Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
CAL3571
Erlang Shen
Level 159
God Stats
7W - 1L
1,581 SR
Queue Stats
48W - 40L
1,598 Elo+
Party 3
Hercules
Hercules
Falschemjager
Hercules
Level 193
God Stats
12W - 11L
1,529 SR
Queue Stats
185W - 135L
1,582 Elo+
Party 3
Freya
Freya
UninstallSMT
Freya
Level 48
God Stats
8W - 5L
1,728 SR
Queue Stats
199W - 183L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
bigboysteaks
Zhong Kui
Level 69
God Stats
95W - 64L
1,620 SR
Queue Stats
221W - 202L
1,590 Elo+
Party 2
Team Averages
Level 125
1,592 SR
1,547 Elo+

VS

Team Averages
Level 124
1,612 SR
1,535 Elo+
Nike
Nike
Johndoedough
Nike
Level 121
God Stats
19W - 8L
1,832 SR
Queue Stats
527W - 492L
1,567 Elo+
Solo
Artio
Artio
Keebsler
Artio
Level 159
God Stats
2W - 4L
1,360 SR
Queue Stats
489W - 449L
1,550 Elo+
Solo
Freya
Freya
WishinYouWell
Freya
Level 42
God Stats
1W - 1L
1,702 SR
Queue Stats
39W - 33L
1,546 Elo+
Solo
Chang'e
Chang'e
pepe the toad
Chang'e
Level 148
God Stats
2W - 8L
1,449 SR
Queue Stats
255W - 294L
1,506 Elo+
Party 1
Skadi
Skadi
whyme16
Skadi
Level 152
God Stats
0W - 1L
1,715 SR
Queue Stats
246W - 275L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 0 / 1
3,558
712
1,991
3,390
2,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
CAL3571
Erlang Shen
7
3 / 1 / 2
3,972
794
2,441
3,489
1,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hercules
Falschemjager
Hercules
6
0 / 1 / 0
3,522
704
1,356
5,278
3,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 0 / 2
4,421
884
1,750
3,091
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Zhong Kui
bigboysteaks
Zhong Kui
6
0 / 0 / 1
3,376
675
1,878
2,134
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,116
823
1,952
3,798
1,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artio
Keebsler
Artio
6
0 / 1 / 0
3,463
693
1,220
4,920
2,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

2
0 / 1 / 0
2,642
528
170
1,078
273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
7
0 / 3 / 0
3,526
705
788
3,345
688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
whyme16
Skadi
6
0 / 0 / 0
3,163
633
2,621
2,094
508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
2
2
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
1
0.5
W
Erlang Shen
CAL3571
Erlang Shen
3
1
2
4
W
Hercules
Falschemjager
Hercules
0
1
0
0
L
2
0
0
2
L
Artio
Keebsler
Artio
0
1
0
0
W
2
0
2
3
L
0
1
0
0
W
Zhong Kui
bigboysteaks
Zhong Kui
0
0
1
0.5
L
Chang'e
0
3
0
0
L
Skadi
whyme16
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,416
Damage
6,751
17,382
Taken
15,235
8,632
Mitigated
5,089
8,594
Healing
4,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
1,991
784
0
1,658
3,390
2,157
0
570
2,820
9,334
2,806
W
Erlang Shen
CAL3571
Erlang Shen
2,441
1,405
0
1,846
3,489
1,164
0
216
3,273
0
17,848
W
Hercules
Falschemjager
Hercules
1,356
345
0
2,442
5,278
3,225
0
0
5,278
0
16,585
L
1,952
422
0
842
3,798
1,562
0
0
3,798
0
19,417
L
Artio
Keebsler
Artio
1,220
46
167
2,298
4,920
2,058
0
2,115
2,805
8,870
0
W
1,750
568
0
1,352
3,091
859
0
685
2,332
21,943
1,624
L
170
38
0
228
1,078
273
0
357
711
2,755
0
W
Zhong Kui
bigboysteaks
Zhong Kui
1,878
841
0
1,296
2,134
1,227
0
604
1,530
13,927
3,927
L
Chang'e
788
143
31
640
3,345
688
0
1,181
1,976
14,205
1,375
L
Skadi
whyme16
Skadi
2,621
1,195
0
750
2,094
508
0
1,274
820
0
19,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,849
Gold Earned
16,910
187
Minions Killed
144
0
Camps Cleared
0
563,142
Distance Traveled
430,639
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
3,558
712
19
4
0
106,631
0
W
Erlang Shen
3,972
794
37
7
0
130,740
0
W
Hercules
3,522
704
39
8
0
100,884
0
L
Nike
4,116
823
40
8
0
105,576
0
L
Artio
3,463
693
18
4
0
108,594
1
W
Freya
4,421
884
48
10
0
114,791
1
L
Freya
2,642
528
8
2
0
23,300
0
W
Zhong Kui
3,376
675
44
9
0
110,096
0
L
Chang'e
3,526
705
39
8
0
97,706
0
L
Skadi
3,163
633
39
8
0
95,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role