Player Matchup

Izanami
Izanami
AmGhilli3
Izanami
Level 33
God Stats
9W - 15L
1,398 SR
Queue Stats
9W - 15L
1,405 Elo+
Party 2
Scylla
Scylla
BubbaloobeThicc
Scylla
Level 117
God Stats
14W - 16L
1,545 SR
Queue Stats
34W - 43L
1,412 Elo+
Party 2
Hercules
Hercules
CurryPeopleHater
Hercules
Level 28
God Stats
1W - 0L
1,713 SR
Queue Stats
32W - 35L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
Gwievous
Cthulhu
Level 107
God Stats
19W - 9L
1,690 SR
Queue Stats
35W - 34L
1,471 Elo+
Party 2
Fenrir
Fenrir
SoftAction
Fenrir
Level 140
God Stats
8W - 6L
1,583 SR
Queue Stats
67W - 37L
1,651 Elo+
Solo
Team Averages
Level 85
1,586 SR
1,465 Elo+

VS

Team Averages
Level 130
1,504 SR
1,540 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BSL95
Nemesis
Level 127
God Stats
3W - 6L
1,420 SR
Queue Stats
183W - 185L
1,558 Elo+
Solo
Ix Chel
Ix Chel
LuzbelGame
Ix Chel
Level 144
God Stats
31W - 29L
1,534 SR
Queue Stats
536W - 505L
1,517 Elo+
Solo
Kumbhakarna
Kumbhakarna
Millipaedo
Kumbhakarna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 66L
1,585 Elo+
Party 1
Anhur
Anhur
Raefwerd
Anhur
Level 64
God Stats
7W - 6L
1,565 SR
Queue Stats
125W - 120L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AmGhilli3
Izanami
14
2 / 4 / 3
8,348
491
6,643
10,049
2,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 2 / 3
10,313
607
7,902
7,182
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
0 / 2 / 1
7,168
422
2,466
8,507
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Gwievous
Cthulhu
16
3 / 0 / 2
9,677
569
5,711
10,125
6,236
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
SoftAction
Fenrir
18
5 / 2 / 3
10,089
593
6,459
14,328
5,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
0 / 2 / 0
6,147
362
3,283
5,783
2,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
BSL95
Nemesis
13
1 / 4 / 3
7,416
436
3,571
11,348
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
LuzbelGame
Ix Chel
16
3 / 4 / 0
9,374
551
4,938
7,876
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
Millipaedo
Kumbhakarna
13
0 / 0 / 6
7,697
453
4,413
8,616
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Raefwerd
Anhur
15
6 / 4 / 1
8,894
523
12,067
14,303
5,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
14
Kills
10
10
Deaths
14
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
W
Izanami
AmGhilli3
Izanami
2
4
3
0.88
L
Nemesis
BSL95
Nemesis
1
4
3
0.63
W
4
2
3
2.75
W
0
2
1
0.25
W
Cthulhu
Gwievous
Cthulhu
3
0
2
4
L
Ix Chel
LuzbelGame
Ix Chel
3
4
0
0.75
L
Kumbhakarna
Millipaedo
Kumbhakarna
0
0
6
3
L
Anhur
Raefwerd
Anhur
6
4
1
1.63
W
Fenrir
SoftAction
Fenrir
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,181
Damage
28,272
50,191
Taken
47,926
20,372
Mitigated
22,879
16,321
Healing
10,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,283
712
0
946
5,783
2,361
0
3,085
2,698
1,519
24,957
W
Izanami
AmGhilli3
Izanami
6,643
4,147
0
901
10,049
2,194
554
1,698
8,351
0
48,288
L
Nemesis
BSL95
Nemesis
3,571
505
0
1,172
11,348
4,785
0
3,671
7,677
0
56,898
W
7,902
885
0
1,653
7,182
2,340
629
4,096
2,651
68,314
1,552
W
2,466
856
0
1,463
8,507
4,059
0
1,576
6,931
0
23,958
W
Cthulhu
Gwievous
Cthulhu
5,711
336
0
3,276
10,125
6,236
1,758
217
9,908
53,329
2,474
L
Ix Chel
LuzbelGame
Ix Chel
4,938
326
50
2,008
7,876
2,711
0
3,677
4,199
67,407
0
L
Kumbhakarna
Millipaedo
Kumbhakarna
4,413
150
0
1,731
8,616
7,561
0
898
7,613
24,024
798
L
Anhur
Raefwerd
Anhur
12,067
5,945
0
4,994
14,303
5,461
0
1,614
12,517
0
79,562
W
Fenrir
SoftAction
Fenrir
6,459
1,333
0
9,028
14,328
5,543
0
1,391
12,807
0
86,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,595
Gold Earned
39,528
524
Minions Killed
444
0
Camps Cleared
0
1,671,019
Distance Traveled
1,519,247
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,147
362
44
3
0
129,943
0
W
Izanami
8,348
491
91
5
0
297,891
0
L
Nemesis
7,416
436
96
6
0
392,303
0
W
Scylla
10,313
607
145
9
0
336,268
3
W
Hercules
7,168
422
39
2
0
359,549
0
W
Cthulhu
9,677
569
100
6
0
294,843
0
L
Ix Chel
9,374
551
143
8
0
343,561
0
L
Kumbhakarna
7,697
453
31
2
0
358,649
3
L
Anhur
8,894
523
130
8
0
294,791
4
W
Fenrir
10,089
593
149
9
0
382,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role