19032
Martichoras
14
2 / 6 / 3
7,646
695
9,410
12,492
3,843
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
white-water888
Morgan Le Fay
14
2 / 5 / 6
8,103
737
7,105
9,135
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
2 / 3 / 17
9,739
885
7,419
18,201
18,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
18
6 / 1 / 15
10,074
916
14,852
10,195
4,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
conundrum216
Chang'e
17
12 / 3 / 9
10,727
975
20,610
12,730
5,596
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
herlis22
Cthulhu
15
3 / 1 / 10
9,346
850
5,084
12,347
6,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
2 / 2 / 15
9,725
884
6,030
16,397
10,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
9
Kills
25
25
Deaths
10
24
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
3
17
3.5
L
Jormungandr
JayCartierr23
Jormungandr
0
3
7
1.17
L
Zhong Kui
LUM0SITY422
Zhong Kui
2
6
4
0.67
L
Sylvanus
3
5
4
1
W
Skadi
6
1
15
13.5
W
Chang'e
conundrum216
Chang'e
12
3
9
5.5
W
Cthulhu
herlis22
Cthulhu
3
1
10
8
W
2
2
15
4.75
L
Martichoras
riddlebox19032
Martichoras
2
6
3
0.58
L
Morgan Le Fay
white-water888
Morgan Le Fay
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,608
Damage
53,995
62,050
Taken
69,870
36,926
Mitigated
46,030
15,233
Healing
36,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
7,419
886
1,827
5,554
18,201
18,928
984
6,503
11,698
15,081
0
L
Jormungandr
JayCartierr23
Jormungandr
10,199
1,356
657
2,769
12,942
8,875
0
8,569
4,373
18,278
737
L
Zhong Kui
LUM0SITY422
Zhong Kui
13,347
1,602
275
772
11,743
6,851
0
6,810
4,933
21,285
0
L
Sylvanus
4,547
1,295
2,427
4,264
15,738
12,491
0
9,441
6,297
8,231
0
W
Skadi
14,852
4,972
1,111
1,139
10,195
4,185
1,715
7,261
2,934
0
26,183
W
Chang'e
conundrum216
Chang'e
20,610
1,255
4,769
5,473
12,730
5,596
2,034
7,696
5,034
38,183
364
W
Cthulhu
herlis22
Cthulhu
5,084
149
3,166
3,022
12,347
6,430
783
4,147
8,200
15,173
1,073
W
6,030
662
4,608
6,080
16,397
10,891
313
9,231
7,166
11,558
1,612
L
Martichoras
riddlebox19032
Martichoras
9,410
2,703
484
2,055
12,492
3,843
392
7,895
4,597
0
21,532
L
Morgan Le Fay
white-water888
Morgan Le Fay
7,105
1,235
474
1,056
9,135
4,866
380
5,401
3,734
18,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,825
Gold Earned
49,611
85
Minions Killed
120
0
Camps Cleared
0
804,153
Distance Traveled
1,040,232
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,739
885
14
1
0
220,603
0
L
Jormungandr
7,846
713
15
1
0
170,886
0
L
Zhong Kui
7,637
694
17
2
0
145,047
0
L
Sylvanus
8,593
781
6
1
0
183,850
0
W
Skadi
10,074
916
29
3
0
206,366
0
W
Chang'e
10,727
975
41
4
0
207,199
0
W
Cthulhu
9,346
850
25
2
0
181,328
0
W
Khepri
9,725
884
11
1
0
224,736
0
L
Martichoras
7,646
695
25
2
0
171,870
0
L
Morgan Le Fay
8,103
737
22
2
0
132,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role