Player Matchup

Geb
Geb
Erobber4lyfe
Geb
Level 68
God Stats
6W - 16L
1,396 SR
Queue Stats
196W - 169L
1,558 Elo+
Solo
Cerberus
Cerberus
MattSolos22
Cerberus
Level 87
God Stats
1W - 2L
1,583 SR
Queue Stats
17W - 14L
1,509 Elo+
Solo
Fenrir
Fenrir
ThineDoughnut
Fenrir
Level 85
God Stats
4W - 3L
1,611 SR
Queue Stats
340W - 298L
1,481 Elo+
Solo
Skadi
Skadi
oceanicharvest
Skadi
Level 145
God Stats
0W - 1L
1,404 SR
Queue Stats
85W - 81L
1,499 Elo+
Solo
Anubis
Anubis
ohnosomanybees
Anubis
Level 104
God Stats
0W - 1L
1,702 SR
Queue Stats
143W - 128L
1,571 Elo+
Solo
Team Averages
Level 98
1,539 SR
1,524 Elo+

VS

Team Averages
Level 133
1,515 SR
1,515 Elo+
Nut
Nut
 
Nut
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Been_King10
Ne Zha
Level 129
God Stats
9W - 4L
1,662 SR
Queue Stats
46W - 45L
1,502 Elo+
Solo
Hercules
Hercules
CreamCheez5953
Hercules
Level 89
God Stats
16W - 19L
1,574 SR
Queue Stats
307W - 293L
1,449 Elo+
Solo
Janus
Janus
DaddyDSG
Janus
Level 127
God Stats
8W - 12L
1,336 SR
Queue Stats
201W - 200L
1,578 Elo+
Party 1
Serqet
Serqet
Joreywashere
Serqet
Level 147
God Stats
3W - 4L
1,500 SR
Queue Stats
271W - 262L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 5
5,788
526
3,644
8,413
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
MattSolos22
Cerberus
12
0 / 1 / 3
6,645
604
3,184
9,649
6,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 7 / 0
6,511
592
5,525
12,001
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 1
6,192
563
4,069
7,118
1,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 3 / 2
6,720
611
6,154
6,539
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
6 / 1 / 4
8,595
781
8,707
8,012
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ne Zha
10
0 / 3 / 9
6,056
551
3,946
9,891
3,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
13
2 / 0 / 1
7,641
695
6,679
7,394
5,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Janus
DaddyDSG
Janus
14
7 / 1 / 3
8,050
732
6,425
5,049
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
12
3 / 4 / 4
6,557
596
2,946
9,481
3,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
9
Kills
18
18
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
6
1
4
8
W
Ne Zha
0
3
9
1.5
W
Hercules
2
0
1
2.5
W
Janus
DaddyDSG
Janus
7
1
3
8.5
L
1
3
5
1.17
W
Serqet
3
4
4
1.25
L
Cerberus
MattSolos22
Cerberus
0
1
3
1.5
L
4
7
0
0.57
L
2
4
1
0.63
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,576
Damage
28,703
43,720
Taken
39,827
18,444
Mitigated
15,607
9,249
Healing
9,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
8,707
6,520
0
3,833
8,012
2,597
426
1,723
6,289
0
71,368
W
Ne Zha
3,946
734
0
1,582
9,891
3,294
0
3,304
6,587
0
23,613
W
Hercules
6,679
2,372
0
2,271
7,394
5,693
0
2,848
4,546
0
51,153
W
Janus
DaddyDSG
Janus
6,425
517
0
681
5,049
823
225
3,704
1,345
50,733
0
L
3,644
434
252
2,134
8,413
4,395
0
2,594
5,477
15,114
143
W
Serqet
2,946
922
0
859
9,481
3,200
0
2,058
7,423
0
45,339
L
Cerberus
MattSolos22
Cerberus
3,184
502
0
2,142
9,649
6,801
0
178
9,377
38,874
2,089
L
5,525
773
0
2,920
12,001
3,685
0
1,324
10,444
0
31,732
L
4,069
1,118
0
806
7,118
1,135
0
0
7,118
0
43,600
L
6,154
231
0
995
6,539
2,428
0
1,843
4,340
47,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,856
Gold Earned
36,899
337
Minions Killed
404
0
Camps Cleared
0
1,154,856
Distance Traveled
1,159,305
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,595
781
117
11
0
196,738
1
W
Ne Zha
6,056
551
28
3
0
245,228
2
W
Hercules
7,641
695
88
8
0
222,772
2
W
Janus
8,050
732
104
9
0
229,131
0
L
Geb
5,788
526
16
1
0
250,493
0
W
Serqet
6,557
596
67
6
0
265,436
2
L
Cerberus
6,645
604
94
9
0
221,638
0
L
Fenrir
6,511
592
55
5
0
248,541
0
L
Skadi
6,192
563
77
7
0
220,444
2
L
Anubis
6,720
611
95
9
0
213,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role