Player Matchup

Horus
Horus
Diamond IV
Giаncarlo
Horus
Diamond IV
Level 104
God Stats
17W - 16L
1,685 SR
Queue Stats
218W - 185L
1,852 MMR
Solo
Freya
Freya
Platinum IV
Kruciphy
Freya
Platinum IV
Level 146
God Stats
2W - 3L
1,788 SR
Queue Stats
304W - 301L
1,895 MMR
Solo
Ix Chel
Ix Chel
Platinum II
TacomanFB
Ix Chel
Platinum II
Level 149
God Stats
6W - 3L
1,739 SR
Queue Stats
178W - 168L
1,915 MMR
Solo
Shiva
Shiva
Platinum IV
ZmansNut
Shiva
Platinum IV
Level 167
God Stats
3W - 0L
1,753 SR
Queue Stats
218W - 211L
1,836 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum III
jaymizal
Sun Wukong
Platinum III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 211L
1,836 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,693 SR
1,867 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 168
1,525 SR
1,785 MMR
Raijin
Raijin
Diamond V
 
Raijin
Diamond V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond V
Hugetestacles
Artio
Diamond V
Level 209
God Stats
5W - 9L
1,221 SR
Queue Stats
296W - 270L
1,830 MMR
Solo
Mulan
Mulan
Diamond V
ScottyBuzz
Mulan
Diamond V
Level 218
God Stats
1W - 2L
1,768 SR
Queue Stats
221W - 196L
1,778 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum I
Soviliss
Tsukuyomi
Platinum I
Level 165
God Stats
2W - 4L
1,487 SR
Queue Stats
159W - 144L
1,829 MMR
Solo
Ullr
Ullr
Platinum V
WrenchAndClink
Ullr
Platinum V
Level 181
God Stats
5W - 4L
1,647 SR
Queue Stats
40W - 30L
1,985 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
10 / 1 / 7
9,071
605
13,242
11,992
7,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Kruciphy
Freya
15
4 / 6 / 6
8,361
557
9,120
11,334
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ix Chel
TacomanFB
Ix Chel
16
7 / 1 / 4
9,736
649
8,452
6,884
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
ZmansNut
Shiva
12
2 / 3 / 7
7,238
483
6,723
11,065
7,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
jaymizal
Sun Wukong
15
1 / 1 / 2
8,471
565
10,125
14,023
10,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
Erlang ShenKing Arthur

VS

Bans
AthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
1 / 5 / 0
8,249
550
2,929
9,064
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 1 / 1
7,592
506
9,270
19,300
18,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mulan
11
5 / 5 / 4
7,627
508
7,348
16,880
15,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Soviliss
Tsukuyomi
12
4 / 7 / 2
7,663
511
6,724
12,095
3,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 6 / 5
7,739
516
7,212
11,686
2,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
24
Kills
12
12
Deaths
24
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
0
0.2
W
Horus
10
1
7
13.5
L
0
1
1
0.5
W
Freya
Kruciphy
Freya
4
6
6
1.17
L
Mulan
5
5
4
1.4
L
Tsukuyomi
Soviliss
Tsukuyomi
4
7
2
0.71
W
Ix Chel
TacomanFB
Ix Chel
7
1
4
9
L
2
6
5
0.75
W
Shiva
ZmansNut
Shiva
2
3
7
1.83
W
Sun Wukong
jaymizal
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,662
Damage
33,483
55,298
Taken
69,025
33,017
Mitigated
42,190
13,842
Healing
16,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,929
81
0
1,230
9,064
1,806
0
2,898
5,928
66,966
622
W
Horus
13,242
5,073
562
3,020
11,992
7,829
0
2,017
9,975
0
52,578
L
9,270
1,394
350
7,728
19,300
18,499
0
117
19,183
52,022
2,947
W
Freya
Kruciphy
Freya
9,120
2,834
0
2,920
11,334
3,824
589
262
11,072
47,499
2,355
L
Mulan
7,348
1,408
0
3,622
16,880
15,922
0
5,883
10,227
0
28,917
L
Tsukuyomi
Soviliss
Tsukuyomi
6,724
1,101
0
3,151
12,095
3,119
0
3,948
7,844
0
50,178
W
Ix Chel
TacomanFB
Ix Chel
8,452
838
493
2,074
6,884
2,480
0
2,061
4,823
71,584
181
L
7,212
2,573
0
876
11,686
2,844
0
3,274
8,120
0
55,064
W
Shiva
ZmansNut
Shiva
6,723
889
110
1,633
11,065
7,888
133
1,086
9,979
639
27,286
W
Sun Wukong
jaymizal
Sun Wukong
10,125
3,041
0
3,030
14,023
10,996
0
7,140
6,883
0
63,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,877
Gold Earned
38,870
452
Minions Killed
436
0
Camps Cleared
0
1,549,030
Distance Traveled
1,416,466
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,249
550
135
9
0
266,690
1
W
Horus
9,071
605
63
4
0
336,186
2
L
Artio
7,592
506
107
7
0
277,861
1
W
Freya
8,361
557
92
6
0
295,129
0
L
Mulan
7,627
508
34
2
0
287,924
6
L
Tsukuyomi
7,663
511
70
5
0
313,289
0
W
Ix Chel
9,736
649
145
10
0
316,174
7
L
Ullr
7,739
516
90
6
0
270,702
0
W
Shiva
7,238
483
39
3
0
320,006
0
W
Sun Wukong
8,471
565
113
8
0
281,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role