Player Matchup

Morgan Le Fay
Morgan Le Fay
Bronze III
Eskimo Froggz
Morgan Le Fay
Bronze III
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 35L
1,482 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,500 SR
1,482 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 169
1,608 SR
1,453 MMR
Kuzenbo
Kuzenbo
Bronze III
EV1L GEN1E
Kuzenbo
Bronze III
Level 169
God Stats
1W - 2L
1,608 SR
Queue Stats
4W - 5L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eskimo Froggz
Morgan Le Fay
14
3 / 1 / 0
9,092
1,010
5,736
6,198
4,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AnhurAh Muzen CabHou YiChronosIzanami

VS

Bans
PoseidonUllrHe BoSolMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EV1L GEN1E
Kuzenbo
14
1 / 3 / 0
9,002
1,000
4,695
8,771
7,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
EV1L GEN1E
Kuzenbo
1
3
0
0.33
L
Morgan Le Fay
Eskimo Froggz
Morgan Le Fay
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,736
Damage
4,695
6,198
Taken
8,771
4,352
Mitigated
7,558
582
Healing
200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
EV1L GEN1E
Kuzenbo
4,695
1,487
0
200
8,771
7,558
30
6,153
2,618
41,165
2,357
L
Morgan Le Fay
Eskimo Froggz
Morgan Le Fay
5,736
673
0
582
6,198
4,352
0
4,846
1,352
41,699
1,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,092
Gold Earned
9,002
104
Minions Killed
84
3
Camps Cleared
5
151,136
Distance Traveled
182,881
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,002
1,000
84
9
5
182,881
0
L
Morgan Le Fay
9,092
1,010
104
12
3
151,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role