Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Bigben89700
Kukulkan
Level 149
God Stats
8W - 3L
1,787 SR
Queue Stats
303W - 312L
1,458 Elo+
Solo
Apollo
Apollo
MargoJakc
Apollo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 228L
1,458 Elo+
Solo
Janus
Janus
Tematounnob404
Janus
Level 112
God Stats
7W - 7L
1,644 SR
Queue Stats
358W - 358L
1,418 Elo+
Party 2
Da Ji
Da Ji
TresRayas
Da Ji
Level 87
God Stats
8W - 7L
1,459 SR
Queue Stats
266W - 268L
1,485 Elo+
Party 2
Team Averages
Level 125
1,578 SR
1,464 Elo+

VS

Team Averages
Level 86
1,442 SR
1,435 Elo+
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BabbaPOO
Cerberus
Level 149
God Stats
4W - 4L
1,277 SR
Queue Stats
628W - 608L
1,501 Elo+
Solo
Xbalanque
Xbalanque
HeavyMerlin
Xbalanque
Level 66
God Stats
2W - 2L
1,431 SR
Queue Stats
79W - 94L
1,474 Elo+
Party 1
Erlang Shen
Erlang Shen
IF1nl-
Erlang Shen
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 84L
1,514 Elo+
Party 1
Horus
Horus
kratos2699
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 1 / 11
6,584
941
3,696
7,444
5,609
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kukulkan
Bigben89700
Kukulkan
13
3 / 1 / 9
6,993
999
6,538
3,378
1,192
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
MargoJakc
Apollo
12
3 / 1 / 11
6,883
983
4,802
5,531
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 1 / 11
6,649
950
7,919
3,253
1,042
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
TresRayas
Da Ji
12
7 / 1 / 5
7,146
1,021
6,345
4,525
2,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 3 / 3
5,736
819
3,900
4,275
1,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
BabbaPOO
Cerberus
7
0 / 2 / 1
5,245
749
1,123
5,167
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
HeavyMerlin
Xbalanque
12
0 / 4 / 3
6,060
866
6,275
6,126
2,409
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
IF1nl-
Erlang Shen
10
1 / 4 / 3
5,693
813
4,147
8,757
5,943
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Horus
13
4 / 3 / 0
7,064
1,009
4,674
9,205
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
16
Kills
5
5
Deaths
16
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
11
6.5
L
He Bo
 
He Bo
0
3
3
0.5
L
Cerberus
BabbaPOO
Cerberus
0
2
1
0.25
W
Kukulkan
Bigben89700
Kukulkan
3
1
9
7.5
L
Xbalanque
HeavyMerlin
Xbalanque
0
4
3
0.38
L
Erlang Shen
IF1nl-
Erlang Shen
1
4
3
0.63
W
Apollo
MargoJakc
Apollo
3
1
11
8.5
W
2
1
11
7.5
W
Da Ji
TresRayas
Da Ji
7
1
5
9.5
L
Horus
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,300
Damage
20,119
24,131
Taken
33,530
12,543
Mitigated
21,756
12,933
Healing
9,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,696
728
4,037
4,054
7,444
5,609
0
1,021
6,311
6,352
0
L
He Bo
 
He Bo
3,900
127
0
270
4,275
1,288
0
2,764
1,511
13,956
0
L
Cerberus
BabbaPOO
Cerberus
1,123
179
740
1,925
5,167
3,658
0
2,378
2,789
1,905
0
W
Kukulkan
Bigben89700
Kukulkan
6,538
721
640
558
3,378
1,192
44
661
2,611
19,224
503
L
Xbalanque
HeavyMerlin
Xbalanque
6,275
2,196
19
566
6,126
2,409
0
4,767
1,359
0
18,366
L
Erlang Shen
IF1nl-
Erlang Shen
4,147
1,066
381
2,173
8,757
5,943
0
3,794
4,963
0
5,588
W
Apollo
MargoJakc
Apollo
4,802
3,183
479
1,072
5,531
2,010
0
1,486
4,011
0
13,224
W
7,919
605
585
812
3,253
1,042
220
459
2,722
15,300
0
W
Da Ji
TresRayas
Da Ji
6,345
949
496
200
4,525
2,690
0
1,994
2,420
0
8,419
L
Horus
4,674
1,253
1,041
2,693
9,205
8,458
0
4,367
4,838
1,429
6,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,255
Gold Earned
29,798
77
Minions Killed
67
0
Camps Cleared
0
678,093
Distance Traveled
629,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,584
941
9
1
0
115,119
0
L
He Bo
5,736
819
18
3
0
132,028
0
L
Cerberus
5,245
749
5
1
0
85,808
0
W
Kukulkan
6,993
999
24
3
0
160,685
0
L
Xbalanque
6,060
866
31
4
0
127,106
0
L
Erlang Shen
5,693
813
8
1
0
146,444
0
W
Apollo
6,883
983
18
3
0
124,040
0
W
Janus
6,649
950
22
3
0
145,219
0
W
Da Ji
7,146
1,021
4
1
0
133,030
0
L
Horus
7,064
1,009
5
1
0
138,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role