Player Matchup

Kali
Kali
Alucard_0399
Kali
Level 156
God Stats
2W - 7L
1,311 SR
Queue Stats
424W - 387L
1,610 Elo+
Solo
Cthulhu
Cthulhu
Il Moreno Il
Cthulhu
Level 156
God Stats
5W - 1L
1,670 SR
Queue Stats
32W - 14L
1,681 Elo+
Solo
Achilles
Achilles
liquidgizmo
Achilles
Level 34
God Stats
6W - 10L
1,867 SR
Queue Stats
174W - 185L
1,331 Elo+
Solo
Medusa
Medusa
scrule
Medusa
Level 161
God Stats
11W - 9L
1,810 SR
Queue Stats
232W - 210L
1,619 Elo+
Solo
Sol
Sol
xxkoronel97xx
Sol
Level 141
God Stats
23W - 25L
1,519 SR
Queue Stats
158W - 155L
1,532 Elo+
Solo
Team Averages
Level 130
1,635 SR
1,555 Elo+

VS

Team Averages
Level 129
1,631 SR
1,562 Elo+
Arachne
Arachne
ClamStack
Arachne
Level 157
God Stats
38W - 21L
1,730 SR
Queue Stats
119W - 96L
1,597 Elo+
Solo
Zhong Kui
Zhong Kui
DoomSlayerYT
Zhong Kui
Level 106
God Stats
6W - 1L
1,971 SR
Queue Stats
300W - 273L
1,514 Elo+
Solo
Camazotz
Camazotz
HomelandersMilk
Camazotz
Level 147
God Stats
4W - 3L
1,464 SR
Queue Stats
153W - 119L
1,544 Elo+
Solo
Danzaburou
Danzaburou
Mavroc1
Danzaburou
Level 102
God Stats
30W - 14L
1,672 SR
Queue Stats
243W - 225L
1,553 Elo+
Party 1
Ares
Ares
StablePanther
Ares
Level 135
God Stats
2W - 2L
1,317 SR
Queue Stats
460W - 435L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
5,429
543
4,279
9,375
3,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Il Moreno Il
Cthulhu
9
0 / 2 / 6
5,754
575
6,310
9,978
6,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Achilles
liquidgizmo
Achilles
6
0 / 2 / 0
4,080
408
1,175
3,883
1,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
scrule
Medusa
11
3 / 3 / 1
6,090
609
5,622
4,922
1,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 2
6,204
620
7,181
6,833
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ClamStack
Arachne
11
3 / 1 / 1
5,972
597
2,385
8,092
2,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Zhong Kui
DoomSlayerYT
Zhong Kui
11
1 / 2 / 2
5,958
596
4,455
7,488
5,928
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Camazotz
12
3 / 0 / 1
7,266
727
6,054
7,412
4,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Mavroc1
Danzaburou
10
1 / 4 / 4
5,878
588
4,702
6,734
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
2 / 2 / 3
5,088
509
4,421
10,509
7,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
9
Kills
10
10
Deaths
9
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
Arachne
ClamStack
Arachne
3
1
1
3.5
W
Zhong Kui
DoomSlayerYT
Zhong Kui
1
2
2
1
W
Camazotz
3
0
1
3.5
L
Cthulhu
Il Moreno Il
Cthulhu
0
2
6
1.5
W
Danzaburou
Mavroc1
Danzaburou
1
4
4
0.75
W
2
2
3
1.75
L
Achilles
liquidgizmo
Achilles
0
2
0
0
L
Medusa
scrule
Medusa
3
3
1
1.17
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,567
Damage
22,017
34,991
Taken
40,235
15,311
Mitigated
22,636
10,659
Healing
17,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,279
1,935
0
1,964
9,375
3,429
0
2,219
7,076
0
22,947
W
Arachne
ClamStack
Arachne
2,385
1,388
0
5,281
8,092
2,615
39
1,783
6,309
0
43,757
W
Zhong Kui
DoomSlayerYT
Zhong Kui
4,455
942
0
3,564
7,488
5,928
0
4,105
3,383
35,691
0
W
Camazotz
6,054
2,026
0
4,302
7,412
4,147
0
898
6,298
0
51,024
L
Cthulhu
Il Moreno Il
Cthulhu
6,310
829
0
2,259
9,978
6,624
0
2,775
7,117
28,217
3,149
W
Danzaburou
Mavroc1
Danzaburou
4,702
3,044
0
1,142
6,734
2,032
0
1,074
5,660
0
35,473
W
4,421
288
0
2,869
10,509
7,914
0
4,006
6,503
12,603
0
L
Achilles
liquidgizmo
Achilles
1,175
366
0
973
3,883
1,926
0
0
3,636
0
9,311
L
Medusa
scrule
Medusa
5,622
2,306
0
1,154
4,922
1,360
0
521
4,401
0
44,573
L
7,181
4,265
0
4,309
6,833
1,972
0
3,583
3,250
44,120
9,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
30,162
286
Minions Killed
319
0
Camps Cleared
0
963,443
Distance Traveled
1,038,539
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,429
543
43
4
0
238,341
0
W
Arachne
5,972
597
72
7
0
248,057
0
W
Zhong Kui
5,958
596
77
8
0
202,015
1
W
Camazotz
7,266
727
93
9
0
188,963
0
L
Cthulhu
5,754
575
38
4
0
207,555
3
W
Danzaburou
5,878
588
60
6
0
186,933
2
W
Ares
5,088
509
17
2
0
212,571
2
L
Achilles
4,080
408
21
2
0
127,584
0
L
Medusa
6,090
609
82
8
0
206,050
2
L
Sol
6,204
620
102
10
0
183,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role