Player Matchup

Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
Chefazz-9
Chang'e
Gold III
Level 149
God Stats
7W - 10L
1,506 SR
Queue Stats
149W - 156L
1,496 MMR
Solo
Shiva
Shiva
Bronze III
MyNameIsTwan2020
Shiva
Bronze III
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,502 MMR
Solo
Ravana
Ravana
Silver III
Shagerkey
Ravana
Silver III
Level 47
God Stats
1W - 1L
1,762 SR
Queue Stats
7W - 7L
1,518 MMR
Solo
Danzaburou
Danzaburou
Gold IV
ValfatherCrow
Danzaburou
Gold IV
Level 144
God Stats
8W - 8L
1,657 SR
Queue Stats
48W - 53L
1,507 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,585 SR
1,505 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,611 SR
1,509 MMR
Erlang Shen
Erlang Shen
Gold II
Arnoor
Erlang Shen
Gold II
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 69L
1,509 MMR
Solo
Anubis
Anubis
Platinum V
BlueprintV2
Anubis
Platinum V
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 135L
1,529 MMR
Solo
Ymir
Ymir
Gold III
K5pistol
Ymir
Gold III
Level 157
God Stats
37W - 26L
1,697 SR
Queue Stats
118W - 116L
1,450 MMR
Party 1
Pele
Pele
Gold IV
MrD-iIdoBaggins
Pele
Gold IV
Level 129
God Stats
11W - 11L
1,577 SR
Queue Stats
104W - 114L
1,533 MMR
Party 1
Chernobog
Chernobog
Gold III
TTVOhhKillEm
Chernobog
Gold III
Level 156
God Stats
8W - 2L
1,778 SR
Queue Stats
43W - 47L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
3 / 2 / 4
8,299
488
6,122
15,071
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Chefazz-9
Chang'e
14
3 / 5 / 3
8,436
496
4,886
14,556
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 1
8,543
503
8,810
17,873
13,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ravana
Shagerkey
Ravana
16
5 / 5 / 2
9,105
536
10,580
12,532
8,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
ValfatherCrow
Danzaburou
15
0 / 4 / 2
8,643
508
8,937
11,287
4,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThanatosTsukuyomiAnhurKing Arthur

VS

Bans
GebMedusaThorSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Arnoor
Erlang Shen
15
2 / 6 / 2
9,774
575
10,204
15,298
7,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
19
7 / 3 / 1
11,429
672
14,228
8,671
4,138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ymir
13
1 / 1 / 11
8,819
519
5,285
16,461
11,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

16
7 / 4 / 8
10,248
603
11,442
13,859
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
TTVOhhKillEm
Chernobog
17
3 / 1 / 2
10,424
613
10,307
12,724
4,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
15
Kills
20
20
Deaths
15
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
2
4
2.5
W
Erlang Shen
Arnoor
Erlang Shen
2
6
2
0.5
W
Anubis
7
3
1
2.5
L
Chang'e
Chefazz-9
Chang'e
3
5
3
0.9
W
Ymir
1
1
11
6.5
W
7
4
8
2.75
L
4
4
1
1.13
L
Ravana
Shagerkey
Ravana
5
5
2
1.2
W
Chernobog
TTVOhhKillEm
Chernobog
3
1
2
4
L
Danzaburou
ValfatherCrow
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,335
Damage
51,466
71,319
Taken
67,013
39,621
Mitigated
33,647
13,526
Healing
25,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,122
2,596
0
2,467
15,071
10,372
0
4,428
10,643
22,164
0
W
Erlang Shen
Arnoor
Erlang Shen
10,204
6,187
0
4,872
15,298
7,609
0
931
13,901
0
68,572
W
Anubis
14,228
969
0
4,935
8,671
4,138
309
3,361
5,267
113,326
385
L
Chang'e
Chefazz-9
Chang'e
4,886
167
373
3,999
14,556
3,356
0
8,947
5,609
65,216
1,515
W
Ymir
5,285
1,496
2,504
3,621
16,461
11,518
31
3,132
13,241
16,729
1,395
W
11,442
2,700
0
3,842
13,859
5,396
0
2,601
11,181
0
64,892
L
8,810
1,343
85
3,483
17,873
13,828
296
2,031
15,842
0
53,190
L
Ravana
Shagerkey
Ravana
10,580
3,182
0
1,007
12,532
8,054
0
2,300
10,232
0
67,988
W
Chernobog
TTVOhhKillEm
Chernobog
10,307
6,105
0
5,540
12,724
4,986
311
1,159
11,473
0
97,092
L
Danzaburou
ValfatherCrow
Danzaburou
8,937
2,230
0
2,112
11,287
4,011
0
1,343
9,944
0
74,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,026
Gold Earned
50,694
470
Minions Killed
533
0
Camps Cleared
0
1,600,443
Distance Traveled
1,782,320
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,299
488
28
2
0
332,047
2
W
Erlang Shen
9,774
575
103
6
0
345,095
2
W
Anubis
11,429
672
167
10
0
326,618
0
L
Chang'e
8,436
496
122
7
0
302,462
3
W
Ymir
8,819
519
26
2
0
354,391
8
W
Pele
10,248
603
99
6
0
408,383
0
L
Shiva
8,543
503
89
5
0
282,112
2
L
Ravana
9,105
536
102
6
0
366,188
2
W
Chernobog
10,424
613
138
8
0
347,833
8
L
Danzaburou
8,643
508
129
8
0
317,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role