Player Matchup

Fenrir
Fenrir
MollyMormon4981
Fenrir
Level 67
God Stats
30W - 26L
1,426 SR
Queue Stats
30W - 27L
1,405 Elo+
Solo
Nike
Nike
ZeNDayz99
Nike
Level 102
God Stats
4W - 4L
1,580 SR
Queue Stats
21W - 20L
1,412 Elo+
Solo
Nox
Nox
leafileaf
Nox
Level 80
God Stats
21W - 28L
1,388 SR
Queue Stats
241W - 259L
1,469 Elo+
Solo
Team Averages
Level 83
1,465 SR
1,429 Elo+

VS

Team Averages
Level 47
1,554 SR
1,380 Elo+
Jormungandr
Jormungandr
Raven80
Jormungandr
Level 57
God Stats
20W - 11L
1,586 SR
Queue Stats
53W - 52L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
sorcism
Nu Wa
Level 26
God Stats
3W - 3L
1,698 SR
Queue Stats
26W - 31L
1,298 Elo+
Party 1
Heimdallr
Heimdallr
steezlin
Heimdallr
Level 58
God Stats
1W - 1L
1,378 SR
Queue Stats
4W - 7L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,420
742
7,112
13,228
10,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
11
1 / 4 / 2
7,095
710
4,341
12,424
8,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 1 / 1
9,182
918
3,975
4,402
1,530
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Raven80
Jormungandr
14
2 / 3 / 4
8,252
825
5,614
7,059
4,712
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nu Wa
sorcism
Nu Wa
14
3 / 1 / 4
8,320
832
8,695
3,860
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
steezlin
Heimdallr
14
4 / 2 / 5
8,931
893
10,026
9,510
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
9
9
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Jormungandr
Raven80
Jormungandr
2
3
4
1.33
L
Nike
1
4
2
0.5
L
3
1
1
3.5
W
Nu Wa
sorcism
Nu Wa
3
1
4
5
W
Heimdallr
steezlin
Heimdallr
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,428
Damage
24,335
30,054
Taken
20,429
20,350
Mitigated
9,386
1,324
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,112
819
0
127
13,228
10,778
0
5,325
7,884
0
14,222
W
Jormungandr
Raven80
Jormungandr
5,614
1,359
0
645
7,059
4,712
0
1,238
5,572
21,961
0
L
Nike
4,341
241
0
822
12,424
8,042
0
6,442
5,881
0
17,798
L
3,975
112
0
375
4,402
1,530
0
2,422
1,942
39,715
416
W
Nu Wa
sorcism
Nu Wa
8,695
3,185
0
1,000
3,860
1,120
12
774
2,959
21,629
3
W
Heimdallr
steezlin
Heimdallr
10,026
6,401
0
3,498
9,510
3,554
361
1,849
7,453
0
30,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,697
Gold Earned
25,503
124
Minions Killed
111
0
Camps Cleared
0
675,244
Distance Traveled
535,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,420
742
6
1
0
259,390
0
W
Jormungandr
8,252
825
39
4
0
196,357
0
L
Nike
7,095
710
26
3
0
216,276
0
L
Nox
9,182
918
92
9
0
199,578
0
W
Nu Wa
8,320
832
32
3
0
164,442
0
W
Heimdallr
8,931
893
40
4
0
174,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role