Player Matchup

Terra
Terra
 
Terra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
GirlPowerAlways
Skadi
Level 190
God Stats
5W - 0L
1,643 SR
Queue Stats
66W - 50L
1,526 Elo+
Party 1
Kuzenbo
Kuzenbo
Jdakk
Kuzenbo
Level 121
God Stats
2W - 2L
1,707 SR
Queue Stats
355W - 366L
1,487 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Panther2342
Ah Muzen Cab
Level 120
God Stats
3W - 0L
1,736 SR
Queue Stats
47W - 20L
1,631 Elo+
Party 1
King Arthur
King Arthur
ViP NailedIT
King Arthur
Level 68
God Stats
2W - 0L
1,327 SR
Queue Stats
50W - 61L
1,373 Elo+
Solo
Team Averages
Level 131
1,583 SR
1,503 Elo+

VS

Team Averages
Level 100
1,463 SR
1,437 Elo+
Hun Batz
Hun Batz
DiegoADK
Hun Batz
Level 152
God Stats
2W - 7L
1,283 SR
Queue Stats
94W - 102L
1,446 Elo+
Solo
Horus
Horus
GoblinFTW444
Horus
Level 60
God Stats
2W - 1L
1,802 SR
Queue Stats
67W - 90L
1,444 Elo+
Solo
Chronos
Chronos
Nakitia
Chronos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,448 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
UncouthShark
Ah Muzen Cab
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,439 Elo+
Solo
Kuzenbo
Kuzenbo
silentassaszzn02
Kuzenbo
Level 47
God Stats
0W - 3L
1,232 SR
Queue Stats
15W - 19L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
2 / 2 / 14
9,417
856
6,300
12,486
15,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 0 / 12
9,621
875
14,403
8,832
4,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Kuzenbo
Jdakk
Kuzenbo
15
3 / 2 / 12
9,406
855
9,839
14,631
19,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Muzen Cab
Panther2342
Ah Muzen Cab
16
6 / 0 / 12
9,631
876
16,017
8,217
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

King Arthur
ViP NailedIT
King Arthur
14
2 / 2 / 13
8,610
783
5,484
12,838
14,033
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DiegoADK
Hun Batz
14
2 / 3 / 2
7,700
700
10,759
8,576
6,358
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 5 / 3
7,548
686
7,956
18,229
15,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
Nakitia
Chronos
14
1 / 5 / 3
7,812
710
7,099
9,687
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
UncouthShark
Ah Muzen Cab
13
1 / 2 / 3
7,518
683
8,390
7,181
2,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 3 / 3
7,851
714
9,311
13,794
16,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
18
Kills
5
6
Deaths
18
63
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
14
4.5
L
Hun Batz
DiegoADK
Hun Batz
2
3
2
1
W
5
0
12
11
L
0
5
3
0.3
W
Kuzenbo
Jdakk
Kuzenbo
3
2
12
4.5
L
Chronos
Nakitia
Chronos
1
5
3
0.5
W
Ah Muzen Cab
Panther2342
Ah Muzen Cab
6
0
12
12
L
Ah Muzen Cab
UncouthShark
Ah Muzen Cab
1
2
3
1.25
W
King Arthur
ViP NailedIT
King Arthur
2
2
13
4.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,043
Damage
43,515
57,004
Taken
57,467
57,924
Mitigated
44,145
25,044
Healing
18,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,300
952
1,845
2,474
12,486
15,377
195
2,331
10,155
13,413
0
L
Hun Batz
DiegoADK
Hun Batz
10,759
266
926
1,591
8,576
6,358
0
2,141
6,435
0
24,133
W
14,403
4,899
1,220
1,304
8,832
4,392
1,806
3,748
5,084
0
31,155
L
7,956
2,700
3,300
6,818
18,229
15,092
0
6,141
12,088
2,207
11,887
W
Kuzenbo
Jdakk
Kuzenbo
9,839
3,682
5,239
5,470
14,631
19,745
111
3,088
11,543
12,351
814
L
Chronos
Nakitia
Chronos
7,099
1,756
1,331
1,362
9,687
3,633
0
2,414
7,273
20,681
0
W
Ah Muzen Cab
Panther2342
Ah Muzen Cab
16,017
5,614
2,454
2,079
8,217
4,377
1,564
3,519
4,698
0
42,790
L
Ah Muzen Cab
UncouthShark
Ah Muzen Cab
8,390
3,295
239
1,322
7,181
2,778
0
1,654
5,527
0
20,639
W
King Arthur
ViP NailedIT
King Arthur
5,484
842
765
2,194
12,838
14,033
29
3,361
9,477
0
10,833
L
9,311
1,915
326
1,643
13,794
16,284
0
3,413
10,381
12,692
2,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,685
Gold Earned
38,429
151
Minions Killed
132
0
Camps Cleared
0
1,054,710
Distance Traveled
956,761
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,417
856
12
1
0
217,111
0
L
Hun Batz
7,700
700
25
2
0
199,444
0
W
Skadi
9,621
875
53
5
0
207,951
5
L
Horus
7,548
686
14
1
0
219,832
0
W
Kuzenbo
9,406
855
12
1
0
211,952
0
L
Chronos
7,812
710
51
5
0
172,376
0
W
Ah Muzen Cab
9,631
876
52
5
0
212,052
0
L
Ah Muzen Cab
7,518
683
31
3
0
160,296
0
W
King Arthur
8,610
783
22
2
0
205,644
0
L
Kuzenbo
7,851
714
11
1
0
204,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role