Player Matchup

Geb
Geb
Gold III
Bhayne
Geb
Gold III
Level 120
God Stats
12W - 9L
1,630 SR
Queue Stats
596W - 681L
1,340 MMR
Solo
Surtr
Surtr
Silver II
Bígfat
Surtr
Silver II
Level 124
God Stats
5W - 1L
1,497 SR
Queue Stats
84W - 100L
1,323 MMR
Solo
Discordia
Discordia
Gold III
Prisoner788
Discordia
Gold III
Level 153
God Stats
4W - 5L
1,603 SR
Queue Stats
101W - 105L
1,373 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,577 SR
1,345 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,545 SR
1,335 MMR
Sylvanus
Sylvanus
Silver I
BottleKidz
Sylvanus
Silver I
Level 128
God Stats
14W - 13L
1,643 SR
Queue Stats
30W - 37L
1,394 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
SuavestUrchin37
Baron Samedi
Silver I
Level 98
God Stats
5W - 8L
1,462 SR
Queue Stats
38W - 50L
1,229 MMR
Party 1
Cupid
Cupid
Gold II
TMinichanF
Cupid
Gold II
Level 126
God Stats
69W - 73L
1,528 SR
Queue Stats
182W - 205L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Bhayne
Geb
15
2 / 3 / 13
11,035
788
8,537
15,940
18,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Bígfat
Surtr
18
8 / 3 / 9
12,330
881
11,645
16,437
18,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Prisoner788
Discordia
19
8 / 1 / 9
12,848
918
21,164
6,966
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MercuryNe ZhaKuzenboPersephoneAchilles

VS

Bans
MulanVulcanMedusaThothFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BottleKidz
Sylvanus
16
3 / 5 / 1
10,697
764
7,242
17,572
18,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Baron Samedi
SuavestUrchin37
Baron Samedi
16
2 / 6 / 2
10,252
732
11,553
13,749
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
15
0 / 7 / 3
9,625
688
2,857
16,679
5,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
5
7
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Geb
Bhayne
Geb
2
3
13
2.83
L
Sylvanus
BottleKidz
Sylvanus
3
5
1
0.7
W
Surtr
Bígfat
Surtr
8
3
9
4.17
W
Discordia
Prisoner788
Discordia
8
1
9
12.5
L
Baron Samedi
SuavestUrchin37
Baron Samedi
2
6
2
0.5
L
Cupid
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,346
Damage
21,652
39,343
Taken
48,000
38,978
Mitigated
30,821
7,931
Healing
13,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Bhayne
Geb
8,537
866
0
2,365
15,940
18,380
579
5,724
10,179
16,722
2,186
L
Sylvanus
BottleKidz
Sylvanus
7,242
537
1,415
3,712
17,572
18,396
168
9,494
7,272
19,669
0
W
Surtr
Bígfat
Surtr
11,645
3,428
0
4,785
16,437
18,581
676
8,718
7,644
2,094
29,021
W
Discordia
Prisoner788
Discordia
21,164
103
0
781
6,966
2,017
2,116
4,033
2,914
60,686
0
L
Baron Samedi
SuavestUrchin37
Baron Samedi
11,553
275
901
2,763
13,749
6,812
0
8,692
4,507
41,577
758
L
Cupid
2,857
1,417
797
3,903
16,679
5,613
672
10,230
5,754
0
38,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,213
Gold Earned
30,574
162
Minions Killed
156
0
Camps Cleared
0
771,718
Distance Traveled
646,199
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,035
788
23
2
0
264,833
5
L
Sylvanus
10,697
764
16
1
0
212,251
2
W
Surtr
12,330
881
44
3
0
245,549
0
W
Discordia
12,848
918
95
7
0
261,336
0
L
Baron Samedi
10,252
732
68
5
0
214,697
0
L
Cupid
9,625
688
72
5
0
219,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role