Player Matchup

Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
MasterOoway
Izanami
Bronze III
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 MMR
Solo
Yemoja
Yemoja
Gold V
SimonM
Yemoja
Gold V
Level 231
God Stats
4W - 2L
1,360 SR
Queue Stats
73W - 71L
1,526 MMR
Solo
King Arthur
King Arthur
Gold II
kw0tez
King Arthur
Gold II
Level 200
God Stats
10W - 10L
1,542 SR
Queue Stats
279W - 277L
1,528 MMR
Solo
Janus
Janus
Platinum IV
Šhanks
Janus
Platinum IV
Level 159
God Stats
6W - 9L
1,503 SR
Queue Stats
178W - 180L
1,540 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,481 SR
1,519 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 143
1,613 SR
1,524 MMR
Sun Wukong
Sun Wukong
Gold IV
Anonymus_005
Sun Wukong
Gold IV
Level 156
God Stats
1W - 2L
1,549 SR
Queue Stats
53W - 64L
1,517 MMR
Solo
Kukulkan
Kukulkan
Gold V
ELIT3xWCHx30997
Kukulkan
Gold V
Level 153
God Stats
4W - 2L
1,641 SR
Queue Stats
177W - 179L
1,531 MMR
Solo
Arachne
Arachne
Bronze V
KyusenYinYang
Arachne
Bronze V
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 64L
1,527 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
KyusenZero-Two
Aphrodite
Bronze III
Level 136
God Stats
2W - 3L
1,741 SR
Queue Stats
40W - 62L
1,546 MMR
Party 1
Olorun
Olorun
Gold IV
deivid DEI
Olorun
Gold IV
Level 127
God Stats
3W - 2L
1,634 SR
Queue Stats
254W - 277L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
3 / 1 / 2
5,435
544
4,826
6,658
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
MasterOoway
Izanami
10
1 / 0 / 0
5,311
531
1,275
2,682
716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
SimonM
Yemoja
9
1 / 0 / 1
5,110
511
2,205
4,210
2,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
kw0tez
King Arthur
11
2 / 0 / 1
6,790
679
5,526
8,750
5,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Janus
Šhanks
Janus
12
2 / 0 / 1
6,873
687
3,272
3,335
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CupidThanatosThorSusano

VS

Bans
KaliFreyaAo KuangBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anonymus_005
Sun Wukong
9
0 / 2 / 0
5,173
517
3,836
8,635
4,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
11
1 / 1 / 0
5,794
579
3,238
3,760
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
7
0 / 3 / 1
4,203
420
1,412
7,234
2,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
KyusenZero-Two
Aphrodite
7
0 / 2 / 1
4,947
495
1,650
5,097
2,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Olorun
deivid DEI
Olorun
9
0 / 1 / 1
5,140
514
2,262
3,701
1,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
9
Kills
1
1
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
2
4
L
Sun Wukong
Anonymus_005
Sun Wukong
0
2
0
0
L
Kukulkan
1
1
0
1
L
Arachne
0
3
1
0.17
L
Aphrodite
KyusenZero-Two
Aphrodite
0
2
1
0.25
W
Izanami
MasterOoway
Izanami
1
0
0
1
W
Yemoja
SimonM
Yemoja
1
0
1
1.5
L
Olorun
deivid DEI
Olorun
0
1
1
0.5
W
King Arthur
kw0tez
King Arthur
2
0
1
2.5
W
Janus
Šhanks
Janus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,104
Damage
12,398
25,635
Taken
28,427
11,432
Mitigated
11,157
8,148
Healing
9,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,826
2,390
0
765
6,658
2,182
0
3,024
3,634
0
33,530
L
Sun Wukong
Anonymus_005
Sun Wukong
3,836
552
0
3,290
8,635
4,174
0
0
8,635
0
34,863
L
Kukulkan
3,238
209
0
876
3,760
1,117
0
1,794
1,814
44,655
973
L
Arachne
1,412
1,171
0
811
7,234
2,372
0
1,179
5,998
0
20,622
L
Aphrodite
KyusenZero-Two
Aphrodite
1,650
222
1,195
1,685
5,097
2,238
0
1,723
3,294
13,184
0
W
Izanami
MasterOoway
Izanami
1,275
569
0
993
2,682
716
0
1,470
1,212
0
32,114
W
Yemoja
SimonM
Yemoja
2,205
360
1,495
1,319
4,210
2,230
0
1,414
2,796
20,412
0
L
Olorun
deivid DEI
Olorun
2,262
1,091
261
1,167
3,701
1,256
0
314
3,387
35,859
3,196
W
King Arthur
kw0tez
King Arthur
5,526
868
0
2,543
8,750
5,261
0
0
8,750
0
52,306
W
Janus
Šhanks
Janus
3,272
111
0
1,033
3,335
1,043
188
965
2,370
51,384
1,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,519
Gold Earned
25,257
366
Minions Killed
307
0
Camps Cleared
0
1,038,091
Distance Traveled
931,676
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,435
544
63
6
0
259,398
0
L
Sun Wukong
5,173
517
72
7
0
175,800
0
L
Kukulkan
5,794
579
90
9
0
180,613
0
L
Arachne
4,203
420
37
4
0
223,021
1
L
Aphrodite
4,947
495
24
2
0
180,632
0
W
Izanami
5,311
531
72
7
0
197,291
0
W
Yemoja
5,110
511
29
3
0
203,215
5
L
Olorun
5,140
514
84
8
0
171,610
0
W
King Arthur
6,790
679
100
10
0
183,893
0
W
Janus
6,873
687
102
10
0
194,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role