Player Matchup

Aphrodite
Aphrodite
Diamond III
GreyWolfieBirkin
Aphrodite
Diamond III
Level 221
God Stats
177W - 131L
1,716 SR
Queue Stats
226W - 216L
2,177 MMR
Solo
Ullr
Ullr
Platinum I
PerfectCopyHD
Ullr
Platinum I
Level 177
God Stats
4W - 5L
1,623 SR
Queue Stats
304W - 289L
1,947 MMR
Solo
Mercury
Mercury
Diamond II
PhlemBoy
Mercury
Diamond II
Level 91
God Stats
1W - 2L
1,360 SR
Queue Stats
190W - 154L
2,197 MMR
Solo
Chang'e
Chang'e
Diamond II
QueueAnnihilator
Chang'e
Diamond II
Level 127
God Stats
11W - 6L
1,760 SR
Queue Stats
295W - 248L
2,311 MMR
Solo
Chaac
Chaac
Diamond II
josefaja
Chaac
Diamond II
Level 149
God Stats
14W - 8L
1,692 SR
Queue Stats
224W - 178L
2,279 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,630 SR
2,182 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,641 SR
1,941 MMR
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
Jenkohs
Cu Chulainn
Diamond II
Level 204
God Stats
4W - 1L
1,859 SR
Queue Stats
211W - 175L
2,265 MMR
Party 1
Cerberus
Cerberus
Diamond IV
LoneWolfFTW
Cerberus
Diamond IV
Level 220
God Stats
19W - 6L
1,751 SR
Queue Stats
160W - 128L
1,988 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
SurtrBear
Tsukuyomi
Diamond I
Level 94
God Stats
11W - 10L
1,595 SR
Queue Stats
155W - 121L
2,451 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
7
0 / 2 / 6
4,859
486
2,142
4,598
2,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 3 / 1
4,893
489
3,124
8,270
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mercury
PhlemBoy
Mercury
10
4 / 2 / 3
5,938
594
4,493
6,447
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 4 / 2
7,033
703
4,981
6,783
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
josefaja
Chaac
12
1 / 0 / 2
6,702
670
6,418
9,920
8,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
BacchusChronosKuzenbo

VS

Bans
SurtrLokiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 2 / 3
6,593
659
4,410
3,578
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
 
Sol
11
1 / 2 / 2
6,103
610
5,016
5,323
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cu Chulainn
Jenkohs
Cu Chulainn
10
0 / 2 / 0
5,425
543
4,848
9,481
4,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
LoneWolfFTW
Cerberus
10
2 / 1 / 6
6,432
643
3,867
8,320
4,808
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Tsukuyomi
SurtrBear
Tsukuyomi
10
5 / 4 / 2
5,773
577
5,269
7,997
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
11
Kills
11
11
Deaths
11
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
2
3
2.25
W
Sol
 
Sol
1
2
2
1
L
Aphrodite
0
2
6
1.5
W
Cu Chulainn
Jenkohs
Cu Chulainn
0
2
0
0
W
Cerberus
LoneWolfFTW
Cerberus
2
1
6
5
L
0
3
1
0.17
L
Mercury
PhlemBoy
Mercury
4
2
3
2.75
L
6
4
2
1.75
W
Tsukuyomi
SurtrBear
Tsukuyomi
5
4
2
1.5
L
Chaac
josefaja
Chaac
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,158
Damage
23,410
36,018
Taken
34,699
16,939
Mitigated
14,451
11,909
Healing
10,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
4,410
433
0
614
3,578
961
0
1,818
1,668
42,473
0
W
Sol
 
Sol
5,016
2,709
0
1,860
5,323
1,400
1,364
1,058
4,151
43,827
4,964
L
Aphrodite
2,142
314
890
2,047
4,598
2,628
0
2,360
2,238
9,453
341
W
Cu Chulainn
Jenkohs
Cu Chulainn
4,848
1,140
0
3,087
9,481
4,986
0
90
9,391
2,528
33,000
W
Cerberus
LoneWolfFTW
Cerberus
3,867
587
0
2,579
8,320
4,808
0
1,208
7,112
17,832
0
L
3,124
903
0
2,493
8,270
1,908
0
5,964
2,306
0
26,010
L
Mercury
PhlemBoy
Mercury
4,493
2,299
0
1,101
6,447
2,269
0
1,920
4,527
0
39,871
L
4,981
506
360
1,915
6,783
1,337
0
3,067
3,716
39,532
0
W
Tsukuyomi
SurtrBear
Tsukuyomi
5,269
1,608
0
2,716
7,997
2,296
183
2,449
5,360
0
32,832
L
Chaac
josefaja
Chaac
6,418
1,291
0
3,103
9,920
8,797
0
419
9,501
0
54,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,425
Gold Earned
30,326
325
Minions Killed
350
0
Camps Cleared
0
1,023,109
Distance Traveled
1,054,915
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,593
659
90
9
0
209,241
0
W
Sol
6,103
610
96
10
0
193,975
2
L
Aphrodite
4,859
486
8
1
0
151,289
2
W
Cu Chulainn
5,425
543
70
7
0
196,816
2
W
Cerberus
6,432
643
48
5
0
223,872
1
L
Ullr
4,893
489
53
5
0
199,186
5
L
Mercury
5,938
594
66
7
0
247,240
2
L
Chang'e
7,033
703
94
9
0
233,817
0
W
Tsukuyomi
5,773
577
46
5
0
231,011
0
L
Chaac
6,702
670
104
10
0
191,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role