Player Matchup

Thor
Thor
CannedEase
Thor
Level 129
God Stats
5W - 4L
1,594 SR
Queue Stats
305W - 312L
1,522 Elo+
Party 1
Cabrakan
Cabrakan
Scalaix
Cabrakan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 103L
1,533 Elo+
Solo
Kali
Kali
ShaddowParadox
Kali
Level 157
God Stats
1W - 4L
1,534 SR
Queue Stats
225W - 235L
1,519 Elo+
Party 1
Olorun
Olorun
TwinsShadows
Olorun
Level 157
God Stats
0W - 1L
1,627 SR
Queue Stats
206W - 184L
1,545 Elo+
Solo
Izanami
Izanami
ajm2103
Izanami
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 151L
1,564 Elo+
Solo
Team Averages
Level 129
1,551 SR
1,536 Elo+

VS

Team Averages
Level 109
1,577 SR
1,556 Elo+
Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Attackº
Hercules
Level 133
God Stats
1W - 0L
1,751 SR
Queue Stats
38W - 23L
1,596 Elo+
Party 2
Ix Chel
Ix Chel
BenSmite247
Ix Chel
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 86L
1,540 Elo+
Solo
Bellona
Bellona
Deffenn
Bellona
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,596 Elo+
Party 2
Bastet
Bastet
cvo20
Bastet
Level 145
God Stats
48W - 36L
1,632 SR
Queue Stats
321W - 317L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
5,776
525
5,774
10,900
5,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cabrakan
Scalaix
Cabrakan
9
2 / 1 / 2
5,587
508
2,266
8,187
7,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 2
5,996
545
3,529
9,114
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Olorun
11
2 / 4 / 2
6,270
570
5,925
7,291
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Izanami
ajm2103
Izanami
11
0 / 3 / 0
6,002
546
2,085
8,361
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 2 / 3
7,527
684
7,165
5,753
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Attackº
Hercules
10
2 / 2 / 4
6,091
554
4,083
9,204
6,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
BenSmite247
Ix Chel
13
2 / 0 / 0
7,257
660
5,878
4,320
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Deffenn
Bellona
13
3 / 2 / 3
7,488
681
8,060
11,042
8,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bastet
cvo20
Bastet
13
5 / 1 / 0
6,663
606
4,380
6,589
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
15
15
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
2
3
2.25
W
Hercules
Attackº
Hercules
2
2
4
2
W
Ix Chel
BenSmite247
Ix Chel
2
0
0
2
L
1
4
1
0.38
W
Bellona
Deffenn
Bellona
3
2
3
2.25
L
Cabrakan
Scalaix
Cabrakan
2
1
2
3
L
2
3
2
1
L
Olorun
2
4
2
0.75
L
Izanami
ajm2103
Izanami
0
3
0
0
W
Bastet
cvo20
Bastet
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,579
Damage
29,566
43,853
Taken
36,908
21,343
Mitigated
20,968
12,325
Healing
15,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,165
2,711
0
460
5,753
1,934
128
3,205
2,548
0
60,784
W
Hercules
Attackº
Hercules
4,083
979
0
3,329
9,204
6,851
0
4,305
4,774
0
14,884
W
Ix Chel
BenSmite247
Ix Chel
5,878
693
436
2,048
4,320
1,428
0
13
4,307
57,023
2,078
L
5,774
1,340
0
2,986
10,900
5,001
0
0
10,900
0
33,886
W
Bellona
Deffenn
Bellona
8,060
2,428
0
5,661
11,042
8,832
0
0
10,442
0
53,979
L
Cabrakan
Scalaix
Cabrakan
2,266
565
0
2,032
8,187
7,782
0
1,291
6,753
9,557
0
L
3,529
1,709
0
2,416
9,114
3,944
0
291
8,771
0
34,622
L
Olorun
5,925
2,333
360
1,897
7,291
2,336
0
0
7,291
47,023
0
L
Izanami
ajm2103
Izanami
2,085
1,868
0
2,634
8,361
2,280
0
3,721
4,355
0
49,983
W
Bastet
cvo20
Bastet
4,380
1,023
0
3,714
6,589
1,923
0
668
5,921
0
47,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
35,026
342
Minions Killed
424
0
Camps Cleared
0
1,110,252
Distance Traveled
1,169,788
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,527
684
119
11
0
218,389
0
W
Hercules
6,091
554
13
1
0
237,697
4
W
Ix Chel
7,257
660
123
11
0
223,476
2
L
Thor
5,776
525
61
6
0
198,751
1
W
Bellona
7,488
681
87
8
0
212,175
0
L
Cabrakan
5,587
508
14
1
0
247,425
7
L
Kali
5,996
545
64
6
0
248,661
0
L
Olorun
6,270
570
94
9
0
206,903
3
L
Izanami
6,002
546
109
10
0
208,512
0
W
Bastet
6,663
606
82
7
0
278,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role